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(1.0/A21) bdubyah's modlets

That looks awesome, thanks for all the help.

I think we will probably be able to figure out plausible NitroGen settings.
My buddy is pretty good with computers and we know the vanilla game pretty well.
Excellent, in that case, all I'll share is a NitroGen POI list for just Vanilla POIs and The Wasteland Mod files (with the mechanic trader from bdubyah's vehicles which is easily removed) and the connect configPrefablists that has them added to the custom area of NitroGen interface when choosing which list to build a World from. This took me a good hour and will save your buddy the groundwork. The rest will be second nature if this is their thing.

https://www.dropbox.com/s/zkn7rgeo2rb1i90/The_Wasteland_and_Mechanic.zip?dl=0

If you aren't using this vehicles mod, your buddy just needs to delete 'Trader_Mechanic,ANY,2,-4,47,22,49,custom_town_size_25' from the list so the generator doesn't try to look for it.

This helps reduce the special POI locations but as with CtnCrunck and Slickster, ensures you'll get the Book HQ added. Your bud will see how it works and customise appropriately for sure.

 
Excellent, in that case, all I'll share is a NitroGen POI list for just Vanilla POIs and The Wasteland Mod files (with the mechanic trader from bdubyah's vehicles which is easily removed) and the connect configPrefablists that has them added to the custom area of NitroGen interface when choosing which list to build a World from. This took me a good hour and will save your buddy the groundwork. The rest will be second nature if this is their thing.

https://www.dropbox.com/s/zkn7rgeo2rb1i90/The_Wasteland_and_Mechanic.zip?dl=0

If you aren't using this vehicles mod, your buddy just needs to delete 'Trader_Mechanic,ANY,2,-4,47,22,49,custom_town_size_25' from the list so the generator doesn't try to look for it.

This helps reduce the special POI locations but as with CtnCrunck and Slickster, ensures you'll get the Book HQ added. Your bud will see how it works and customise appropriately for sure.
OK!  I will point him to this, but he already started to generate a world, so we will probably try that one out first.

Cheers!

 
Nice Mod your zalert. But can you make that at the allert glowing dot stand "from the north west south or east"? That will be very helpfull.

Thanks for your work!

 
hi

Ive installed the Vehicles all in one mod and everything seems to work fine. However, individual vehicle mod install doesn't work for me at all. I'm running a private game with a couple of friends and all the vehicles are overwhelming, just need a couple.

Current 7d2d build is A19.4(b7)

All in one vehicles Mod Version 3.5

Individual vehicle Mod I've tried to install are the MD500 and Willy jeep

Question is. Is the individual vehicle mod able to work on current build, if not is there a way for me to disable vehicles on the All In One mod. I tried to do it by going through the config folder .xml and commenting off all the xml lines that remotely has the vehicle name in it. turns out disastrous for me, i am not incline in the dark arts of computer talk. :)

Would appreciate if someone can point me in the right direction

 
As far as I know, there shouldn't be any issue with any of the separate mods. What issues are you having?

 
Hi bdubyah,

Its just not showing up ingame if i install the seperated vehicles .

The vehicle all in 1 pack mod however,does show up.

Ive tried creating new game same deal

Aplogise if i cant be much more detail then this.. not sure how else to elaborate.

Maybe you need some kind of log? If so im not sure where thats located

 
When you load into your game, hit F1 and watch it, or once in game, open it and scroll back up and make sure there are no errors and that it is loading the mod. I just threw the MD-500 mod in and loaded a game and the items were there. Also maybe check the downloaded files and make sure everything is there, and that it is installed correctly and not nested in an extra folder or something.

 
When you load into your game, hit F1 and watch it, or once in game, open it and scroll back up and make sure there are no errors and that it is loading the mod. I just threw the MD-500 mod in and loaded a game and the items were there. Also maybe check the downloaded files and make sure everything is there, and that it is installed correctly and not nested in an extra folder or something.
there's no error linked to the folder loading.

I uninstalled 7dtd and reinstalled it. now its working. Maybe some residual mods i had that clashed with it or what not. im not sure but it seems to be working fine now.

much appreciate and thank you for the mods

 
I have ModLauncher ver 2.1.25.22334 installed and checked the Available Mods.  The Wasteland is not listed, nor is the UH-60 standalone.   Might be others not showing up but I noticed those right away as they are among my favorites.  👍

 
@bdubyah@arramus

The new game is going well, and NitroGen was really helpful both for the mod and in general.  Thanks again for the tips.

We're curious if there's a known bug with NPCs sometimes not giving XP, or at least the XP not being noted onscreen.

Also bdubyah asked everyone about their game-frequency of legendary drops, and so far by level ~20 in this game, we don't have a legendary drop.  We're not concerned with this, but apparently there's enough variability to see the first one by day 2 in one game, and then zero of them much later on in the second game.

 
Sounds about right then. RNG doing its job. Haven't noticed any XP issues. I do know sometimes when enemies die to bleeding, you don't seem to get XP. Happens even on vanilla zeds. Maybe happen from fire too, haven't paid enough attention to it.

Geoff, I gave shpereii a shout and he took a look at it, and the launcher wasn't picking them up for some reason. He tried adding them but they still weren't showing up. He said he'd take a closer look in the morning. So hopefully it gets sorted then.

 
Just a little change: All separate vehicle mods are back on GitHub, everything else will stay on GitLab. Sphereii said it was something with GitLab only showing 20 folders in a repo. So I decided to move them back as they won't be changing much, if at all. The links *should* be right. I hope. Lol. Found a few on here and a bunch on Nexus that either linked to A18 repos, or the original repo I made in the beginning that no longer exists.

I do not plan on updating all the individual vehicle mods any longer as it's just way too much of a pain to deal with, especially when a new alpha drops. So any new vehicles and tweaks or changes made from here on out will probably only be in the AIO.

Right now it looks like all GitHub mods are on the launcher, but sphereii was still testing stuff with GitLab, so they aren't on there at the moment. I assume they will be there shortly.

 
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