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(1.0/A21) bdubyah's modlets

help installing bdubs vehicles

So I need some help with getting your bdubs vehicles mod to work on my rented server. I am able to upload everything to my server, EXCEPT the .bat file that I am to run to automatically load the localization files. My server will not let me upload the .bat file for obvious reasons I am sure. Those reasons being how dangerous a .bat file can be. Obviously yours is not dangerous, js is all.

When I installed it, even without having run the .bat file, I could see all the recipes in my game. None of them had images for them though. I created the golf cart and upon trying to place it got some errors. I saw you mentioned about 3 weeks ago something about some NRE errors, I know that is part of what one of the errors said. I will post a screenshot I took of the errors I got.

So, do I absolutely need to run that .bat file? Only asking because somewhere in this thread I saw that the author of .bat file let you use it for your mods and I am guessing previously it was not included so maybe was not needed. In lieu of running that file to automate whatever it does, is there something I myself can do **if** I must run it. I am willing to make changes to files myself if needed. Anyway, just looking for some help. Hope I can get it.

Thanks!

20190814165512_1.jpg

 
The bat file is simply to make installing the localization easier. Not required at all. I don't think it even needs to be used for a server install, just on the client end. If you don't/can't use it, all you have to do it open my mod's localization.txt and copy and paste it into the vanilla game's localization.txt file at the bottom.

From the looks of it, something didn't get installed right. It kinda looks like maybe it got installed into the wrong directory. It doesn't go into the "7DaysToDie_Data" folder. In the main directory of 7DTD, the same as where the "7DaysToDie_Data" folder is, there needs to be a "Mods" folder. Install the mod into that "Mods" folder. So the path would be C:/.../.../7 Days to Die/Mods/Bdubs Vehicles.

 
Re: help installing bdubs vehicles

The bat file is simply to make installing the localization easier. Not required at all. I don't think it even needs to be used for a server install, just on the client end. If you don't/can't use it, all you have to do it open my mod's localization.txt and copy and paste it into the vanilla game's localization.txt file at the bottom.
From the looks of it, something didn't get installed right. It kinda looks like maybe it got installed into the wrong directory. It doesn't go into the "7DaysToDie_Data" folder. In the main directory of 7DTD, the same as where the "7DaysToDie_Data" folder is, there needs to be a "Mods" folder. Install the mod into that "Mods" folder. So the path would be C:/.../.../7 Days to Die/Mods/Bdubs Vehicles.

Ok ya that is exactly what I did when installing it, as far as where to put it. I am familiar with that because I have other mods I use. I guess I will try to copy the info from your localization text file to the original one which let me make sure I am correct in where it is, is it the one in the config folder that is in the data folder in the 7 days to die folder? That is the only place I have one. Thanks so much for your help btw!!

 
Yeah, that's the one. But that isn't the issue.

Just to be sure, the mod is correctly installed on both the server and client?

 
Yeah, that's the one. But that isn't the issue.
Just to be sure, the mod is correctly installed on both the server and client?
Ok, ya it was not installed on the client so that was my bad haha! I got it all working now. Quick question though that I bet is pointless because I think I know the answer but still going to ask lol!! Do your mods require I set up any sort of webtokens or have an admin rights? I am only asking because my server is all of sudden having some issues and I seeing a ton of entries in my logs saying there is an invalid admin token at some I.P. I am pretty sure the answer here is no, but thought I would ask anyway. I have no idea what is going on so I am simply trying to get to the bottom of it. My server company says it is not on them basically and I know all my other mods are good so just frustrating because now things are not working right. Thanks for your time and help though!

 
I haven't played 7Days in a while. Back in the day, mods couldn't be installed on servers for some reason. It only worked for local games, is that still the case with A17?

Thanks!

 
No, no special set up or anything. Sounds like the server has an issue or some configs for it are wrong. Haven't messed with servers much in this game though, so can't help much there.

And ext237, most mods should work just fine in servers. Only issues I usually see are buff/cvar related due to some lag. AFAIK, all of mine should be fine. :)

 
Any chance on updating your vehicles for A18? Especially the Marauder, I freaking love this thing and it isn't working with A18. :miserable:

 
I will update everything soon. Hoping to wait till A18 goes stable first. And I gotta get off my ass and do all new icons for everything. Which I'm not looking forward to. Lol.

 
I honestly haven't looked, but I know it works. =) I guess it would depend on the icon; a lot of us just used squares and squished it to 116x80, so I assume putting it back to a square makes them look better than the a17 versions.

- - - Updated - - -

Just look at it as a quick and dirty way to get a18 compliant until you take the time to do new icons.

 
I chose to test it to see if it would work with A18 (b149):

Got these errors in the F1 console:

Code:
WRN XML patch for "sounds.xml" from mod "Marauder" did not apply: <set xpath="/Sounds/SoundDataNode[@name='vwheel_bounce']/Noise[@ID='0']/@volume"
Looking at the XML it looks like it left off the ending ">10</set>" part?

Note sure what effect that has to be honest. I used the CM to give it to myself, gave it gas, and it works.

The only thing missing are the Icons. What's the new A18 folder name to get the Icons to work until bdubyah gets his downloads updated for A18?

I can do without the icons if I have to, I'm just happy as hell that I have my Marauder back! LOL

 
Looks like it is now Mods/Marauder/UIAtlases/ItemIconAtlas. So make the new folder UIAtlases, and move the current ItemIcons folder into it and rename it ItemIconAtlas.

I found what's causing that xml error. They just changed it from "volume" to "noise". So I should have that fixed. It's just a QOL change since custom vehicles seem to play that small collision sound almost constantly. Not necessary or game breaking, just something to keep myself sane when testing these vehicles. Lol.

I started work on updating the icons themselves but haven't had a chance to test everything yet. Maybe tomorrow night if I have time. Once I know it's right it shouldn't take long to get everything fixed up.

 
so are the vehicles rendered useless iun A18 since whenever you try to place them, you get a "Object reference not set to an instance of an object" error spammed in the console, forcing you to ALTF4?

 
As far as I know, everything other than icons should still work as is. I downloaded A18, threw the Marauder mod in and loaded it up. Spawned one in no problem.

 
As far as I know, everything other than icons should still work as is. I downloaded A18, threw the Marauder mod in and loaded it up. Spawned one in no problem.
yeah, but other vehicles such as the box truck don't work...

 
Thanks to Stompy, I figured out what the problem with the MRAP and Box Truck was. I'll hopefully get the updates out tonight after work or in the morning.

I've got every mod in good shape except for the Nuka Cola mod. Hope to test it tonight as well.

 
Okay, all mods except for Nuka Colas are updated on Git! Working on Nexus atm.

 
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