Nice one! Thanks for the quick fixNo, that is my bad. I commented out the entity stuff as I couldn't make it work correctly, but I forgot about the custom mini trader I made so that the POI works correctly. The fixed version is on Git now and will be on Nexus soon.
What other mods do you still have installed?@bdubyah Sorry if this has been covered before, but I am experiencing (as well as all of the players on my server) a couple of bugs with the vehicles mod pack.
1. bug with the audio on the Hotrod. it sounds like it is Idling the whole time it is being driven. Is there a fix for this?
2. if you pick up the hostess truck it deletes the gas it has in the tank.
Running an alpha 19 dedicated server on g-portal
Thanks for your time on this.
i have a few server sided modsWhat other mods do you still have installed?
if it helps youre welcome on my server but not sure if that will provide the info you needI don't see any of those causing issues.
I might have to setup a server on my PC and try it out. But I have no idea what would cause it, or how I could fix it.
Thanks a lot for your answer. Much appreciated.My modlets won't work with DF as they come. DF changes a lot of things from vanilla that my mods use. I gave Khaine permission to make a patch for the vehicles on his side, but I'm not sure what the status of that is. There is an included progression.xml to use with DF that I think should fix the Grease Monkey problems(literally just updated this on Git as I noticed a mistake with it). But I don't know what all he changed in traders.xml that makes it fail. I'm guessing loot groups or something, but I don't know. Might ask him where he's at on it. If someone gets it all sorted out I would be glad to include DF versions of the necessary files for people to use when running DF as well.
This is exactly what i thought i should do, any tips on how and where to make the changes? I understand how the language works i just dont know where to look for the default sounds. I assume i would have to change the name of each sound i wanted changed in the modlet and then have everyone replace the mod with the one i teaked on their computers, correct?The only thing I could think to try with the sounds is to go back to the same settings the vanilla 4x4 uses as far as the pitch, fades, and stuff like that. Other than that, I think it's just server weirdness.
The fuel I honestly have no idea about. The vehicles are using the same xml as vanilla with just tweaks to capacity and whatnot. But I'm not really too concerned with this one as I'd disable vehicle pickup in a heartbeat if I could do it with xml. Lol.
So something I noticed in the code for the default 4x4 is it has an accell command and a decell command, but only the Decell command is present on the hotrod code.What I'm talking about is in vehicles.xml. It's in the gear nodes. You'll see a line of numbers and a sound name. I tweaked them a bit trying to get the sounds to be less obnoxious. Could try copying the 4x4's values and pasting them over the Hot Rod or whatever vehicle is having issues. Keep the new sound names though, so that will help isolate the problem. Worst case, you could go back to the vanilla sound names as well. Maybe even try keeping my fade/pitch values and changing back to the 4x4 sounds.
And I think if you change this on the server end, it should push it to the clients as it's just xml. I might be wrong there though.
And that sounds like it might be it about the fuel. I can't imagine anything that could cause that.