Recent content by RipClaw

  1. RipClaw

    I gave storms a chance but im glad they are being changed

    Do you really need to rip quotes out of context and piece them together? :rolleyes:
  2. RipClaw

    I gave storms a chance but im glad they are being changed

    Even though I can survive it, it's still annoying. The worst thing is the constant groaning. Don't tell me that realism suddenly matters. Maybe the Fun Pimps should take a cue from the storms in the game Icarus. Not only do the storms in this game have different effects on the player depending...
  3. RipClaw

    I gave storms a chance but im glad they are being changed

    It was A17. From the release notes: * Near Death Trauma (Lowers your master attributes for a day if you die) I preferred the death penalty before. It reduced your maximum HP, but with the right food, you could increase it bit by bit.
  4. RipClaw

    I gave storms a chance but im glad they are being changed

    No, in the current implementation, you can only eat one bandage after another to heal, but you can't do anything to reduce the effects of the storm while you're outside. Imagine a player being attacked by a zombie and simply eating bandages in response instead of fighting back or running away...
  5. RipClaw

    I gave storms a chance but im glad they are being changed

    That's a party trick. It's called the Mpemba effect. It works at temperatures as low as -15°C (5°F), which is easily tolerable when wearing winter clothing. The same trick wouldn't work with cold water.
  6. RipClaw

    I gave storms a chance but im glad they are being changed

    What happens is always the same. You go outside and suffer damage, or you stay inside and suffer no damage. There are no unknowns. The fun lies in fighting under challenging conditions. You have to adapt to the situation. Rather than using power attacks constantly, you have to conserve your...
  7. RipClaw

    I gave storms a chance but im glad they are being changed

    Let me tell you a story. Once, a storm caught me off guard at the end of a T6 quest. I just wanted to stash the loot in the gyrocopter, but I couldn't make it in time without taking damage. If eating a bandage every 20–30 seconds to compensate for HP loss is your idea of fun, it isn't mine. I...
  8. RipClaw

    I gave storms a chance but im glad they are being changed

    I would like the game to give players the option of whether they would rather endure the storm outside, where it is more dangerous, or spend their time indoors. If you can't do anything but wait, it's boring. And eating bandages just to stay alive is not fun at all. Even if you want to play it...
  9. RipClaw

    I gave storms a chance but im glad they are being changed

    I would say those are two very different things. You can't fight the storm. You can't punch it or shoot it. Currently, you just take damage, and the only two things you can do are try to replenish your HP with medkits or bandages, or go inside. On the other hand, if you have debuffs, you can...
  10. RipClaw

    I gave storms a chance but im glad they are being changed

    I can fight back against a zombie. Try punching a storm. Why do you insist that the storms should cause damage to the player instead of saying, “We'll make it harder for the player to survive if they insist on staying outside”. In my opinion, it's a much more interesting game mechanic than just...
  11. RipClaw

    I gave storms a chance but im glad they are being changed

    But there is one option you don't have. You can't endure the storm outside. If a storm gave you a strong debuff instead of just draining your health, you could take the risk of staying outside, but you would need to adjust your strategy. For instance, if your attacks were slowed down and your...
  12. RipClaw

    "All tool/weapon skills increase all weapon's damage" is not bug?

    According to XML, this perk should only affect weapons that have the Gunslinger perk tag. What many people don't know, however, is that the parent skill increases the headshot damage of all weapons in this branch of the skill tree.
  13. RipClaw

    The old removed clothing should make a return as cosmetic options in vanity system.

    It doesn't actually need to be created entirely from scratch. In fact, many of the zombies already wear clothing that resembles old clothing. They could use this as a base and create variations with different textures. For example, the MoPower cappy and the shirt seem to be based on the desert...
  14. RipClaw

    Notes from experimental

    What are you talking about? There isn't a publicly available experimental version right now. The current stable version is 2.4b6.
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