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What? Is it Christmas already? Great job! Thank you! ?Haha, I do what I can.![]()
Updating the Wasteland Weapons mod. Added the Incincerator, Heavy Sniper, Triple Barrel Shotty, and Maria. Added schematics to most weapons.
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Go here for more info and links: https://7daystodie.com/forums/showth...=1#post1000813
Well, I forgot to tell you that today I finally learned how to insert a POI into the world using world editor after several failed attempts, so I finally had a chance to actually try your Nuka Factory POI. I intentionally placed it fairly close to the spawn point, so that I could visit the factory as soon as I spawn in the world on day 1. Man that was some dejavu right there, I have to tell you! It was pretty fun to play it and playing on the longest day settings, it was already day 3 when I finished the quest to visit the trader, so you can see I had a lot of fun in the factory lol.I've went back and forth on the more crazy stuff. But, it would be fun. Lol.
I would like to maybe do some of the stuff like you mentioned with the UFO. Make some small little POIs that will give you a quest when you get near them to investigate them or something.
I feel like maybe I should just combine the Wasteland Weapons and Nuka Colas mod. I've already got several custom blocks in the Nuka Colas mod that would be good in some of the POIs I wanna make.
I've been playing pre-made world called Hub City. It has some cool areas and a lot of space for inserting new prefabs, so I placed it into the desert. I did everything I could think of to bring the map to "default" state, so that no visited areas or saved player data are stored with the world files and it loaded correctly, but what I saw were two different vending machines. First one was fallen one which looked like vanilla one and the second one was the one that was added by War3zuk through his AIO mod and it looks like the red real world Coca-Cola machine. If your mod replaces it too, perhaps it is in direct conflict with that other replacement that is inside the War3zuk's AIO mod. I don't know, but if that's true, then mod load order certainly is worthless, because your mod was supposed to load AFTER his mod, so I have no idea how this could be possible.You using vanilla RWG or Nitro? I just gen'd a new world in the game, and it has the Nuka machines.
While I'm trying to fix the mod load order, I removed everything that could probably affect the look of the vending machines and the building looks like this from the outside:Should be 2 outside, and one inside to the right. Not sure if his mod would affect them, as I didn't use the helper for them.
Just to be sure, when you walk in the front, where the spiked barricade place is, what does it look like? I changed that in this version, so that'll tell you for sure.