V2.0 Stable

I noticed the cool little piano tune is back when you spawn into the game world, nice.
A small detail, brings a good feeling, indeed.

Irl when I walk near the piano in my house I play it and I see my family's eyes wondering if something is about to happen 😄
 
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For a small QOL change, I think it would be better if the 'ticking' sounds are nerfed when moving the cursor over inventory slots on console. It gets annoying; it's loud.

Also, bees shouldn't be infectious! I break stumps to search for honey, not an infection. Zombie bees? :LOL::rolleyes:
 
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Hey @faatal, I'm curious...
If emission color for radiated, charged and infernal zombies is decided by the XML, why is there a need for a dedicated radiated zombie prefab? Couldn't the default zombie's prefab be used for the radiated zombie and have the XML make it glow green? Is there something unique about radiated's meshes?
 
Was map size reduced for Xbox series S? I can't make an 8k map now
Did you try posting this in the Support section? Maybe you might get an answer there.
Such a simple question to answer from the staff, and yet, the only thing I hear is the sound of crickets.
 
Did you try posting this in the Support section? Maybe you might get an answer there.
Such a simple question to answer from the staff, and yet, the only thing I hear is the sound of crickets.
Admittedly I do wear glasses....but, I couldn't find it in the change logs. I will try posting it there as well.
 
For a small QOL change, I think it would be better if the 'ticking' sounds are nerfed when moving the cursor over inventory slots on console. It gets annoying; it's loud.

Also, bees shouldn't be infectious! I break stumps to search for honey, not an infection. Zombie bees? :LOL::rolleyes:
Doncha mean Zombees????

Good news, 1 in 5 chance for honey, bad news also a 1 in 10 chance for beeeees!!!!
 
Hey @faatal, I'm curious...
If emission color for radiated, charged and infernal zombies is decided by the XML, why is there a need for a dedicated radiated zombie prefab? Couldn't the default zombie's prefab be used for the radiated zombie and have the XML make it glow green? Is there something unique about radiated's meshes?
They are mostly the same. There are 2 sets of eyes, which are switched between normal and feral. That decision was before my time, but swapping prefabs/variants is a standard way to change even a tiny thing in Unity.
 
The Sledge Hammer book "Double XP for Headshot Kills" is too strong.
Could you please tone it down a bit?
In general, the Sledge Hammer books are a bit too strong.
Please don't. I love it. It significantly rewards heat shots/precision. Especially on such a slow weapon that you often have to start swinging well before a zombie is in melee range. Double XP is really impactful and makes headshots way more important.

Sledgehammers weren't worth using on Insane before. Now they're actually viable. They didn't do enough damage for their increased stamina cost, and slow swing speed before. Now they're a compelling option for Insane too.
 
Now that dedicated servers are released, will there be official dedicated servers available to the public?
The game is designed to be played co-op with friends with a maximum supported player count of 8. You don't have Official server for games like that. It isn't an MMO like Ark or Conan with 50-70 player servers.

Besides that, Official servers are basically trash. The majority of people playing on them only do so to mess with other players.
 
It isn't an MMO like Ark or Conan with 50-70 player servers.
If you mean Age of Conan, then it is indeed an MMO.
And if you mean Conan Exiles, then it is a survival game designed for cooperative play. Although it has a single-player mode, it is absolutely not intended for this.
And both have official servers. SylenThunder, be a little more precise, I did not immediately understand which game you are talking about, since I played Conan Exiles, but I did not even look at Age of Conan.
 
Update 2. Have any of you tested this masterpiece? Why do lockpicks open worse after leveling them up? Zombies, especially Mummies, materialize out of thin air. Mummies have been introduced with homing projectiles in the form of flies. Kill the flies with a knife and a club. Developers, take the club and go to the forest or to a beehive. The show will be amazing! Mummies need to be moved to a radioactive biome, as they have turned the desert into hell. In terms of difficulty, it ranks second. How do zombies sense the player behind houses and walls if their sense isn't activated? During a storm, the wind destroys smells, and the roar of the wind makes it hard to hear anything. How can zombies hear better in these "ideal conditions"? It's always easier to hear near a running tractor! Amazing to have created "THIS" in 2 years!!! I apologize in advance for the translator :)
 
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