Just pushed 2.87. Reduced the spawn rates a bit further.Is there any way to make it so Raiders don't appear on day 1? It sucks to be trying to get through your initial quests only to get shot by a raider. I can out run a raider with a knife, but I can't out run bullets.
Also, do the raiders no longer talk? That was one of my favorite things about them.
I could observe this when a Scorpion is being attacked and is in its pain state.Namahagenader said:- When the scorpion notices the player, it twists its body into a strange position.
Thanks for the info. The scorpion issue is actually an extra line in NPCmod's template. Xyth should be fixing that soon. If you want to fix it yourself, go into entityclasses.xml and look for the animalTemplateHostileWalking template. There is a <property name="LookAtAngle" value="50"/> line that is causing the issue. Just delete that line.Namahagenader said:Hi Bdubyah, I found another issue in The Wasteland v.2.83.
- Traders are selling the TemperedPlatingMod for free.
- When the scorpion notices the player, it twists its body into a strange position.
[The version of the NPC mod]
SCore:20.2.53.1854(Stable Release)
NPCCore:20.2.02.07(Stable Release)
Enemies with ranged weapons seem to spawn very infrequently, so for example, if an enemy has a pistol, the spawn rate could be increased to about 0.005.
I love that the player character now shows up while talking to the trader!
Could you post those bits when you get a chance? Too easy for them to sneak up on me if I can't hear them talkingI haven't released it yet. It's just a little xml. I can post the bits when I get home tonight as I'm not sure how long it'll be before I update again.
Thanks, that did it.Oh, yeah. Sorry. May have forgotten. Lol.
<append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']">
<property name="SoundRandom" value="malehateroam"/>
<property name="SoundAlert" value="malehatealert"/>
<property name="SoundSense" value="malehatesense"/>
<property name="SoundHurt" value="malehatepain"/>
<property name="SoundDeath" value="malehatedeath"/>
<property name="SoundAttack" value="malehateattack"/>
</append>
Add this into Wasteland's entityclasses.xml somewhere. Easiest would be at the top or bottom. Just make sure it is outside of any other append or insert function. This will add the voices to all NPCs that you have, even friendlies unless they have the properties set individually. Keep that in mind.