Rotor
Survivor
If I'm walking by a river and want some water, I dunk a bucket in it and get some water.![]()
And the you boil it right there????
If I'm walking by a river and want some water, I dunk a bucket in it and get some water.![]()
And the you boil it right there????
Maybe I wrong but I thought a bucket didn't allow you to put water in a pot and boil it? Or are you referencing RL vs Game? Sorry a bit confused.
A lot of those aren't very recent since most topics about jars are a couple of years old now. I am not saying everyone shoots down those ideas, but they do seem to get quickly buried and the focus remains on "I want empty jars." Anyhow, like I said, if people could move beyond empty jars and consider options that let you get water from a water source without needing a bunch of empty jars floating around, I'd probably be fine with it. I've supported a variety of different suggestions people have made for options not including empty jars. But they just get buried.I must've missed those conversations.... I think I've seen one proposal for gathering water without jars and it wasn't a terrible idea. I don't recall seeing people shooting it down.
Actually, I guess there were two, since I made one myself.
Eh that doesn’t really work because in previous versions your jar would be consumed when you made the dishes… now you put your water in with its imaginary receptacle and it gets consumed. Like how does the dew collector even work? It’s built like a rain collector since it has that stupid tarp on the top and then it collects water… in jars? Where do they come from? And you can’t even say it’s not jars because you take the murky water and boil it. So it just all makes less sense now. Like you could take stew and put it into a jar and practically drink it after cooking it in your potThere is zero need or use for them. Not having them isn't any more or less immersion breaking than not having bowls for your stew, or plates for for your steak and and potato meal.
They juat represent servings of water, clean or otherwise.
We used to have cans that you could fill with water. And my idea for remedying jars was have them be rare and have them be among several receptacles but you would mainly collect your water in a bottle that you could outfit with a filter or use with the campfire to boil the water or place down to collect water or fill it up at a water source. You know… like how people do when they’re staying out in the woods? I would have jars and filled jars not be stackable. Have them break if you get hit or fall, have plastic bottles that degrade over time, same with cans that rust. Also jars would be rare because after everyone has scavenged everything and things got bombed jars would probably be among the first things to break. Hell even give them durability too since they might be cracked and broken sometimesWhat is this fixation on them? And why not cans or a canteen or thermos?
Gotcha.... personally, I'd be perfectly happy with a system that allowed you to gather water even if it was without jars. I just haven't heard one yet that I thought would be better. But I'm keeping an open mind about it.Anyhow, like I said, if people could move beyond empty jars and consider options that let you get water from a water source without needing a bunch of empty jars floating around, I'd probably be fine with it. I've supported a variety of different suggestions people have made for options not including empty jars. But they just get buried.
Icarus crafting system is the Legendary. I love all the "useless" things in the game like decorations.I love Icarus. Next to 7DTD it's probably my favorite survival game right now.
Eh that doesn’t really work because in previous versions your jar would be consumed when you made the dishes… now you put your water in with its imaginary receptacle and it gets consumed. Like how does the dew collector even work? It’s built like a rain collector since it has that stupid tarp on the top and then it collects water… in jars? Where do they come from? And you can’t even say it’s not jars because you take the murky water and boil it. So it just all makes less sense now. Like you could take stew and put it into a jar and practically drink it after cooking it in your pot
Educated guess? Educated by what?It is just an educated guess that fewer than half of all players (likely less than 10%) want jars. If I were to make a guess, I would say about 85% don't care either way (and potentially up to 95%). And the remainder is split between those who don't want them and those who do. I could be wrong, but I think it is a good guess. Almost all players who started playing the game in the past few years (after jars were removed) probably don't even think about jars. For players who have experienced jars in this game, I am certain that most don't care how they get water as long as they can do do so.
For sure. I think if they focused on adding to the game instead of changing gameplay so many times they would have been done by now.They could, indeed, have refined those systems instead of getting rid of them altogether and replacing them with something less interesting. Believe me, I get it. I have to wonder, though, not only how many of them were placeholders that had to be replaced as well as how difficult it would have been to port those systems that weren't just placeholders over and refine them with each new update of the engine.
How nice we now have a few things to eat that don't all look like a leather wallet. How weird that they're now brown packages with twine wrapped around them. Yum! How weird a tiny dead tree makes the same sound as a veritable redwood going down. It's this kind of stuff that leads me to wonder about the actual size and constituency of TFP's staff. How many are we talking here? 60? I can see maybe 60 being changed in and out and/or contracted over time. Skryim had around 100 artists and developers. But these kinds of changes indicate a small business perhaps no larger than a dozen or so that doesn't have a lead artist or sound designer. Could be way off, but I wouldn't know because TFP is not the most up front developer I've ever run across. I will say that, were they more forthcoming about their resources, they could probably spare themselves quite a lot of unwarranted criticism because the empathy for a small, family-owned business would be there.
What is done? The problem I have with completion is that developers tend to move on. Very few go the route of No Man's Sky and have tons of updates years later.For sure. I think if they focused on adding to the game instead of changing gameplay so many times they would have been done by now.
I totally agree. But it doesn’t seem it will go that way with this game when looking at the update schedule and what the Pimps said. We shall see. Another game that does that, perhaps even the pioneer of it is Minecraft. Still releasing free updates to this day. They have an optional pay to play version though. Something has to keep the devs paid.What is done? The problem I have with completion is that developers tend to move on. Very few go the route of No Man's Sky and have tons of updates years later.
I would rather have the game be the most enjoyable rather than done.