- Compatibility for PocketWatch mod: when installed, the top-center compass/calendar HUD is hidden and Realism stats (date, season, env, etc.) are shown on the watch instead.
- Trader restock date now uses the mod calendar (e.g. 4 Mar 2026) instead of vanilla game day index.
- Trader hours: traders can follow mod seasonal dawn/dusk instead of fixed traders.xml times. Toggle with TraderSeasonalHours - open/close offsets via TraderOpenOffsetMinutes / TraderCloseOffsetMinutes.
- Multiplayer config sync: host RealismConfigs.xml is sent to clients on connect/spawn (fixes calendar, moon phase, and dusk time desync between host and client).
- Lunar alignment adjusted so grace period no longer shows false Blood Moons (8-day window).
- Fixed ambient transition when storms activate/deactivate.
- Sun intensity: seasonal/diurnal tuning and smoother biome transitions.
- Known limitation: a single global sun light is used for the entire world. In summer at peak sun, distant snow biomes can look overexposed from other biomes until you enter snow (local snow dimming only applies at player position). This is a vanilla engine constraint, not a mod bug.
- Calendar / map UI: map stats, trader map panel, and in-world calendar blocks now use the mod calendar. Calendar look prompt adds moon phase and remaining blood moon nights for current month