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0XP RolMod A18

OMG. What is going on. Hell froze?

Great to finally see you down here in the dungeon...

 
2) No Nerdpoling
I've always wanted the game to prevent nerdpoling and it is clear to me that the devs have no real interest in doing this because the devs told me they have no real interest in doing this. So this will be an ongoing project of mine to figure out the best way to do this. I've gotten some suggestions and plan to test them out and if I find something I like I will make it a part of this
I would think removing nerdpoling could be done by not allowing placement of blocks while jumping, but I have no idea if there's anything in the code that would be easy to switch to prevent it. Technically one could still just make two adjacent stacks and go back and forth, but it would slow things considerably.

 
I would think removing nerdpoling could be done by not allowing placement of blocks while jumping, but I have no idea if there's anything in the code that would be easy to switch to prevent it. Technically one could still just make two adjacent stacks and go back and forth, but it would slow things considerably.
Yes, Spider mentioned in another thread that his True Survival mod did what you described but it took more than xml editing to accomplish.

 
Yes, Spider mentioned in another thread that his True Survival mod did what you described but it took more than xml editing to accomplish.
Yea, it was in one of the true survival versions and was insane! Was a dll edit by another member of that team who is no longer modding unfortunately.

 
I would think removing nerdpoling could be done by not allowing placement of blocks while jumping, but I have no idea if there's anything in the code that would be easy to switch to prevent it. Technically one could still just make two adjacent stacks and go back and forth, but it would slow things considerably.
Then you would nerdpole with a 2x1 tower instead of a 1x1.

Removing nerdpolling is pretty lofty Roland but I honestly do not see such happening in an open world builder like this. The player just has to many options and to much power. All you really accomplish is changing the way that players can nerdpole.

 
The leveling speed should be interesting here too. Typically, I am almost 3x the day number in level. Clearly that is not something that is going to be happening with this mod :D

 
Congratz Roland ! I really want to try this with 3) Larger Wandering Hordes

A request regarding distribution : would it be possible to have independent modlets for each feature ? You would distribute a mod with all of these modlets, but we could chose to apply, say 0xp and Larger Wandering Hordes, but not nerd polling nerf or hud ?

 
I believe everything that can be is modular now and I plan to continue that as much as possible.

 
Yeh, check out how Dust separated his mod and you'll see that you can just "pick and choose" which pieces of the mod to install.

...basically

Mods/Rolmod - NoNerdpole

Mods/Rolmod - NoXP

Mods/Rolmod - GuppyisAwesome

...etc

 
easy way to prevent nerdpoling......

remove hay bales and any type of frames, done :glee:

joking, you would have to remove a lot more than that

 
Then you would nerdpole with a 2x1 tower instead of a 1x1.
Removing nerdpolling is pretty lofty Roland but I honestly do not see such happening in an open world builder like this. The player just has to many options and to much power. All you really accomplish is changing the way that players can nerdpole.
I guess that's where Roland would just have to choose what definition of nerdpoling it is he's trying to stop? I typically think of nerdpoling as going straight up on frames or hay bales via jump/placing... I would say you're actually building a tower doing it without jump/placing even as small as 2x1, because that could conceivably be done IRL.

Now the lack of vertical structural integrity calculations in game limits what you can do about the rest, but maybe if there was a way to limit the number of blocks placed on top of "unimproved" (read frames/hay bales) blocks, so that you could only go up say 5 wood frames before the bottom one disintegrated? Again though, I haven't modded at all yet, so don't know what's possible.

 
I guess that's where Roland would just have to choose what definition of nerdpoling it is he's trying to stop? I typically think of nerdpoling as going straight up on frames or hay bales via jump/placing... I would say you're actually building a tower doing it without jump/placing even as small as 2x1, because that could conceivably be done IRL.
Now the lack of vertical structural integrity calculations in game limits what you can do about the rest, but maybe if there was a way to limit the number of blocks placed on top of "unimproved" (read frames/hay bales) blocks, so that you could only go up say 5 wood frames before the bottom one disintegrated? Again though, I haven't modded at all yet, so don't know what's possible.
Honestly, it's looking like a rabbit hole the more I look into it. For example... I DIDN'T EVEN THINK ABOUT HAYBALES... The only real viable way to prevent it is to change the game so that no blocks can be placed when in mid-air. Otherwise....it's a nightmare trying to change the properties of this block or that block.

And then there are still plenty of blocks that aren't convenient to break or pick up but still convenient to place so we could STILL nerdpole with say....flagstone blocks but just leave them in the stack next to the house when we're done and soon the world is filled with abandoned nerdpoles all over the place.

meh.... self-discipline is looking easier :)

 
Anyone who has tried this I would appreciate thoughts on pacing. Is 1 skillpoint per day feeling too slow? Would it be better to change it to 2 every 60 minutes or 1 every 30 minutes? Please share your thoughts.

 
Damn, didn't even know those stacked. Just that my brother loves to cover the ceiling with them when I'm not in the base. 🤦
Yeh I probably potted plant pole more than I do nerd pole. Kinda makes sense to stand on a giant potted plant to reach something than it does to build a frame in 10 seconds with no nails and stand on it.

 
It was true survival sdx that had the anti-nerdpoling code. So a coder would have to take a look and see if it could be replicated in a 17. Spider keeps all his files so im sure he could hook you up. Only posting this cause i too would love to see this again.

 
3) Larger Wandering Hordes
This is a cool obvious benefit of 0xp, but just to throw a random remarks you could also play (or implement it) with heat.

Is it possible to increase the heat generated while player is in the city (either from its action or passively) ?

What I mean is now that more zombie does not bias xp/progression, you can play with heat generation as well as with hordes

 
Is there any way to reset XP on death? Or remove 10 levels etc? I guess maybe.. you could have 30 unique debufs. Each debuff removes 1 level from your skills. So if you die, it's basically 10 days worth of progression, and basically gimps your character meaning you can then only ever reach 290 skill points.

Then you die again, and you can only reach 280...

That sounds feasible?

 
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