It wouldn't be so bad if the skill points required for high stats wasn't stupid. Going from int 5 to int 10 costs a LOT of skill points. It's really never worth it to take a stat to 10 because of how many skill points you need to spend.
Going past 7 in an attribute is ridiculously not worth it. I don't get why the massive ramp up in point cost for attributes past 7 when the top level perks are nothing special.
The main issue I have is when the zombie is too close to you. If the zombie is literally running up against your face and you swing the sledgehammer right on his head it will just flat out miss.
I like this idea. I don't mind getting infected in the first couple days of the game and having no immediate way to cure it. But I hate the feeling I get that I'd rather just die to be rid of it. Dying shouldn't be a boon.
What I'd like to see is rewards for T5 quests that are unobtainable any other way. Right now it's way more profitable to do a bunch of T3-T4 POis than to run one T5 POI.
I'd honestly rather better replayability than end-game stuff. Give me more reasons to start over whether it's map diversity, build diversity, increasing challenge, etc. Games that focus on end-game content are boring/grindy and it usually trivializes the rest of the game so that end-game is...
Yeah I'm with you. By day 21 I had 40 farm plots just from crafting them. I didn't dig any up from POIs. It's really not an issue if they make it so you can't dig them up.
I honestly wish there was an option to choose what biome to start in. Especially with random generated worlds, it sucks to spend the 15 minutes to generate the world and getting a terrible start. Last night I started in desert (meh), traveled and ended up in burnt biome (yuck), tried to go...
Fun Pimps also stated their goal was to make all different playstyles viable and that's why they balanced the xp from building, xp from fighting and xp from mining. But now it's like "go loot, or else." That's not allowing for multiple playstyles at all.
I have one of those places near me and got at least 3 quests for there. Literally have like 2000 meat in my storage now. It's also a great place to shovel up cement.
Yep, I agree with this entirely. Leveling is insanely fast/unbalanced in multiplayer. Should divide the xp by the number of players sharing then give a small bonus like 20% maybe.
I like for there to be a severe penalty to death that lasts at least half a game day. I'm not sure this penalty that exists now is the right one, though. Forgetting how to craft/do things just doesn't make sense to me. I'd rather see lost xp or something (no deleveling but maybe the next 30k...
Yeah, now you "abuse" it by just killing every zombie you see. I used to leave zombie hordes be most of the time because I often had better things to do. Now every time I see a walking horde during daytime I go out of my way to kill them all and level up 2 times. If this isn't abusing the...
I like the idea of the "traps" and "surprise! zombies" in POIs. But they definitely have gone a little overboard on it. When a feral wight and 7 other ferals come running at you on day 8 (or even day 30 for that matter) good freaking luck. The feral wight alone would be scary and difficult...