PC V2.0 Storms Brewing Dev Diary

Yes and no. Grind is not the same as grind. Some games require too much grinding. Off the top of my head, I can recall Conan Exiles, they really overdid it with the grinding. The amount of resources needed to rearm and change clothes there exceeds all reasonable limits. I can't play it without the admin console.
When me and my brother play our game we have player block damage dialed to x3, and usually x1.5 for the Zeds (x3 on blood moon). We only have a few hours on the weekend morning, and spending half the time chopping wood and rocks for our fun time is a grind.
 
I'm getting a stutter after looting any container going in and out of it , is anyone getting this? I tried everything but i keep getting it. At the start of the game it doesn't happen only after a few times looting.
 
I'm getting a stutter after looting any container going in and out of it , is anyone getting this? I tried everything but i keep getting it. At the start of the game it doesn't happen only after a few times looting.
I have other freezes, although they are noticeable right at the moment of climbing into the container. The server freezes when someone takes tasks in large POIs or enters the game. In 2.2 they became shorter than in 2.0, but they are still there.
 
I have other freezes, although they are noticeable right at the moment of climbing into the container. The server freezes when someone takes tasks in large POIs or enters the game. In 2.2 they became shorter than in 2.0, but they are still there.
My brother plays with me but he doesn't get the sutter that i get, and he joined my game!
 
Dev question: will some of the storm functions currently hardcoded in DLLs (like vehicle effects on steering, storm warnings, etc.) be exposed in xml eventually?

I'm having fun imagining numerous storm types per biome. Being able to have storms cross biomes would be intense, it feels like cheating to dip into another biome to avoid a storm, imho. Example: firestorm in burnt biome, drive to forest, a thunderstorm is raging, drive to desert could be a sand storm could be a heat burst of extreme heat, snow might be a blizzard with low visibility or might be an ice storm with no traction. Want to escape, seek shelter. Once TFP is done developing vanilla storms, I'd love to be able to see mods that expand upon these components, like the ability to cleanly turn off/change warning sirens and popups alerts or add different vehicle effects based on the storm type (high wind, harder to steer plus more fuel use, monsoon, hydroplaning at high speeds, sand storm, slow vehicle damage over time when in use, emp storm, powered vehicle don't work, ice storm less traction). Acid rain, hailstorms, polar vortex, the possibilities are vast.

Vanilla is great, but modding makes this game so powerful as a framework for custom tweaks and full overhauls, it's like have several games in one. Looking forward to playtesting 2.3, downloading it now!
 
for some reason everyone ignored the fact that in version 2.3 the very idea of mandatory biome progression was practically killed (if it is enabled), now players can craft and sell, or even give away these Biome Badges for free, and even those who have not completed these biomes will be able to use them, maybe you can still play in co-op, but for dedicated servers this ruins the whole point
 
for some reason everyone ignored the fact that in version 2.3 the very idea of mandatory biome progression was practically killed (if it is enabled), now players can craft and sell, or even give away these Biome Badges for free, and even those who have not completed these biomes will be able to use them, maybe you can still play in co-op, but for dedicated servers this ruins the whole point

Since a lot of co-op is played on dedicated servers I don't quite see your point. Which playstyle needs mandatory biome progression, for what purpose?
 
Since a lot of co-op is played on dedicated servers I don't quite see your point. Which playstyle needs mandatory biome progression, for what purpose?
I have 20+ players playing on my servers, and we (the administration) don't want new players to ignore the biome progression and immediately choose the wasteland, etc., and if these icons can be put on from the very beginning, then the point of passing the biomes is lost, They can be obtained from other players

1755425874656.png at the moment, but that's not enough, there was a wipe recently and the statistics were reset
 
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I have 20+ players playing on my servers, and we (the administration) don't want new players to ignore the biome progression and immediately choose the wasteland, etc., and if these icons can be put on from the very beginning, then the point of passing the biomes is lost, They can be obtained from other players
I play on a server with 100+ players. I don't see anything wrong with that. If I can buy a biome icon from another player, then why not. If you want, go through the trials and make the icon yourself, if you don't want to, buy it. A common choice for a PvE server.
 
I play on a server with 100+ players. I don't see anything wrong with that. If I can buy a biome icon from another player, then why not. If you want, go through the trials and make the icon yourself, if you don't want to, buy it. A common choice for a PvE server.

If a player hasn't completed the challenges for a biome, then the kit for that biome only offers %% protection if they get it from another player. 50%, maybe 75%. Still useful, but doesn't allow completely cheesing the biome hazards.

Seems reasonable to me, which means TFP would never do it. But, hey, it would make a good mod! 😁
 
I play on a server with 100+ players. I don't see anything wrong with that. If I can buy a biome icon from another player, then why not. If you want, go through the trials and make the icon yourself, if you don't want to, buy it. A common choice for a PvE server.
what kind of equipment should you have so that you can play 100+ players at the same time :) it seems you are being disingenuous
and yes, this is my server and I set the rules of the game on it
 
what kind of equipment should you have so that you can play 100+ players at the same time :) it seems you are being disingenuous
and yes, this is my server and I set the rules of the game on it
The maximum online is limited to 30 players, but there are 100+ players on the server. The time difference between Vladivostok and Kaliningrad is 8 hours, which means different people play at different times. Since many players have their own stores, you can buy anything and, accordingly, trade is very well developed and almost does not depend on the current online.
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I want my gothic boots as well darnit, and my facial piercings!
Piercing is not necessary, but armor painting is very necessary. I would like to distinguish players from each other. Everyone looks the same - inconvenient.
 
The maximum online is limited to 30 players, but there are 100+ players on the server. The time difference between Vladivostok and Kaliningrad is 8 hours, which means different people play at different times. Since many players have their own stores, you can buy anything and, accordingly, trade is very well developed and almost does not depend on the current online.

when I said 20+ I meant at the same time, but that's also 100++ :)
 
I have 20+ players playing on my servers, and we (the administration) don't want new players to ignore the biome progression and immediately choose the wasteland, etc., and if these icons can be put on from the very beginning, then the point of passing the biomes is lost, They can be obtained from other players

View attachment 36370 at the moment, but that's not enough, there was a wipe recently and the statistics were reset

Sorry but that's not enough. You need to get 2-3 Youtube influencers on your side to call for a review bomb. Then we can spend another month flip-flopping back and forth on whether a player can go to any biome on day one or not instead of getting started on 3.0...
 
Sorry but that's not enough. You need to get 2-3 Youtube influencers on your side to call for a review bomb. Then we can spend another month flip-flopping back and forth on whether a player can go to any biome on day one or not instead of getting started on 3.0...
I didn't expect a different answer :) everyone sings at someone else's point of view, especially interested parties :)
 
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