CerealKiller231
New member
Please go back to old mining and dump the dynamic hoards, both ruined the game!
Interesting comment. How was mining done previously and why do you feel it was better that way? And regarding the dynamic hordes, my personal take on it, I actually like the added random stress, fear it adds, not knowing when a crowd of zeds might decide to pay you a visit.Please go back to old mining and dump the dynamic hoards, both ruined the game!
The mining doesn't bother me but I do miss the days of a huge horde coming to trash your base. I used to love the protracted fight; horde nights now just feel like a bit of a nuisance, rather than a threat.Please go back to old mining and dump the dynamic hoards, both ruined the game!
It took me asking the folks at IG to get any update at all.Hi all,
Below is a message from the Console Team on the update they're currently working on.
Clare
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Hi everyone,
Thank you for your patience as we continue to work on the next update for 7 Days to Die on console. While the release is still scheduled for later this year, we wanted to give you an update on what's to come.
As many of you have already guessed, we are currently in the process of upgrading the game engine to Unity 2017. This is something we’ve been working towards for quite a while and we’re thrilled to finally be able to share the news with you.
But what does this mean for the game and for you, the players? Upgrading to Unity 2017 means we can fix some of the more persistent bugs in the game, as well as add features from A15 and A16 on PC.
Thank you again for your continuing patience and support. We'll be in touch soon with more information about which features and improvements you can look forward to in Patch 14, which will launch alongside the engine upgrade.
The 7DTD Console Team
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Not sure I would call the argument that the "console versions were sold as a finished product" just a "screw you to people who can't afford high-end PCs." in fact, I'd argue the exact opposite. The consoles being a finished product of the A14 version shows two interrelated things.Spare me the "Console is a complete game! It's just much lousier than the PC version and costs the same price!" argument.
That's obviously a bad faith argument, and it really just comes off as a "screw you" to people who can't afford high-end PCs. It's not a great look.
I appreciate the communication. That is good.
But own up to making the thing you made and selling it for the price point you decided on.
I like this game. But it seems really shortsighted to cultivate an antagonistic relationship with people who liked what you wanted to do enough to pay $40.
With upgrading to a new game engine for the client, there is a very strong chance that it will require a fresh start.Sorry if this is a dumb question, but I'm new to this game.When the patch rolls out, will this be applied to whatever game or map we're currently on, or do we have to start a new game?
I sadly don't get very much time to play the game, so I'll be gutted if all my hard work will go out the window. Sometimes I only get a couple of hours a week to play and, to the amusement of my other half, often that is spent doing the less fun stuff like digging a tunnel or breaking rocks. If I have to go through that all again I'll be gutted.
You got that right. This is exactly how it works.It took me asking the folks at IG to get any update at all.
They told me I should talk to TT.
You see the dynamic hordes every horde night - they were changed ages ago (they started to lag the consoles to the point it was unplayable unless the corpses were destroyed) but (for me anyway) they are rather boring compared to the frantic affair they used to be, when you had a couple of dozen zombies charging through your defences. They used to level up faster too. The hordes I mentioned were not the wandering hordes - I know the difference.I don't see any dynamic hoards,the hoards are just hoards.Now screamer hoards they are better. The hoards mentioned in above post are wondering hoards and are alot more fun then supposed dynamic 7 day hoards.The dynamic system doesn't deliver,sometimes good others well... I have been alive months in game no deaths and the 7 day hoard was hardly nothing. The wife and I on day 28 both never dieing got 7 zombies. We had to exit game and restart three times before we got a hoard. I see no significant difference each hoard night.
You see the dynamic hordes every horde night - they were changed ages ago (they started to lag the consoles to the point it was unplayable unless the corpses were destroyed) but (for me anyway) they are rather boring compared to the frantic affair they used to be, when you had a couple of dozen zombies charging through your defences. They used to level up faster too. The hordes I mentioned were not the wandering hordes - I know the difference.
I do agree that the screamer hordes (and the wandering hordes) are a lot more fun than the horde night. I live in hope that the number of zombies able to attack on horde nights is increased.[/quote
Same here. Ill admit, i still get a little tense at the start of a horde night but by the end i realized it wasnt bad at all. Im guessing the difference is i was well prepared.........I do agree that the screamer hordes (and the wandering hordes) are a lot more fun than the horde night. I live in hope that the number of zombies able to attack on horde nights is increased.
Correct me if I'm wrong, but aren't dynamic hordes supposed to scale and become progressively worse as time goes by? So early on they are fairly easy but eventually you'll get dogs, cops, ferals and zom bears? Also, it seems to me that another issue with horde nights is that the waves start to dwindle down to just the occasional single zombie about 3 to 4 in game hours before day time. Which isn't too bad if you play with 50 or 60 minute days I guess, but on 120 minute days it leaves you just standing aroung picking off the occasional straggler.Same here. Ill admit, i still get a little tense at the start of a horde night but by the end i realized it wasnt bad at all. Im guessing the difference is i was well prepared.
Now a few days before my day 28 horde, i was hit with a screamer horde. Thought nothing of it, went down to dispatch her. Well she screamed, spawning in another screamer, which spawned another screamer, which spawned a feral wight & a zombie bear. Yes my arse was handed to me
That's what I like about them - there's a threat to them. On the last survivor world I played, my day 28 horde was fought from inside a 5x5 fenced area, ringed with barbed wire fences. I used a bow and arrow, and the spiky club to see them off. Compared to how frantic the hordes used to be by day 28, this felt pedestrian.Same here. Ill admit, i still get a little tense at the start of a horde night but by the end i realized it wasnt bad at all. Im guessing the difference is i was well prepared.
Now a few days before my day 28 horde, i was hit with a screamer horde. Thought nothing of it, went down to dispatch her. Well she screamed, spawning in another screamer, which spawned another screamer, which spawned a feral wight & a zombie bear. Yes my arse was handed to me
Yes, the dynamic horde is meant to get harder each time, depending on how many times you died, your level, how many are playing, etc. It does seem to take a long time to build up now and after experiencing the old hordes, the dynamic one feels a bit boring. Once it levels up it is better but you need to put in a lot of time to get there. My understanding is that there is a quota to reach and then it just sends a few stragglers to keep it going until morning, which is a pain if you're on 120 minute days. I'd rather we got a higher quota, but it stopped once we reached it. I also hope that they'll eventually raise the number of zombies that cam come at once. Horde night used to be the highlight of the game for me - I hope that will once again be the case.Correct me if I'm wrong, but aren't dynamic hordes supposed to scale and become progressively worse as time goes by? So early on they are fairly easy but eventually you'll get dogs, cops, ferals and zom bears? Also, it seems to me that another issue with horde nights is that the waves start to dwindle down to just the occasional single zombie about 3 to 4 in game hours before day time. Which isn't too bad if you play with 50 or 60 minute days I guess, but on 120 minute days it leaves you just standing aroung picking off the occasional straggler.
Maybe the updated engine will allow them to change the way dynamic hordes work and make them more harrowing. Of course, without knowledge of how it works I have no clue. But hopefully there is some way to improve them. Like setting the max number spawnable to a reasonable, lag free max but have zombies continuously spawn in up to the max number until an in game hour before day time? I don't know. For all I know that could be how it works already.
Totally agree with you about Horde Night.Yes, the dynamic horde is meant to get harder each time, depending on how many times you died, your level, how many are playing, etc. It does seem to take a long time to build up now and after experiencing the old hordes, the dynamic one feels a bit boring. Once it levels up it is better but you need to put in a lot of time to get there. My understanding is that there is a quota to reach and then it just sends a few stragglers to keep it going until morning, which is a pain if you're on 120 minute days. I'd rather we got a higher quota, but it stopped once we reached it. I also hope that they'll eventually raise the number of zombies that cam come at once. Horde night used to be the highlight of the game for me - I hope that will once again be the case.
Yes this would absolutely blow on 120 min days!! The hordes are supoose to get progressively harder but like damsel says it just takes forever. Seemed to me like the day 14 & 21 day hordes were way more difficult but i had less supplies too (not many guns & hardly any ammo).Correct me if I'm wrong, but aren't dynamic hordes supposed to scale and become progressively worse as time goes by? So early on they are fairly easy but eventually you'll get dogs, cops, ferals and zom bears? Also, it seems to me that another issue with horde nights is that the waves start to dwindle down to just the occasional single zombie about 3 to 4 in game hours before day time......
Ok so, i normally hate to resurrect a old topic like this but i just have to put in my 2 cents, and as a owner of both versions i feel i can provide a perspective here to both, first off much of the problem is because the console version lacks the latest content and updates which could have easily been done along side or immediately after the pc version rather then waiting, yes i understand they want to wait to do 1 big update when the engine changes inorder to save development time, but, as it stands now their just no comparison, the electrical and base defense update was a massive game changer, and easily doubled the amount of content of the game, not having that on console really really kills a lot of interest, now the argument for the console is that you are garanteed a certain level of performance, me and my bf purchased the console version so we could play together when my pc was unable to handle the game anymore, we had a bit of fun playing together but quickly got bored when we realized they lack of content and stopped playing entirely, now i have a new pc and we are both playing together again happily on pc with no plans on ever playing the xbox version when we have a version with more content elsewhere, the argument that it was released as a game is somewhat valid but thats only if you compare it on its own merits, when you have the pc version side by side its no competition, theirs no reason to buy the console version over the pc if your pc is capable of running it, and as for tt, they may be under no obligation to maintain it however since it is not even based on but a actual clone of 7days, it has the potential to reflect negatively on the brand if it is not maintained, so they have a certain level of obligation to tfp by simply selling the product they should have committed to a level of maintanence on it, it also reflects poorly on tt when they have the rights to work on a product and dont actively do so, and that doesn't seam to bother them which i take as a dangerous path down the road towards corporate controlled.