Dev question: will some of the storm functions currently hardcoded in DLLs (like vehicle effects on steering, storm warnings, etc.) be exposed in xml eventually?
I'm having fun imagining numerous storm types per biome. Being able to have storms cross biomes would be intense, it feels like cheating to dip into another biome to avoid a storm, imho. Example: firestorm in burnt biome, drive to forest, a thunderstorm is raging, drive to desert could be a sand storm could be a heat burst of extreme heat, snow might be a blizzard with low visibility or might be an ice storm with no traction. Want to escape, seek shelter. Once TFP is done developing vanilla storms, I'd love to be able to see mods that expand upon these components, like the ability to cleanly turn off/change warning sirens and popups alerts or add different vehicle effects based on the storm type (high wind, harder to steer plus more fuel use, monsoon, hydroplaning at high speeds, sand storm, slow vehicle damage over time when in use, emp storm, powered vehicle don't work, ice storm less traction). Acid rain, hailstorms, polar vortex, the possibilities are vast.
Vanilla is great, but modding makes this game so powerful as a framework for custom tweaks and full overhauls, it's like have several games in one. Looking forward to playtesting 2.3, downloading it now!