Why remove all difficulties from game?

BullWinkle

Refugee
Never thirsty because water is everywhere. Never hungry food is everywhere. Desert is not hot. Should be way hotter affecting your character. Water is not wet anymore to make you colder, this one really gets me. Rain in game means nothing anymore. It should make you colder but it doesn't. Snow biome should be cold way colder than it is. Should have way less ammo in crates. I want a survival game with zombies. This is not it.
Weather in biomes should be much more difficult. Almost impossible to die in this game unless you make a real dumb mistake.
I already play on harder difficulty with 50% XP. The fire mod should be part of the base game.
Just once try to make the game more difficult.
 
Never thirsty because water is everywhere. Never hungry food is everywhere. Desert is not hot. Should be way hotter affecting your character. Water is not wet anymore to make you colder, this one really gets me. Rain in game means nothing anymore. It should make you colder but it doesn't. Snow biome should be cold way colder than it is. Should have way less ammo in crates. I want a survival game with zombies. This is not it.
Weather in biomes should be much more difficult. Almost impossible to die in this game unless you make a real dumb mistake.
I already play on harder difficulty with 50% XP. The fire mod should be part of the base game.
Just once try to make the game more difficult.
Temperature is returning. And it was never any real difficulty to begin with. You could basically ignore it and go swimming in the middle of a blizzard in the snowy forest without anything on if you wanted to.

Loot tables are constantly changing, so we'll see how things work out by the end of development. They just got done removing regular ammo from all loot other than air drops after the very early game. That's actually worse even though they replaced it with HP and AP ammo (AP also goes away mid game) because now you have to craft regular ammo if you want to use turrets since you can't find any of it after the early game. Ammo crates also have less ammo than they did before that change.

In any case, the game is designed for a wide audience and not just hardcore players. Most players wouldn't want the difficulty that you're looking for, so that just isn't part of this game. If that's what you're looking for, then the options are using mods or finding a different game because the chances they'll ever turn this game into what it sounds like you want is very low. They have a direction to reach the end of development and are not likely to make any direction changes at this point.
 
Temperature is returning. And it was never any real difficulty to begin with. You could basically ignore it and go swimming in the middle of a blizzard in the snowy forest without anything on if you wanted to.

Loot tables are constantly changing, so we'll see how things work out by the end of development. They just got done removing regular ammo from all loot other than air drops after the very early game. That's actually worse even though they replaced it with HP and AP ammo (AP also goes away mid game) because now you have to craft regular ammo if you want to use turrets since you can't find any of it after the early game. Ammo crates also have less ammo than they did before that change.

In any case, the game is designed for a wide audience and not just hardcore players. Most players wouldn't want the difficulty that you're looking for, so that just isn't part of this game. If that's what you're looking for, then the options are using mods or finding a different game because the chances they'll ever turn this game into what it sounds like you want is very low. They have a direction to reach the end of development and are not likely to make any direction changes at this point.
In loot, at traders and in quests it is necessary to significantly reduce their quantity of ammo. Let it be in the direction of independent crafting. And the prices for them will grow and there will be more of them at Hugh!
 
Temperature is returning. And it was never any real difficulty to begin with. You could basically ignore it and go swimming in the middle of a blizzard in the snowy forest without anything on if you wanted to.

Loot tables are constantly changing, so we'll see how things work out by the end of development. They just got done removing regular ammo from all loot other than air drops after the very early game. That's actually worse even though they replaced it with HP and AP ammo (AP also goes away mid game) because now you have to craft regular ammo if you want to use turrets since you can't find any of it after the early game. Ammo crates also have less ammo than they did before that change.

In any case, the game is designed for a wide audience and not just hardcore players. Most players wouldn't want the difficulty that you're looking for, so that just isn't part of this game. If that's what you're looking for, then the options are using mods or finding a different game because the chances they'll ever turn this game into what it sounds like you want is very low. They have a direction to reach the end of development and are not likely to make any direction changes at this point.

"They just got done removing regular ammo from all loot other than air drops after the very early game. That's actually worse even though they replaced it with HP and AP ammo (AP also goes away mid game) because now you have to craft regular ammo if you want to use turrets since you can't find any of it after the early game. Ammo crates also have less ammo than they did before that change."

Is that currently implemented in V2.1, or in a current unreleased version?
 
Is that currently implemented in V2.1, or in a current unreleased version?
The removal of regular ammo is public at least, by the time you get an M60, you might fire a belt or two of regular 7.62 through it, but that's about it. Another mechanic strictly on the same rails.

Not sure of the ammo numbers, but I haven't played that far into a game yet, and my longest was having 2 ammo boxes at two different sites due to overflow... may be "less", but plenty enough.
 
I don't disagree. There definitely SHOULD be an extreme difficulty setting that enables most of your suggestions.

But, for the sake of argument... Depending on the virus and how fast it spreads / how rapidly overcome the population is by the virus or by the ever-increasing zombie horde - there very well could be massive amounts of canned goods and ammo laying about.
Not water, probably, but most people have piles of canned goods. If they rationed them for the long run but we're then killed...
 
"They just got done removing regular ammo from all loot other than air drops after the very early game. That's actually worse even though they replaced it with HP and AP ammo (AP also goes away mid game) because now you have to craft regular ammo if you want to use turrets since you can't find any of it after the early game. Ammo crates also have less ammo than they did before that change."

Is that currently implemented in V2.1, or in a current unreleased version?
In 2.1. Someone said it stopped dropping regular ammo at loot stage 68 or something like that, though I didn't check. I do know that I haven't gotten any except from air drops since the early part of my game.
 
I don't disagree. There definitely SHOULD be an extreme difficulty setting that enables most of your suggestions.

But, for the sake of argument... Depending on the virus and how fast it spreads / how rapidly overcome the population is by the virus or by the ever-increasing zombie horde - there very well could be massive amounts of canned goods and ammo laying about.
Not water, probably, but most people have piles of canned goods. If they rationed them for the long run but we're then killed...

Agreed, mostly. I think it is safe to say that most cities and towns settled near a source of water.

To me, the key to having a rough survival experience at the start of the game is getting the player away from civilization. My recent A16 start, for instance, started me in the desert away from any POIs with no idea what direction to go to find a water source or a town. I started with a can, so I could boil water, but I didn't find water until Day 2.
 
In 2.1. Someone said it stopped dropping regular ammo at loot stage 68 or something like that, though I didn't check. I do know that I haven't gotten any except from air drops since the early part of my game.
Actually, yeah...come to think about it, I also havent got any regular ammo in a while except shotgun shells. Mostly all orange and black tip. Even black, mostly.
 
///
In any case, the game is designed for a wide audience and not just hardcore players. Most players wouldn't want the difficulty that you're looking for, so that just isn't part of this game. ////
A "wide audience" let go to "battle royale" or "Kal of duty" with "gray morals",
But hardcore gamers - play survival game.
 
A "wide audience" let go to "battle royale" or "Kal of duty" with "gray morals",
But hardcore gamers - play survival game.
This isn't a survival game, though. It is a hybrid game with some survival mechanics. I would be willing to bet that over 80% of people playing this game are not hardcore survival players.
 
This isn't a survival game, though. It is a hybrid game with some survival mechanics. I would be willing to bet that over 80% of people playing this game are not hardcore survival players.

I'm not sure I would categorize any of the past survival elements as being hard core.

I speculate some want to draw out the "two days of water/food survival suffering" a bit more at the start, and some more when it comes to adapting to temperature/wetness/storms in the later biomes. I think some of those folks would like temperature to become fatal if neglected for a long time and perhaps they'd see that rolled into storms.

I speculate some want a bit more effort towards immersion than "smoothies and badges", though it is unclear to me if just reskinning a badge counts or if there has to actually be an element of inventory management, armor modification, or clothing. I think opinions fragment once you get into those details.

This is why I suggest options. Set the defaults to go with your 80%.
 
For somebody who has never played the game before just starting out, there's plenty of difficulty. I'll never forget my first night when I cowered in terror on the roof of the desert junkyard. Later on I started building my base there. Lol
 
Temperature is returning. And it was never any real difficulty to begin with. You could basically ignore it and go swimming in the middle of a blizzard in the snowy forest without anything on if you wanted to.
Was more difficult than it is now that's for sure.

You would get wetness and cold and even snow in the forest which made it harder. Early on food was much harder to come by and you had to hunt for food far more often. This made hunger a more problematic debuff.

Was it perfect? Of course not but it was still better than the alternative - nothing.
In any case, the game is designed for a wide audience and not just hardcore players. Most players wouldn't want the difficulty that you're looking for, so that just isn't part of this game. If that's what you're looking for, then the options are using mods or finding a different game because the chances they'll ever turn this game into what it sounds like you want is very low. They have a direction to reach the end of development and are not likely to make any direction changes at this point.
Stats showing this? All I have seen is that a majority of people here and elsewhere want the temperature system to return which would inevitably make the game more difficult.
Should have way less ammo in crates. I want a survival game with zombies. This is not it.

Just once try to make the game more difficult.
This game is based around larger groups of enemies which during horde night would really benefit from firearms so I'm not sure how much you could tone ammo down without making traps more viable and higher tier POIs having less zombies spawning at one time.
 
Back
Top