V2.0 Stable

I noticed the cool little piano tune is back when you spawn into the game world, nice.
A small detail, brings a good feeling, indeed.

Irl when I walk near the piano in my house I play it and I see my family's eyes wondering if something is about to happen 😄
 
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Reactions: Lax
For a small QOL change, I think it would be better if the 'ticking' sounds are nerfed when moving the cursor over inventory slots on console. It gets annoying; it's loud.

Also, bees shouldn't be infectious! I break stumps to search for honey, not an infection. Zombie bees? :LOL::rolleyes:
 
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Hey @faatal, I'm curious...
If emission color for radiated, charged and infernal zombies is decided by the XML, why is there a need for a dedicated radiated zombie prefab? Couldn't the default zombie's prefab be used for the radiated zombie and have the XML make it glow green? Is there something unique about radiated's meshes?
 
For a small QOL change, I think it would be better if the 'ticking' sounds are nerfed when moving the cursor over inventory slots on console. It gets annoying; it's loud.

Also, bees shouldn't be infectious! I break stumps to search for honey, not an infection. Zombie bees? :LOL::rolleyes:
Doncha mean Zombees????

Good news, 1 in 5 chance for honey, bad news also a 1 in 10 chance for beeeees!!!!
 
The Sledge Hammer book "Double XP for Headshot Kills" is too strong.
Could you please tone it down a bit?
In general, the Sledge Hammer books are a bit too strong.
 
Hey @faatal, I'm curious...
If emission color for radiated, charged and infernal zombies is decided by the XML, why is there a need for a dedicated radiated zombie prefab? Couldn't the default zombie's prefab be used for the radiated zombie and have the XML make it glow green? Is there something unique about radiated's meshes?
They are mostly the same. There are 2 sets of eyes, which are switched between normal and feral. That decision was before my time, but swapping prefabs/variants is a standard way to change even a tiny thing in Unity.
 
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