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(1.0/A21) bdubyah's modlets

Thanks for the great mod.
I have a question. MD-500 is already installed on my server, and the client is also playing with MD-500 installed. I will install Bdubyah ’s Vehicles All in One newly this time and instruct the client to install it. Do both sides need to delete the MD-500 files that were already installed at that time? 

 
Yes, you'll need to delete the individual mod when you install the AIO. Should be seamless from what I've seen. 

 
I have pushed a few small updates to fix incorrect localizations and a wrongly named POI. I also included a KingGen list, but I didn't have time to sort it to just mine as I made it to use for testing, so the included list currently has my POIs as well as vanilla's. I have finished cutting out just mine and it will be in the next update, but I'll paste it here for now in case anyone needs it.

army_barracks_1,51,40,97,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness,industrial
Bombshelter_lg_02,27,22,37,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,residentialold
Bombshelter_md_02,29,22,34,-12,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,residentialold
garage_4,28,10,39,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown
garage_5,26,11,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown
gas_station_04,33,24,44,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown
House_Modern_5,45,20,72,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew
House_Old_Pyramid_4,40,27,52,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew
House_old_spanish_1,31,25,49,-15,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew
House_old_tudor_07,56,66,45,-30,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold/residentialnew
House_old_tudor_1,56,66,45,-30,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold/residentialnew
House_old_victorian_1,49,27,56,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold
Installation_red_mesa1,72,43,83,-23,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial/downtown
junkyard_lg_1,74,19,89,-3,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial
NukaFactory,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial
NukaFactory2,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial
Nuka_Factory,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial
Old_House01,34,23,29,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew
police_station1,42,17,38,-1,1,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown
Prison_02,38,19,48,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/town,industrial/downtown
remnant_business_06,70,26,39,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial
remnant_business_07,56,21,42,-7,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown
remnant_business_08,35,14,28,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown
remnant_business_09,56,14,34,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown
remnant_business_10,52,23,51,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown
remnant_wasteland_01,69,36,59,-1,3,burntforest/snow/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown
School_k6_02,49,18,79,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,residentialnew/downtown
settlement_1,38,19,38,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
skyscraper_05,54,59,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown
store_arcade,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
store_arcade2,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
store_arcade3,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
store_bank_1,41,17,47,-6,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
store_grocery_03,99,23,99,-8,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
store_gun_1,55,14,86,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
store_pharmacy_2,45,20,72,-9,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial
survivor_site_7,25,16,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,nozone
survivor_site_8,25,23,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,nozone
UFO_Crash,50,13,107,-7,2,forest/snow/pine_forest/burnt_forest/plains/wasteland/wasteland_hub,wilderness,any
UFO_Crash_desert,50,13,107,-7,2,desert,wilderness,any
Vault_101,105,47,168,-32,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,any




I haven't had a chance to really look at these yet, so let me know if there are any issues. I was mainly generating maps to see how many of each POI I would get.

 
I added the willy jeep mod to the mods folder to my dedicated server, but when i log in to the server, there is no picture image and it wont let me place it. the jeep is there but no image to it and i cant place it. do i need to install something client side to get this to work? now i do have War of the Walkers installed, maybe thats causing an issue. i dont like the limited vehicles it has for War of the walkers and want to use the vehicles you have created..

 
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I added the willy jeep mod to the mods folder to my dedicated server, but when i log in to the server, there is no picture image and it wont let me place it. the jeep is there but no image to it and i cant place it. do i need to install something client side to get this to work? now i do have War of the Walkers installed, maybe thats causing an issue. i dont like the limited vehicles it has for War of the walkers and want to use the vehicles you have created..


All modlets with new unity asset files are required both on server and client .

regards

Ragsy !!

 
Yup, installing my mods is the same as installing WotW. Gotta install them on server and client. Guess I need the giant colored banner at the top of this thread like I have on Nexus.

 
Yup, installing my mods is the same as installing WotW. Gotta install them on server and client. Guess I need the giant colored banner at the top of this thread like I have on Nexus.
Yeh, i have modded other games before but not 7 days to die, first mod i did was WotW and then i want your AIO lol, problem is, since this is my first time i dont even know where to add your AIO localy on my computer. 

 
Bdub's Vehicles
Updated to 3.8 for A19.5
Download at Git or Nexus

 

-----FIXED/CHANGED-----
-Changed: Tweaked custom vehicle sounds to work better on servers
-Added: LMTV
-Added: Old Semi
-Added: Willy Jeep color variants



On Git and the Launcher, Nexus is on the way.

6z6vC1l.png


B115qnm.png


 
We are spoiled once again. Checking out the jeep color contrasts in the differing biomes is going to be the first thing I try out. Thank you for the new toys.

 
Hi, I'm not sure what I'm doing wrong. My game version is 19.5. When I put the extracted directory "Bdubs Vehicles" into my "Mods" folder, I get infinite:NullReferenceException: Object reference not set to an instance of an objectThis is the only mod I have installed, and I get this error when trying to generate a new world. Thanks.

 
Yeah, looks like I had a reference to a file that I got rid of. Git should be good to go now. Nexus is on the way, probably an hour or so out.

 
Very nice updates, and the suspension for the LMTV and Old Semi are very responsive.

20210606132235_1.jpg

 
I honestly prefer slightly quieter vehicles. That said, it is quiet when you are outside of it. Like in the area someone is taking off from. But there isn't anything I can do about that. The game doesn't handle vehicle sounds very well as it is. I'd be okay with making it have more of a range where you can hear it, but I don't know that it's possible. But just making it more droney for the pilot/passengers...meh. I'd rather not.

 
Hello and please help me.

I try to generate map via nitrgogen map generator but i can't add poi from The Wasteland mod. I add POI's files to prefab folder in game directory, and modify prefablist.txt in resource folder of nitrogen (i paste prefablist.txt content on end of this post). But after generate map and start new game i can't find for example vault 101 with debug mode. Please help me...

prefablist.txt content:

https://pastebin.com/A4D0pKPq

Here is screenshot of my nitrogen settings maybe it will be important:

https://i.imgur.com/ijOYVIk.png

 
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No need to move the POIs from the mod folder. They work just fine from there. As long as you copied the Nitro info from the included txt file to the prefablist.txt you plan to use in Nitro it will work fine.

That said, Vault 101 can be finicky about not spawning due to it's size. But I normally didn't have an issue when using Nitro. Might just have to gen a few maps.

 
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