PC V2.0 Storms Brewing Dev Diary

Yes and no. Grind is not the same as grind. Some games require too much grinding. Off the top of my head, I can recall Conan Exiles, they really overdid it with the grinding. The amount of resources needed to rearm and change clothes there exceeds all reasonable limits. I can't play it without the admin console.
When me and my brother play our game we have player block damage dialed to x3, and usually x1.5 for the Zeds (x3 on blood moon). We only have a few hours on the weekend morning, and spending half the time chopping wood and rocks for our fun time is a grind.
 
I'm getting a stutter after looting any container going in and out of it , is anyone getting this? I tried everything but i keep getting it. At the start of the game it doesn't happen only after a few times looting.
 
I'm getting a stutter after looting any container going in and out of it , is anyone getting this? I tried everything but i keep getting it. At the start of the game it doesn't happen only after a few times looting.
I have other freezes, although they are noticeable right at the moment of climbing into the container. The server freezes when someone takes tasks in large POIs or enters the game. In 2.2 they became shorter than in 2.0, but they are still there.
 
I have other freezes, although they are noticeable right at the moment of climbing into the container. The server freezes when someone takes tasks in large POIs or enters the game. In 2.2 they became shorter than in 2.0, but they are still there.
My brother plays with me but he doesn't get the sutter that i get, and he joined my game!
 
Dev question: will some of the storm functions currently hardcoded in DLLs (like vehicle effects on steering, storm warnings, etc.) be exposed in xml eventually?

I'm having fun imagining numerous storm types per biome. Being able to have storms cross biomes would be intense, it feels like cheating to dip into another biome to avoid a storm, imho. Example: firestorm in burnt biome, drive to forest, a thunderstorm is raging, drive to desert could be a sand storm could be a heat burst of extreme heat, snow might be a blizzard with low visibility or might be an ice storm with no traction. Want to escape, seek shelter. Once TFP is done developing vanilla storms, I'd love to be able to see mods that expand upon these components, like the ability to cleanly turn off/change warning sirens and popups alerts or add different vehicle effects based on the storm type (high wind, harder to steer plus more fuel use, monsoon, hydroplaning at high speeds, sand storm, slow vehicle damage over time when in use, emp storm, powered vehicle don't work, ice storm less traction). Acid rain, hailstorms, polar vortex, the possibilities are vast.

Vanilla is great, but modding makes this game so powerful as a framework for custom tweaks and full overhauls, it's like have several games in one. Looking forward to playtesting 2.3, downloading it now!
 
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