And what would you know about "their nature?" Your and others' efforts to impugne the character of TFP's (former) owners and employees will get you absolutely nowhere, at least with me. I doubt you'll ever comprehend why, so I won't bother to explain. I'll just draw a simile: that would be like me trying to impugne yours for no reason whatsoever. TFP's official channels obviously don't disallow even that, else I imagine half or more of the community would have been banned by now. There are self-appointed protectors of TFP's devs and their abilities that overreach their bounds at times, perhaps thinking every criticism is of TFP and not the game, but that's all.
It is a pretty universal truth that legitimate criticism of a game on official channels is wont to be dismissed along with illegitimate criticism. I imagine that universal truth is detrimental to the game's improvement, but there's a reason for that, too. Iirc, Jason Anderson mentioned that in his criticism of Subnautica, only about 2% I agree with, saying that's why technical niggles are still in the game all these years later despite that they were observed years before release, concluding Unknown Worlds may not have had the resources to fully realize their vision for the game. Sounds strikingly familiar. I don't imagine a struggling indie did. Yet, it was so unique compared to its peers, most reasonable people were willing to overlook its flaws, some even coming to consider it among their favorite games of all time. I should know. I'm among them. It bugs me no end that everything from schools of fish to leviathans swim through habitat modules and terrain as though they weren't even there, but I live with it because the game is so phenomenally original otherwise.
I don't feel the same about 7DTD, but some do, and I imagine that's why they are a bit slower on the uptake when it comes to nuance. I have my own impressions about the reasons for delays, not least the creative tug of war between TFP and some members of the community over base building/horde night that somehow turned toxic and derailed progress for quite a while, but -- whatever the reasons -- TFP appears to be back on track. Even so, some are obviously unwilling to let go of their impatience and frustration, when not getting their panties in a wad because it's not turned out to be the game they wanted or expected, taking it out on people they've never even met, much less know. I will forever be critical of decisions for the game that don't appear well thought through, but I don't think that a reflection on the characters of TFP's owners and employees. I just think they were rushed and not well thought through -- as can be my own decisions at times. I imagine the same is true of yours as well because it's true of everyone's. "To Err Is Human; To Forgive, Divine."