Recent content by Sapient6

  1. Sapient6

    How long do you play?

    Depends. Generally I play a week or two into the "thriving" stage of survival, what day or level that is is hard to say because 1. I'm not usually paying attention to that and 2. I try to play with a different focus each time, so the time it takes to reach "thriving" varies wildly. Solo I play...
  2. Sapient6

    PC V2.0 Storms Brewing Dev Diary

    I'm looking forward to this in an entirely different way. Given how limited our understanding of how generative AI actually does what it does, the part of me that loves watching huge trains crash in slow motion is looking forward to the brand new class of gaming bugs this will introduce. Game...
  3. Sapient6

    PC V2.0 Storms Brewing Dev Diary

    I used this tool when I turned Dishong Tower into my base. I fixed all of the building's lost section, and the tool was invaluable in understanding what I needed to do to make sure the rebuilt sections stayed rebuilt. For a project of that scope "trial and error" weren't at all on my "fun" list.
  4. Sapient6

    PC V2.0 Storms Brewing Dev Diary

    I grasp plenty. I just don't agree with you. That's a fact of human nature: two reasonable people given the exact same information can reasonably reach opposing conclusions.
  5. Sapient6

    PC V2.0 Storms Brewing Dev Diary

    Human beings are notoriously bad at predicting the future. There are some interesting books written on the subject. They can't tell you what they don't know. They could make an educated guess, but given your posting history they'd be wise not to.
  6. Sapient6

    PC V2.0 Storms Brewing Dev Diary

    With the return of Smell and Jars, you should really be considering including the ability for players to combine these two features into a stealth asset. The workflow could look like this: Drink murky water to deliberately get dysentery "Fart" into an empty jar to store the smell there In a...
  7. Sapient6

    What top mods are your favorite?

    Izzy's gun mod--they are well animated and the sounds are to kill for. OCB Electricity Overhaul--allows me to set up a single circuit for a large base as sources can all be chained. Meanwhile it makes the demand a bit higher which is a huge plus. I mod out the wear and tear to solar panels...
  8. Sapient6

    V2.3 Stable

    This won't be a particularly console-friendly comment, but I'd really prefer TFP left the paint alone. Right now on PC we can mod in additional paints via OCB and pyro paints, which adds a bunch of non-apocalypse textures. Our newly constructed bases can look pristine. TFP does a great job with...
  9. Sapient6

    Why does 7dtd still have no end game content?

    It would be shiny and slick, and there wouldn't be enough substance there to even bother discussing likes and dislikes about it. I've enjoyed a AAA game here and there over the years, but not a single one of them ever grabbed my interest long term. At this point I don't bother. TFP have a...
  10. Sapient6

    What is it with some of these POIs???

    I'd say that the new T5 pois Hybrid and Rockworks are not dungeon style POIs. Both have a more or less obvious path that you can follow in order to make sure you get everything, but both make it trivial to subvert that path and don't break if you do them differently.
  11. Sapient6

    What is it with some of these POIs???

    To be fair, 7 days suites doesn't really offer "choice". There is a very specific path forward, that path just loops on itself after unlocking doors. It also happens to be one of my favorites T5s. It's linear, but it does a good job of hiding it. The new mining POIs, hybrid and rockworks, are...
  12. Sapient6

    PC Why did you ruin your game?

    While I'm wishing for ponies: they should also drop ammo appropriate for the weapon they drop. I think concerns about ammo overabundance from bandits dropping ammo ought to be mitigated by the player feeling the need to use firearms to deal with the bandits. Or to put it another way, bandits...
  13. Sapient6

    PC Why did you ruin your game?

    I like this approach. That, or: the bandits are equipped (and drop) according to loot stage, but only quality 1, and always 1 or 2 tiers lower than loot stage leans toward. So they eventually drop better than pipe, and if that's exciting for you then it's because you've fallen solidly behind...
  14. Sapient6

    Is there any way you can scratch a Z the shoulder and let them know you're there?

    Can go back quite a bit further than that. Was a solid strategy for dealing with some levels in the original Doom.
  15. Sapient6

    More Paint Options please

    It's working in 2.2. Pyro Paints didn't require an update for 2.x, but the OCB library it depends on did.
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