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(1.0/A21) bdubyah's modlets

No, that is my bad. I commented out the entity stuff as I couldn't make it work correctly, but I forgot about the custom mini trader I made so that the POI works correctly. The fixed version is on Git now and will be on Nexus soon.

 
No, that is my bad. I commented out the entity stuff as I couldn't make it work correctly, but I forgot about the custom mini trader I made so that the POI works correctly. The fixed version is on Git now and will be on Nexus soon.
Nice one! Thanks for the quick fix 😁

 
Would there be any issue using wasteland with the creaturepack mods? specifically zombies and humans? Im concerned about raider conflict.

 
There are a few small issues atm. I might try and push and updated entityclasses.xml to Git tonight to fix them.

 
@bdubyah Sorry if this has been covered before, but I am experiencing (as well as all of the players on my server) a couple of bugs with the vehicles mod pack.

1. bug with the audio on the Hotrod. it sounds like it is Idling the whole time it is being driven. Is there a fix for this?

2. if you pick up the hostess truck it deletes the gas it has in the tank.

Running an alpha 19 dedicated server on g-portal

Thanks for your time on this.

 

 
I can't reproduce either of those in my SP game. The new vehicle sounds did give me some problems sometimes when I would spam W or something like that, but even when I tried that the revving sound came back after a second.

And I placed a Box Truck, fueled it up, drove it a bit then hopped out and picked it back up. Placed it down again and it still had fuel. I haven't really ever tested my mods on a server, but I know a lot of people use them and I've never heard any complaints about this. So I'm really not sure what is causing it.

 
@bdubyah Sorry if this has been covered before, but I am experiencing (as well as all of the players on my server) a couple of bugs with the vehicles mod pack.

1. bug with the audio on the Hotrod. it sounds like it is Idling the whole time it is being driven. Is there a fix for this?

2. if you pick up the hostess truck it deletes the gas it has in the tank.

Running an alpha 19 dedicated server on g-portal

Thanks for your time on this.

 
What other mods do you still have installed?

 
Alright, pushed a fix to Git that should resolve the AK and MR10 issues. Please let me know if there are any issues still. I'm not pushing this to Nexus as I always upload the whole mod each time there and that takes me ages. So it'll come whenever I push out the vault POI.

 
What other mods do you still have installed?
i have a few server sided mods

Vedui42's Expanded Decorative blocks and Wireless PowerBox

Ana Vehicle Respawner (for scrap vehicles)

and Trader Refresh 1day

all server sided except the BDubs Vehicles Pack, getting consistent results for all my players, playing on PREGEN03 on a 10k size

Also happening wit the stallion i just found out

 
I don't see any of those causing issues.

I might have to setup a server on my PC and try it out. But I have no idea what would cause it, or how I could fix it.

 
I don't see any of those causing issues.

I might have to setup a server on my PC and try it out. But I have no idea what would cause it, or how I could fix it.
if it helps youre welcome on my server but not sure if that will provide the info you need

 
The only thing I could think to try with the sounds is to go back to the same settings the vanilla 4x4 uses as far as the pitch, fades, and stuff like that. Other than that, I think it's just server weirdness.

The fuel I honestly have no idea about. The vehicles are using the same xml as vanilla with just tweaks to capacity and whatnot. But I'm not really too concerned with this one as I'd disable vehicle pickup in a heartbeat if I could do it with xml. Lol.

 
Hi everyone, I´m a newbie. Just wondering if there´s any fix to the moddlet? I used nitrogen to generate the map, and patch it with Darkness Falls, then added the vehicles mod but it always displays an error that says "loading and parsing "traders.xml" failed. Also many yellow messages saying that the patch for traders.xml from mod "Bdub vehicles" did not apply. 

I´d appreciate a helping hand since I´ve been troubleshooting for 6 hours straight on my own lol

 
My modlets won't work with DF as they come. DF changes a lot of things from vanilla that my mods use. I gave Khaine permission to make a patch for the vehicles on his side, but I'm not sure what the status of that is. There is an included progression.xml to use with DF that I think should fix the Grease Monkey problems(literally just updated this on Git as I noticed a mistake with it). But I don't know what all he changed in traders.xml that makes it fail. I'm guessing loot groups or something, but I don't know. Might ask him where he's at on it. If someone gets it all sorted out I would be glad to include DF versions of the necessary files for people to use when running DF as well.

 
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My modlets won't work with DF as they come. DF changes a lot of things from vanilla that my mods use. I gave Khaine permission to make a patch for the vehicles on his side, but I'm not sure what the status of that is. There is an included progression.xml to use with DF that I think should fix the Grease Monkey problems(literally just updated this on Git as I noticed a mistake with it). But I don't know what all he changed in traders.xml that makes it fail. I'm guessing loot groups or something, but I don't know. Might ask him where he's at on it. If someone gets it all sorted out I would be glad to include DF versions of the necessary files for people to use when running DF as well.
Thanks a lot for your answer. Much appreciated.

Well in reality I can play with your mod nicely myself and use all vehicles, but the problem comes when my friend tries to join my game or either make one on his own, he´d get a spam of non stop red messages about the same issue. Perhaps a way to bypass this spam and log into my game would be enough? Not sure if that´s possible.

The reason why I spent several hours cluttering up my mind with general information trying to solve this is because I think your mod + DF + nitrogen is absolutely worthwhile. Hope I can get this sorted soon :)  

If there´s more projects of yours I´m interested in finding out too. Thanks again. 



 

error-vehicles.jpeg

 
The only thing I could think to try with the sounds is to go back to the same settings the vanilla 4x4 uses as far as the pitch, fades, and stuff like that. Other than that, I think it's just server weirdness.

The fuel I honestly have no idea about. The vehicles are using the same xml as vanilla with just tweaks to capacity and whatnot. But I'm not really too concerned with this one as I'd disable vehicle pickup in a heartbeat if I could do it with xml. Lol.
This is exactly what i thought i should do, any tips on how and where to make the changes? I understand how the language works i just dont know where to look for the default sounds. I assume i would have to change the name of each sound i wanted changed in the modlet and then have everyone replace the mod with the one i teaked on their computers, correct?

Also the Fuel thing may have just been a lag issue, sometimes if im too quick with lights they dont stay off if i leave the car suddenly, this may be what happened when fueling then picking up the truck right away.

Thanks for your time, seriously

 
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What I'm talking about is in vehicles.xml. It's in the gear nodes. You'll see a line of numbers and a sound name. I tweaked them a bit trying to get the sounds to be less obnoxious. Could try copying the 4x4's values and pasting them over the Hot Rod or whatever vehicle is having issues. Keep the new sound names though, so that will help isolate the problem. Worst case, you could go back to the vanilla sound names as well. Maybe even try keeping my fade/pitch values and changing back to the 4x4 sounds.

And I think if you change this on the server end, it should push it to the clients as it's just xml. I might be wrong there though.

And that sounds like it might be it about the fuel. I can't imagine anything that could cause that.

 
What I'm talking about is in vehicles.xml. It's in the gear nodes. You'll see a line of numbers and a sound name. I tweaked them a bit trying to get the sounds to be less obnoxious. Could try copying the 4x4's values and pasting them over the Hot Rod or whatever vehicle is having issues. Keep the new sound names though, so that will help isolate the problem. Worst case, you could go back to the vanilla sound names as well. Maybe even try keeping my fade/pitch values and changing back to the 4x4 sounds.

And I think if you change this on the server end, it should push it to the clients as it's just xml. I might be wrong there though.

And that sounds like it might be it about the fuel. I can't imagine anything that could cause that.
So something I noticed in the code for the default 4x4 is it has an accell command and a decell command, but only the Decell command is present on the hotrod code. 

image.png
 

 
Awesome mods.
One question,can your vehicles affect game performance? My friends dont have very good pc's.

 
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