4 is good enough. I'm past the quest so wont get them, but I can handle it for sure.Added: 4 Skillpoint reward upon completion of the tutorial quest chain
4 is good enough. I'm past the quest so wont get them, but I can handle it for sure.Added: 4 Skillpoint reward upon completion of the tutorial quest chain
Are you the host? I'm not sure what would cause that. The only time I've experienced not getting a skillpoint is when the SDX wasn't compiled but the launcher should do that automatically. Is your friend going up a level each day? That is also SDX so if he is also not going up a level each day then it is because for some reason the SDX isn't working. Does he have any other modlets installed? If so could you list them?Me and my friend are playing this mod, but whenever the 60 minutes passes, I get a skill point but my friend does not. We are both using the launcher. Any help would be appreciated.
Glad you are enjoying it. It really is a strange realization when you start playing 0XP after playing vanilla to realize that there is no reason to seek out zombies to kill and once you're generating 3 skillpoints per day you are scared to death of losing that which pushes you to want to avoid risky fights even more.Roland, the mod is a big +1 for me. There's no benefit to killing random zombies if you don't have to, so I find myself just running past anyone I don't have to kill. It seems like a more logical reaction; there's no need to risk danger for no benefit. I think the risk of death is appropriately tuned. In previous games, I would put all my important stuff in a chest and go out at night to chop trees or kill random zombies for extra xp, but now I'm too scared to leave my base when death matters so much. Trollands may be a bit excessive on the zombie count, but it certainly keeps me on my toes while gathering resources, and shoutout to the 20+ count wandering horde that showed up at 9:30PM on day 7. No complaints so far.
Yeah the daytime zombies are a bit much. I don't have a problem with the ones out in the world, but when I'm clearing a poi there are often 10+ zombies that come in from outside. 1-3 is probably reasonable but 10 is just a pain.Glad you are enjoying it. It really is a strange realization when you start playing 0XP after playing vanilla to realize that there is no reason to seek out zombies to kill and once you're generating 3 skillpoints per day you are scared to death of losing that which pushes you to want to avoid risky fights even more.
I will probably decrease daytime zombie counts slightly but I like the night time counts. It really does seem more realistic for more of them to mostly come out at night. mostly.....
This is not something I experience. Sure, ♥♥♥♥load of Z's outside but not nearly enough to cause problems clearing POI's. Do not lower the count please.Yeah the daytime zombies are a bit much. I don't have a problem with the ones out in the world, but when I'm clearing a poi there are often 10+ zombies that come in from outside. 1-3 is probably reasonable but 10 is just a pain.
Didnt play vanilla to much but I think a lvl a day was pretty average, So not a significant difference.One other slight issue is that now that health and stamina are tied to your level, leveling once a day leaves you with much less health and stamina than on vanilla right now. That's not necessarily a bad thing, but it is an unintended balance difference.
Couldnt agree more! Always baffled that this mod is created by someone who always defends vanilla...Still loving the paradigm shift to do things because they make you better at surviving rather than xp. Imo it's the best progression I've ever played with. I think LBD was slightly better than what vanilla has now, but 0XP is near perfect.
Well, I'm going to adjust it to my own personal taste but I'll leave the current values in the comments if I do change anything so it will be super easy for you to change it back. I'll tell you exactly which file to open in your mods folder. It is super easy to change so by the same token if I put some good time into it this winter break (Finals week is right now) and decide I like it like Shin likes it then I'll put some suggested values in the comments if someone else wants just a smidgeon less during the day.This is not something I experience. Sure, ♥♥♥♥load of Z's outside but not nearly enough to cause problems clearing POI's. Do not lower the count please.
The difference here is that there is no way to get it faster than a level per day and that is something that is entirely possible in vanilla through focusing on efficiency and gaming the xp rewards. I think if you aren't necessarily trying to level fast in vanilla then it is about a level per day or a bit faster. Before the change that ties health and stamina to level there was no reason at all to care if you only went up a level per day. But now it could be that someone might want to get to health 200 and stamina 200 before day 100. I'll have to think about this some more...Didnt play vanilla to much but I think a lvl a day was pretty average, So not a significant difference.
It's because I don't view my mod (or any mod) as a fix for something that is broken unless the devs literally post that something is currently broken and they haven't gotten around to fixing it but a mod fixes it. That is when a mod is a fix. But while 0XP might fix the fun factor for you that doesn't mean vanilla is broken by any means. It is just an alternative way to play. I defend vanilla as the developer's vision and I defend 0XP as my own vision. They aren't mutually exclusive.Couldnt agree more! Always baffled that this mod is created by someone who always defends vanilla...
In any case, It IS a great mod Roland. And thank you for making it
To be clear, none of this was a request for change. This is Roland's personal mod that he graciously shared with everybody, not a new video game. All I'm giving are my observations.This is not something I experience. Sure, ♥♥♥♥load of Z's outside but not nearly enough to cause problems clearing POI's. Do not lower the count please.
Didnt play vanilla to much but I think a lvl a day was pretty average, So not a significant difference.
Couldnt agree more! Always baffled that this mod is created by someone who always defends vanilla...
In any case, It IS a great mod Roland. And thank you for making it
I had this same problem when starting my first game with this mod. As far as I can remember I had to start with a clean download in dedicated folder. I'm not to technical so I'm not the right person to explain. I'm surprised the author of the mod hasn't replied yet. But then again I think this mod is abandoned and not supported anymore.Hello hello! I was interessted in this mod and downloaded it according to the instructions on the first page. I have 2 questions: What is the xp-bleeding debuff, and why am i still seeing the xp popouts? (Yes, i have double-checked that the xp-multiplier was at 0% in the main menu, and yes, i started a new map)
Edit: Oh, i noticed im still leveling as normal... so something is wrong somewhere... i used a fresh install from that mod-launcher you recommended, how do i troubleshoot this problem?
Then try it! And give us your opinion.This sounds like a very fun alternative to the vanilla game. Great job Roland!