Recent content by Sapient6

  1. Sapient6

    V2.5+ Survival Revival Dev Diary

    Coming up on day 150, default day length. Put up the turrets shortly after day 120 (playing 30 day bloodmoons).
  2. Sapient6

    An armor set for explosive weapons

    Gloves: Increased drop rate for gun powder and duct tape Feet: Even more explosion resistance while airborn (30/35/40/45/50/55%)
  3. Sapient6

    Remotely detonated bombs from the Marauder trailer

    Not only do I want remote detonated bombs, I want a chance of failure (both delayed and early detonation). Maybe the likelihood of that could depend upon the Explosives skill of the player who placed the bomb. :)
  4. Sapient6

    V2.5+ Survival Revival Dev Diary

    Been having a similar experience. Current base is in the wasteland, in Zillions Tower (a 0 skull POI). I removed the entire first floor of the tower so zombies can't get in. Still, screamers and wandering hoards would show up. Due to the lack of a path to my location, I suppose, they took to...
  5. Sapient6

    V2.5+ Survival Revival Dev Diary

    Makes sense. The order of biome difficulty is Forest -> Burnt Forest -> Desert -> Snow -> Wasteland. On day 3 or 4 you went to the second most difficult biome in the game carrying meat and had predictable results. Given the amount of meat you were carrying when you reached the snow I'm a little...
  6. Sapient6

    Storms shouldn't deal damage to health

    Just realized my second most hated aspect of storms: the siren and on-screen warnings. I'd absolutely love a toggle for that in game and server settings.
  7. Sapient6

    Storms shouldn't deal damage to health

    Full disclosure: when I reached the point where I was running T5 missions I turned storm frequency down to 50%. Why? Because so frequently I'd be preparing to go run one when I storm would start. With the gyrocopter and motorcycle so heavily impacted by storms, and missions invariably being far...
  8. Sapient6

    Storms shouldn't deal damage to health

    The only thing storms have stopped me from doing since 2.5 is driving/flying. If I could remove any part of storms, that is the part I would change. The damage is fine. You get a decent margin of time before the damage starts, and can take quick shelter anywhere (does not have to be a building)...
  9. Sapient6

    PC Legendary part drop rate is through the floor again.

    Honestly, this would be a great candidate for an automated test that could run on every build.
  10. Sapient6

    PC Bloodmoon becoming way to easy

    I'm aware. And if a few showed up in a T6 mission they would have a significant chance to render the mission incompletable and might even manage to destroy the loot room. The idea is nowhere even close to reasonable, which is probably why I find it so attractive. As it is, demolishers showing...
  11. Sapient6

    PC Bloodmoon becoming way to easy

    I'd like to see a demolisher variant, possibly infernal, that does not have a detonation trigger on its shoulder. Rather, it explodes on death or upon hitting something. And up that explosion damage a bunch.
  12. Sapient6

    PC Bloodmoon becoming way to easy

    Given that players can design a base that makes it impossible for zombies to be a threat, and place that base in the forest to make extra sure they are 100% safe on blood moons, there's not much TFP can do beyond changing the game so that blood moon bases can't be 100% safe. Historically the...
  13. Sapient6

    Allow shooting from vehicles while driving

    Hop in a gyrocopter on horde night and try riding it out. ;)
  14. Sapient6

    Dishong Tower nolonger Infested?

    Dishong Tower (skyscraper_01) is my favorite T5 POI in the game, has been for a long time. Noticed a while back (2.3 maybe, maybe earlier) that it was never coming up in Infested quest lists. Only bothered looking in the editor today, and see now that its Infested flag is turned off. Any ideas...
  15. Sapient6

    V2.5 Apiary Hotfix

    I'm a little disappointed with this wording. This was a great opportunity to have this in the patch notes: Undergarments more likely to drop
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