Recent content by Sapient6

  1. Sapient6

    What is it with some of these POIs???

    I'd say that the new T5 pois Hybrid and Rockworks are not dungeon style POIs. Both have a more or less obvious path that you can follow in order to make sure you get everything, but both make it trivial to subvert that path and don't break if you do them differently.
  2. Sapient6

    What is it with some of these POIs???

    To be fair, 7 days suites doesn't really offer "choice". There is a very specific path forward, that path just loops on itself after unlocking doors. It also happens to be one of my favorites T5s. It's linear, but it does a good job of hiding it. The new mining POIs, hybrid and rockworks, are...
  3. Sapient6

    PC Why did you ruin your game?

    While I'm wishing for ponies: they should also drop ammo appropriate for the weapon they drop. I think concerns about ammo overabundance from bandits dropping ammo ought to be mitigated by the player feeling the need to use firearms to deal with the bandits. Or to put it another way, bandits...
  4. Sapient6

    PC Why did you ruin your game?

    I like this approach. That, or: the bandits are equipped (and drop) according to loot stage, but only quality 1, and always 1 or 2 tiers lower than loot stage leans toward. So they eventually drop better than pipe, and if that's exciting for you then it's because you've fallen solidly behind...
  5. Sapient6

    Is there any way you can scratch a Z the shoulder and let them know you're there?

    Can go back quite a bit further than that. Was a solid strategy for dealing with some levels in the original Doom.
  6. Sapient6

    More Paint Options please

    It's working in 2.2. Pyro Paints didn't require an update for 2.x, but the OCB library it depends on did.
  7. Sapient6

    Is there any way you can scratch a Z the shoulder and let them know you're there?

    I kind of hope it is, but not in the way you mean. I hope that firefights with bandits draw zombies, and that zombies and bandits are just as likely to attack each other as they are the player. Having a wave of zombies run right past you because they're all about those noisy bandits over yonder...
  8. Sapient6

    How do you prefer to get gas?

    Playing solo, which is what I'm doing lately (my game buddy is taking a break from 7days), I don't give gas much thought. Between scavenging and looting I get enough gas to never have to directly consider how to get more. I'll refill my vehicle when I get back to base and put the rest into...
  9. Sapient6

    PC Why did you ruin your game?

    I see this claim from time to time, but it's not really true. Being "introduced" to traders is linear, but you don't need to be introduced to them. They work just fine without taking or completing those "trade route" missions and can be done in any order. 2.0 broke that by locking biome...
  10. Sapient6

    one set of "plain" armour please

    A set each of light / med / heavy armor that have no piece or set bonuses, but offer superior stats to their "magical" counterparts would be interesting.
  11. Sapient6

    Systems Tier List

    I like this idea, but it doesn't strike me as one that works for 7d2d. By the time I'm in late tier items I'm using the gyroplane, so a road-aware GPS would be unlikely to see any use.
  12. Sapient6

    Realism, Immersion In a Fantasy World.

    Yeah. When it comes right down to it, Swords and Sorcery is Science Fiction. One could say that Star Wars is a good example of that, but I think the best example is Dragonriders of Pern.
  13. Sapient6

    Why DONT you want jars

    I think the two are meant to be intertwined: limit early glue and force an early game decision of "do I make glue or drinks". But I don't know that this is a survival problem that can be introduced to the game in a meaningful way without making it "too hard" for new players. From time to time I...
  14. Sapient6

    Realism, Immersion In a Fantasy World.

    It can understandably be interpreted that way, but I like that type of mechanic and the silliness of the implementation didn't bother me at all. Hell, from my point of view the head explosions are a silly implementation. It is funny every time. Especially the continuing hiss of blood spurting...
  15. Sapient6

    Learn By Doing, Perking, or Magazine

    Not true. There are more play loops than just "mining 24\7" and "do quests". One could do the insanely boring "just run up and down every street looting every mailbox". That works pretty well, but... insanely boring. If I'm looking for magazines, though, I like to mix it with a scavenging run...
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