PC V2.3 Experimental

I guess there could be exclusions for Blood Moon night.
Same as what happens in a Local game when you try to skip BM night by quitting. ;)

Now it's just getting more and more complicated. Easiest is to let those who believe they must sit idly during a storm to just turn them off and let the rest of us enjoy what they add to the game. Nothing is going to convince someone who believes that the only possible thing that can be done is to sit and wait until a storm ends that there are any other choices. For them, it needs to be turned off or a function added to have storms on but skippable. Since they'll skip them anyway, best to go with the simplest already incorporated feature: the options toggle. IMO, no development time or resources should be spent on trying to solve these issues so that someone can skip what they can already turn off.
 
Nothing is going to convince someone who believes that the only possible thing that can be done is to sit and wait until a storm ends that there are any other choices.
It always depends on the circumstances, though. For example, if I'm caught in a storm at the end of a quest, I'll just wrench the interior. Unless my inventory is full, then there's not much I can do.

Recently, I was caught in a storm at the end of a quest in Grover High. Luckily, I was only about 500 meters away from the forest biome. So, I jumped into the gyrocopter and flew through the storm.
 
Now it's just getting more and more complicated. Easiest is to let those who believe they must sit idly during a storm to just turn them off and let the rest of us enjoy what they add to the game. Nothing is going to convince someone who believes that the only possible thing that can be done is to sit and wait until a storm ends that there are any other choices. For them, it needs to be turned off or a function added to have storms on but skippable. Since they'll skip them anyway, best to go with the simplest already incorporated feature: the options toggle. IMO, no development time or resources should be spent on trying to solve these issues so that someone can skip what they can already turn off.
Well, true... but I was replying to the idea on how to implement sleep in a multiplayer game though.
In MP, allowing individual players to just turn off storms would create un unfair disadvantage for the other players who keep it on.
 
It always depends on the circumstances, though. For example, if I'm caught in a storm at the end of a quest, I'll just wrench the interior. Unless my inventory is full, then there's not much I can do.
Just put a box down, Wrench and pick up the stuff on the next way by.
 
Just put a box down, Wrench and pick up the stuff on the next way by.
I could do that, but I'm not a big fan of exploring. I'm usually either on my way to or from a quest. On the way back, my inventory is usually full anyway. On the way to a quest, however, I prefer to keep my inventory free.
The last time I left something in a box, it stayed there for weeks.
 
I'd just like it if they acted like getting the product out to console actually mattered to them.
And you really believe it doesn't? Heh.

Let's see... Put out a broken update with bugs to console and require them to download it again every update fix those things, potentially causing save game bugs, which has happened in experimental in the past. Or wait until things are in good shape and give them a better version? I would choose to wait every time. Heck, I often don't even do experimental and I am on PC, so I wait just like you.

If they really didn't care about console, they could have chosen to either not make it available for console at all, or to wait until PC was finished. Instead, they made it available sooner than I think they probably should have.
 
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I'd just like it if they acted like getting the product out to console actually mattered to them.
It's not just consoles but also for PC players who don't like experimental builds, which can break things. A lot of people (PC included) are waiting for the stable release of V2.3, but if it's not here yet, then it's because TFP still has work to do before it's ready for primetime.
 
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