V2.0 Stable

Update 2. Have any of you tested this masterpiece? Why do lockpicks open worse after leveling them up? Zombies, especially Mummies, materialize out of thin air. Mummies have been introduced with homing projectiles in the form of flies. Kill the flies with a knife and a club. Developers, take the club and go to the forest or to a beehive. The show will be amazing! Mummies need to be moved to a radioactive biome, as they have turned the desert into hell. In terms of difficulty, it ranks second. How do zombies sense the player behind houses and walls if their sense isn't activated? During a storm, the wind destroys smells, and the roar of the wind makes it hard to hear anything. How can zombies hear better in these "ideal conditions"? It's always easier to hear near a running tractor! Amazing to have created "THIS" in 2 years!!! I apologize in advance for the translator :)
This is hard to follow, but here's a reply anyhow...

The desert spitters are stealthy. They are hard to see a lot of the time, though you can see them if you're observant. I've been able to see them while they are in stealth from about 70-100m away (estimated) without any real trouble. The flies are a nuisance, but not exactly difficult. I've yet to even get infected by them. They really aren't any more difficult than vultures, though vultures can be killed with ranged and the flies can't (easily).

As far as them finding you better in the storm, faatal explained it better than the patch notes... it isn't really that they hear you better, but that they are paying more attention. That really isn't hard to believe.

This also didn't take 2 years.
 
Update 2. Have any of you tested this masterpiece? Why do lockpicks open worse after leveling them up? Zombies, especially Mummies, materialize out of thin air. Mummies have been introduced with homing projectiles in the form of flies. Kill the flies with a knife and a club. Developers, take the club and go to the forest or to a beehive. The show will be amazing! Mummies need to be moved to a radioactive biome, as they have turned the desert into hell. In terms of difficulty, it ranks second. How do zombies sense the player behind houses and walls if their sense isn't activated? During a storm, the wind destroys smells, and the roar of the wind makes it hard to hear anything. How can zombies hear better in these "ideal conditions"? It's always easier to hear near a running tractor! Amazing to have created "THIS" in 2 years!!! I apologize in advance for the translator :)
Sounds like you were under leveled and under geared for the desert biome. Get better gear, and a few more perks into your melee skill of choice.

I personally have fun running them over with my minibike, hopping off and finishing them before they can launch the fly swarm.
 
I didn't see anything complicated in them. Maybe it's because I run around in priest armor and mostly use brass knuckles.
Nomad armor, steel club, easy peazy. Especially since I had all the club books by the time I got to the desert. Those swarms are one hit kills for me and refill my stamina. Nothing I like to see in a horde of zombies more than a few spitters, and I save them for last.
 
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