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(1.0/A21) bdubyah's modlets

I'm having fun playing with great mods. I have a question. I installed Vehicles All in One on the server in May and am having fun with a lot of players. Will there be a problem installing the latest version on the server and client for an ongoing game?

 
Thank you. It means that there is no problem.
Another question.
Wouldn't it hurt vanilla items or other mod items?
Did you have such a case? 
 

 
It's never a guarantee. Usually adding a mod is fine, removing is where you have problems. But just updating an existing mod shouldn't really hurt anything as long as it isn't an overhaul with a major update or something.

 
Thank you again and again.
It is said that there is a problem with deleting, but is it okay to delete the old version from the MODS holder and put the new version in the MODS holder? 
 

 
Thank you again and again.
It is said that there is a problem with deleting, but is it okay to delete the old version from the MODS holder and put the new version in the MODS holder? 
 
If the old version of a mod and a new version of a mod make updates that do not change any items, then there are not usually any deleting problems because all of the items should have the same ID as before. If a mod adds a new item or removes an old item, there can sometimes be a problem with player inventory. For example, it may change the item to something different because the item ID numbers have changed. Sometimes these cannot be deleted from player inventory. However, these items can often be placed in a storage box and then the storage box can be destroyed. It is much safer to delete the old version and add the new version if the items are identical and it has code updates.

Removing a mod while the items are still in the player's inventory is not good.
Replacing an old mod to a new mod is usually no problem at all.

 
@bdubyah - If you want/need more play testers for feedback, I'm gamey.

Game.  GAME!  I took a shower this morning...  *wanders off muttering something about "Damned typos"* 

 
So I'm trying to have The wasteland added to a new Random gen world over Intrado. I've copied all files clientside, and it works fine solo. I've also downloaded (seemingly) everything correctly to the mod folder in nitrado, however I get kicked while load screen says "loading and receiving configs" for quite a bit. I am asking if the kinggen and nitrogen prefabs list need to be utilized by those programs (they are in modinfo.xml/config/uiatlas level folder and haven't used any programs but copy and paste to files in nitrado). Am I missing something? Thanks. 

 
Those lists are only if you are using those programs to generate your maps. If you use the in game RWG, you don't need them.

If you can get the logs for the server and from your client it would probably show what the potential issue is.

 
Hello,

Is there any way to change the stack sizes of the ammunition when using this mod? I am using a stack mod but the mod is changing the ammo stack sizes back to vanilla. Loving the mod so far, thanks!

 
Probably need to change the stack mod folder name and in the modinfo.xml so it loads after my mod. Add a Z to the name or something.

 
Probably need to change the stack mod folder name and in the modinfo.xml so it loads after my mod. Add a Z to the name or something.
Never mind, I changed the info on the wrong mod, whoops... That worked great, thanks a bunch!

 
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Hi @bdubyah, thank you for this great mod. Been using it for a couple of different games.

I have a question. I have successfully created a patch to change some of the properties of one of your vehicles.

Why? For some reason my map is extremely hilly and the dirt bike was not cutting it.

Now I would like to append? a differently named version so that there are two bikes I can make in game.

I have everything working but...I am unable to place the bike.

I have entries in all the places where the dirt bike shows up to add the differently named version (with my new numbers for mountain performance).

But I have run into a problem relating to the prefab, here I think is the offending snippet, entity_classes/entity_class,

<property name="Prefab" value="#@modfolder:Resources/db1.unity3d?Dirt_Bike.prefab"/>

My patch is in a different folder, and if I place a copy of the resource folder with a copy of the db1 file...yes there is an already loaded assetbundle, or something like that messsage.

I did try Extends but it whined about not having the mandatory prefab.

I got around the same assetbundle issue in the item by doing, items/item,

<property name="Extends" value="vehicleDirtBikeplaceable"/>

What I do not know how to write is a correct statement for 'hey don't use #@modfolder' use the existing one in the original mod, either by referencing the original file location or by referencing the one loaded into memory?

Does any of this make sense?

This is just for my personal enjoyment, obviously I can go back to all the single patched bike by using the collection of <set>s I have built,

<set xpath="//vehicle[@name='vehicleDirtBike']/property[@name='motorTorqueMinQ']/@value">5100</set>

 
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I think you can change the "modfolder" to the actual mod folder name to use stuff from a separate mod.

 
I think you can change the "modfolder" to the actual mod folder name to use stuff from a separate mod.
Thanks, but using,

<property name="Prefab" value="#@Bdub''s Vehicles:Resources/db1.unity3d?Dirt_Bike.prefab"/>

I get this when I try to place it, entity_classes/entity_class

2021-08-10T09:48:42 468.776 INF Executing command 'giveself vehicleUberDirtBikeplaceable'

2021-08-10T09:48:52 479.109 ERR Loading AssetBundle "C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Data/Bundles/@Bdub''s Vehicles:Resources/db1.unity3d" failed!
2021-08-10T09:48:52 479.110 ERR Could not load file '#@Bdub''s Vehicles:Resources/db1.unity3d?Dirt_Bike.prefab' for entity_class 'vehicleUberDirtBike'
ArgumentException: The Object you want to instantiate is null.

Is this what you meant?

 
Pretty sure it is possible. Maybe you need to remove the @ as well.
Tried a few things, keeping the # with removing @ and removing both # and @, even renamed to folder to remove spaces plus the '',still no joy,

2021-08-10T11:01:19 396.314 INF Executing command 'giveself vehicleUberDirtBikeplaceable'
Unable to open archive file: C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Data/Bundles/Bdub_s_Vehicles:Resources/db1.unity3d
 2021-08-10T11:01:35 412.877 ERR Loading AssetBundle "C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Data/Bundles/Bdub_s_Vehicles:Resources/db1.unity3d" failed!
2021-08-10T11:01:35 412.877 ERR Could not load file '#Bdub_s_Vehicles:Resources/db1.unity3d?Dirt_Bike.prefab' for entity_class 'vehicleUberDirtBike'
ArgumentException: The Object you want to instantiate is null.

 
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Hmm, not sure then. I could've sworn it was possible, but I've never tried it myself.

Just to be sure, the mod you made with these tweaks is loading after my mod, right?

EDIT- Xyth just pointed it out, should look like

Code:
"#@modfolder(Bdub''s Vehicles):Resources/db1.unity3d?Dirt_Bike.prefab"/>
 
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Hmm, not sure then. I could've sworn it was possible, but I've never tried it myself.

Just to be sure, the mod you made with these tweaks is loading after my mod, right?

EDIT- Xyth just pointed it out, should look like

"#@modfolder(Bdub''s Vehicles):Resources/db1.unity3d?Dirt_Bike.prefab"/>



yes, YES, Y E S !!!

You both are stars and deserve a cookie each.

Can you tell that it worked? lol, I can now place the bike. Any other issues I feel will the human error at this end. Thank you both.

CRAP, I spawned the wrong bike, not the new one. So yeah, I did that.

Hmm this is different, I'll hide it as it is a bit lengthy, but it seems to say that your mod is not loaded, but at the same time I can spawn and use one of your vehicles, odd..

2021-08-11T00:12:49 377.443 INF Executing command 'giveself vehicleDirtBikeplaceable'
2021-08-11T00:12:50 377.961 INF Time: 2.90m FPS: 34.29 Heap: 6100.5MB Max: 6100.5MB Chunks: 289 CGO: 225 Ply: 1 Zom: 0 Ent: 7 (7) Items: 5 CO: 1 RSS: 15238.5MB
2021-08-11T00:13:04 392.523 INF Saving 81 of chunks took 99ms
Joystick disconnected ("USB Device").
 
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1344)

Joystick reconnected ("USB Device").
2021-08-11T00:34:01 1648.801 INF VehicleManager saving 2 (2 / 0)
2021-08-11T00:34:10 1657.684 INF Time: 3.40m FPS: 29.88 Heap: 6073.4MB Max: 6100.5MB Chunks: 289 CGO: 225 Ply: 1 Zom: 0 Ent: 6 (7) Items: 4 CO: 1 RSS: 15797.5MB
2021-08-11T00:34:20 1667.664 INF Executing command 'giveself vehicleUberDirtBikeplaceable'
2021-08-11T00:34:31 1679.504 WRN [MODS] Mod reference for a mod that is not loaded: Bdub''s Vehicles
2021-08-11T00:34:31 1679.504 WRN [MODS] Trying to guess path from mod name: #C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Mods/Bdub''s Vehicles/Resources/db1.unity3d?Dirt_Bike.prefab
The AssetBundle 'db1.unity3d' can't be loaded because another AssetBundle with the same files is already loaded.
 
(Filename: C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 445)

2021-08-11T00:34:32 1679.965 ERR Loading AssetBundle "C:/7D2D/A19.5b60+DF3.4+S0.944/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Mods/Bdub''s Vehicles/Resources/db1.unity3d" failed!
2021-08-11T00:34:32 1679.965 ERR Could not load file '#@modfolder(Bdub''s Vehicles):Resources/db1.unity3d?Dirt_Bike.prefab' for entity_class 'vehicleUberDirtBike'
ArgumentException: The Object you want to instantiate is null.
For what its worth, I also do not see your mod listed when I view mods in the program I am launching from, '7D2D Mod Launcher'.

Ok this get weirder. In an effort to clear things up a little, I decided to delete from the mods folder both your mod and mine patch/mod. Reinstall yours using the program 'launcher'. Just to confirm that in the last error just posted, your mod was loaded, I peeked at the configdump/items and found this;

<item name="vehicleDirtBikeChassis"><!--Element appended by: "Bdub's Vehicles"-->

one ' not two '' ?? be right back after this ... <shakes head and takes a deep breath>

 
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