Feels find to me most of the time. I usually move on to other recipes using up whatever ingredients I've looted when I run out of eggs and bacon. Then Air Drops start dropping more food than I can use. I always spec some fortitude like I'm going to be farming a bunch but usually don't get much...
I don't know about all the set bonuses but the Assassin set bonus is incredibly good for stealth play style. Zombies lose track of you very fast, nearly instantly at T6.
Perhaps there are some containers in some PoI's that always contain specific items and so depending on what PoI's you have in your world and happen to run in a playthrough are causing large differences in such rare loot items? I have personally noticed across three different games and worlds...
I'd pick a spot out in an empty field far enough from your base that the zombies are unloaded. Then build a shelter for your dew collectors, place 10-20 of them. Then come back when they should be full, grab all the water and leave before screamers can start showing up. If you don't have filters...
This game and forum is a hobby gaming interest not a research project, that said every time I can recall balance coming up in the course of reading the forums it's been said that balance for solo was the intention and multiplayer was icing on the cake. If that's not the case so be it, but I have...
The game isn't supposed to be balanced for multiplayer, as solo is the intended balance point. If they want to add a bit of code to use a separate loot pool when there are more than one players turning in the same quest, that's fine by me. If they did that they could even split the coin and exp...
Trader quest rewards were definitely overboard in previous versions. That said the nerf to them in 1.0 is pretty incredible. I've had over 150 quest turn-ins so far and only had a half dozen times or so where I was really happy with the reward. Most of the time it feels like a slap in the face...
I think everyone min maxes to some degree unless they are deliberately trying to not do so. What I was saying is that I doubt that most new players would restrict their skill point spend to a single attribute and a single weapon perk within that attribute. And then farm quests to such a degree...
I've looted the recipe and 5 seeds from a cabinet, I think, in a tier 4 PoI in both of my 1.0 play throughs. I think it was one of the checkpoint PoI's.
50% longer days and straight line min maxing for drops of a single skill book type isn't how a typical player will play. @%$#, I've been playing since A9 and I don't even try min maxing to that degree. Though I didn't realize that perking deeper into a skill would continue to skew the odds of...
You can partially solve that issue by setting up different overlapping circuits of electric fences, and turning them on as others break down. Blade traps are kinda bad in my opinion because of the durability issues, I tried using one for just the vultures and it broke down pretty fast, though I...
I rarely built them in the Alpha's just too much trouble for too little resource compared to just looting dirty water. They've been great in 1.0 though, with the reduced cost to build and then modding them to be more useful, just a win all around.
Yeah but it doesn't take much practice to be able to work a bolt action very rapidly, I was doing it as a kid and getting shots off at better than 1 per second from a standing unsupported firing position. Being prone or any kind of supported position makes it that much faster because you take...
The .44 guns have a very low ammo capacity compared to everything but rifles, even with an extended magazine mod. So having faster reloads comes in very handy. When playing with higher zombie blood moon counts minimizing reload times is pretty key to getting a higher kill count. In my play...