Roland
Community Moderator
What would be an example of each case?It depends on if the sdx mod is for something the client handles or something the server handles.
What would be an example of each case?It depends on if the sdx mod is for something the client handles or something the server handles.
I would think that Zombie Transmogrifier and the new NPC classes would have to exist on both client and server, as it needs to spawn and distribute them to other players.What would be an example of each case?
Whatever alloc feels like should be server side vs whatever he feels like should be client side.What would be an example of each case?
This happend to me in another mod. I think it was darkness falls. I was moving the trader about to be able to build as I wanted around him. Once he was moved 1 or 2 blocks another one spawned in the original position.Bug report:
The trader is twice in the game.
I couldn't reproduce either bug in SP so maybe it is a networking issue. I'm working on adding new trader quests that will involve crafting and placing working workstations in the trader compound and also adding reinforcements to the trader's defenses all made possible due to the protection being gone. My biggest problem right now is enforcing the placement of the workstations in the trader compound. Even if I can't figure it out I will still include the quests because I'm willing to roleplay them correctly even if they could be exploited. Hopefully the inclusion of these additional quests will enhance the unprotected trader status and make it a bit more enticing for others to try.Bug report:
The trader is twice in the game. This might also be the reason why he is invulnerable as the invulnerable version might intercept all the bullets meant for the vulnerable version. And yes, this happened in a new game of 17.4 with current mod.
You can see the double (only) immediately after you talk with the trader and exit the dialog. Then (at least with the trader I used) one version will do a "goodbye" animation while the other is standing still. Luckily it doesn't seem as if you can switch between talking to one or the other trader, so no real harm except for the visual glitch
Another thing I noticed which might be bug or feature or a wrong observation by me: If you die, you get the skillpoints immediately that you would otherwise get at the end of the day. After a death on day 3 I suddenly had two skill points where I expected zero, but I'm really not sure about this.
As an anecdote, I wasted a lot of time yesterday because I forgot that you changed the skillpoint progression and thought the bleeding buffs without icon were a result of my compilation gone wrong. :crushed:
I should be able to do that using the "Stay in Area" objective. The way I ordered my campfire quest you first craft a campfire and obtain a cooking pot and grill (which I found both in a nearby apartment building). Once those three objectives are done you are directed to return to the trader and as soon as you get close to him it triggers the objective to place the campfire and the "Remain in area" objective at the same time. Then, once that is done it triggers the "Turn In" objective to return to the trader and get your reward.You can't per say do a quest where you "place/upgrade xyz block at zyx location", but you can use block placement/upgrade as a quest goal (wood frame quest).
That is a really good idea. I will look into seeing if I can get the trader wall blocks to be able to be upgraded.So you can either create a quest that upgrades blocks only found in trader outposts (those goofy log spikes?), OR, if you REALLY want to be a boss (and learn new things):
Copy a few choice blocks that are used as trader walls, like woodblocks, whatever, to trader-woodblocks or something.
Edit the trader prefabs to use trader-woodblocks in lieu of woodblocks
Set the quest to upgrade trader-woodblocks.
...since trader-woodblocks wouldn't be craftable, you'd only be able to fulfill the quest by upgrading the blocks you specify as existing in the trader prefab.
You can get fancier too, but this is already a daunting task.
Mine is a modified version of Sphereii's wandering trader code to remove the god buff from the trader.Hmmm.....weird. I never committed any attempted changes to trader vulnerability for the trader himself. It was all experimented on locally and nothing worked anyway. I did look at what Khaine did with his “Wandering Trader” version of the trader but it was sdx based so I left it alone.
The only changes I made were deleting three lines that reference trader POI protection and changing the property “Trader Area” to false.
Maybe I’ll try leaving one or more of those lines of code in place to see if it fixes the double trader.
Is that so bad? Having the trader POI be the center of trade and industry makes sense. Did you see it as exploitive or detrimental having played it?You do know that the consequence will be that everyone will use the trader as craft base? That is exactly what my group did in darkness falls, and that even without the quests.
It would be best if the trader reseted at the start like any other quest POI. But then there would be an easy method to repair any damage to the trader
So, back to the honor system.
What happens if your trader dies? Is that it for that POI or does a new trader spawn in?Mine is a modified version of Sphereii's wandering trader code to remove the god buff from the trader.
Double traders happen because the spawn block respawns a trader if they move from it, to fix the disappearing trader issue from A16, and then trader protection deletes any duplicate entities... according to Prime.![]()
Well they ARE former modders, no?...as you continue modding, you'll realize more and more that tfp has a lot of "hack" fixes to legitimate problems. *Cough*invisible animals*cough*.
Realistically a vulnerable trader has not that much impact on the game UNLESS you use it as your base. And it was a nice change from the usual. It was one of the best if not the best feature of DF.Is that so bad? Having the trader POI be the center of trade and industry makes sense. Did you see it as exploitive or detrimental having played it?