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Khaine's V2 Modlets! (Bigger backpacks, HP bars, etc) 2025-06-16

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Hello,

It appears that with the new 2.1 update, the maximum zombie claim is causing issues with loading saved games. The F1 logs pop up on the tile screen, and I'm unable to access the saved games under Continue.
 
Hello! I’m creating an overhaul modpack and would like to include several of your mods. I’d greatly appreciate your blessing to do so! Credits will be given to you for your work, of course.
 
It seems bigger backpacks is broken with 2.2. Red X in every cell.
I fixed this by editing Config > XUI > Controls.xml

I commented out
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>

If you are not familiar with comments: It's now this:
<!-- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/> -->
 
I fixed this by editing Config > XUI > Controls.xml

I commented out
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>

If you are not familiar with comments: It's now this:
<!-- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/> -->
ok I commented out that line and I am still broken...

Red X everywhere.
1754538969929.png
 
I fixed this by editing Config > XUI > Controls.xml

I commented out
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>

If you are not familiar with comments: It's now this:
<!-- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/> -->

This fixed it for me! Nice!
 
I fixed this by editing Config > XUI > Controls.xml

I commented out
<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>

If you are not familiar with comments: It's now this:
<!-- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="45" height="45" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/> -->
Instead change the line to

<sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="55" height="55" color="255,0,0,255" type="sliced" visible="{# ishovered and islocked}" foregroundlayer="true"/>

That matches up with the changes the devs made in the original xml file but keeps the mods changes.
 
Looks like the V2.2 update has "broken" the backpack mod. It still works, but there are big red "X"s over all of the inventory slots in the backpack.
See the post directly above yours. It tells you exactly what to change to fix the red X issue
 
Super! The 'X's are gone, "thank you", Anabella! but . . . (sigh) I have a small padlock icon sitting in the corner of the 4th row down, 6th slot across. It is also a smaller 'lock' icon than the lock icons which occur when you press the master 'Lock' control icon. It doesn't seem to impact anything I put in the slot, and the master 'Lock" control works fine on all the slots. Weird. I can't find a way to remove it thus far. Any ideas on this problem?

Thanks,
pj
 
Last edited:
Fixed! With an item in the slot, I pressed the master Lock button and all slots showed an open lock icon, whereas my slot showed a closed lock icon. I simply clicked on it, it became 'open', I clicked the master 'Lock', and all lock icons disappeared, including my 'problem' icon. My 'problem' was in my head - never having used the lock function before. (I'm not even sure we had it in earlier versions of the game. . . duh)
 
Slot locking was added in 1.x. Technically it existed before and could be enabled with a simple xml change, but it was really basic. You could set a number of slots to lock and it started at top left and locked that many. The current system of locking individual slots is much better in my opinion. It does mean backpack mods can break though.
 
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