I'm having fun playing with great mods. I have a question. I installed Vehicles All in One on the server in May and am having fun with a lot of players. Will there be a problem installing the latest version on the server and client for an ongoing game?
It's never a guarantee. Usually adding a mod is fine, removing is where you have problems. But just updating an existing mod shouldn't really hurt anything as long as it isn't an overhaul with a major update or something.
Thank you again and again.
It is said that there is a problem with deleting, but is it okay to delete the old version from the MODS holder and put the new version in the MODS holder?
Thank you again and again.
It is said that there is a problem with deleting, but is it okay to delete the old version from the MODS holder and put the new version in the MODS holder?
If the old version of a mod and a new version of a mod make updates that do not change any items, then there are not usually any deleting problems because all of the items should have the same ID as before. If a mod adds a new item or removes an old item, there can sometimes be a problem with player inventory. For example, it may change the item to something different because the item ID numbers have changed. Sometimes these cannot be deleted from player inventory. However, these items can often be placed in a storage box and then the storage box can be destroyed. It is much safer to delete the old version and add the new version if the items are identical and it has code updates.
Removing a mod while the items are still in the player's inventory is not good.
Replacing an old mod to a new mod is usually no problem at all.
So I'm trying to have The wasteland added to a new Random gen world over Intrado. I've copied all files clientside, and it works fine solo. I've also downloaded (seemingly) everything correctly to the mod folder in nitrado, however I get kicked while load screen says "loading and receiving configs" for quite a bit. I am asking if the kinggen and nitrogen prefabs list need to be utilized by those programs (they are in modinfo.xml/config/uiatlas level folder and haven't used any programs but copy and paste to files in nitrado). Am I missing something? Thanks.
Is there any way to change the stack sizes of the ammunition when using this mod? I am using a stack mod but the mod is changing the ammo stack sizes back to vanilla. Loving the mod so far, thanks!
My patch is in a different folder, and if I place a copy of the resource folder with a copy of the db1 file...yes there is an already loaded assetbundle, or something like that messsage.
I did try Extends but it whined about not having the mandatory prefab.
I got around the same assetbundle issue in the item by doing, items/item,
What I do not know how to write is a correct statement for 'hey don't use #@modfolder' use the existing one in the original mod, either by referencing the original file location or by referencing the one loaded into memory?
Does any of this make sense?
This is just for my personal enjoyment, obviously I can go back to all the single patched bike by using the collection of <set>s I have built,
2021-08-10T09:48:52 479.109 ERR Loading AssetBundle "C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Data/Bundles/@Bdub''s Vehicles:Resources/db1.unity3d" failed!
2021-08-10T09:48:52 479.110 ERR Could not load file '#@Bdub''s Vehicles:Resources/db1.unity3d?Dirt_Bike.prefab' for entity_class 'vehicleUberDirtBike'
ArgumentException: The Object you want to instantiate is null.
Tried a few things, keeping the # with removing @ and removing both # and @, even renamed to folder to remove spaces plus the '',still no joy,
2021-08-10T11:01:19 396.314 INF Executing command 'giveself vehicleUberDirtBikeplaceable'
Unable to open archive file: C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Data/Bundles/Bdub_s_Vehicles:Resources/db1.unity3d
2021-08-10T11:01:35 412.877 ERR Loading AssetBundle "C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Data/Bundles/Bdub_s_Vehicles:Resources/db1.unity3d" failed!
2021-08-10T11:01:35 412.877 ERR Could not load file '#Bdub_s_Vehicles:Resources/db1.unity3d?Dirt_Bike.prefab' for entity_class 'vehicleUberDirtBike'
ArgumentException: The Object you want to instantiate is null.
Can you tell that it worked? lol, I can now place the bike. Any other issues I feel will the human error at this end. Thank you both.
CRAP, I spawned the wrong bike, not the new one. So yeah, I did that.
Hmm this is different, I'll hide it as it is a bit lengthy, but it seems to say that your mod is not loaded, but at the same time I can spawn and use one of your vehicles, odd..
2021-08-11T00:34:32 1679.965 ERR Loading AssetBundle "C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Mods/Bdub''s Vehicles/Resources/db1.unity3d" failed!
2021-08-11T00:34:32 1679.965 ERR Could not load file '#@modfolder(Bdub''s Vehicles):Resources/db1.unity3d?Dirt_Bike.prefab' for entity_class 'vehicleUberDirtBike'
ArgumentException: The Object you want to instantiate is null.
For what its worth, I also do not see your mod listed when I view mods in the program I am launching from, '7D2D Mod Launcher'.
Ok this get weirder. In an effort to clear things up a little, I decided to delete from the mods folder both your mod and mine patch/mod. Reinstall yours using the program 'launcher'. Just to confirm that in the last error just posted, your mod was loaded, I peeked at the configdump/items and found this;