Recent content by Qnut

  1. Qnut

    V2.6 Stable

    No, as @schwanz9000 postet today:
  2. Qnut

    Adding bulletproof shapes to the craftable bulletproof block

    Hello modders, since three days I try to add the bulletproof shapes to the craftable variant helper, e.g. the windowStoreOneSidedBulletproofFull shape. Even Gemini couldn't find a working solution. Here is what I got so far to get it nearly working: blocks.xml <configs> <set...
  3. Qnut

    ModInfo.xml in legacy format. Help

    Try: <?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value="ZZZ_MyWeatherFix" /> <DisplayName value="Weather Fix" /> <Description value="Weather Fix" /> <Author value="M" /> <Version value="2.6.14.1" /> </xml> No Website, Version value with more than one dot and in another...
  4. Qnut

    Windows Die vollendung

    Hi, solche Angebote sollten Sie/solltest du hier eher schon auf Englisch machen, aber viel wichtiger noch direkt eine Bewerbung über den offiziellen Weg an TFP richten. Und vielleicht etwas an korrekter Interpunktion arbeiten. ;)
  5. Qnut

    How far have you gone this playthrough?

    I got it Tuesday after about 200 days ingame. Didn't even know it exists.
  6. Qnut

    V2.5+ Survival Revival Dev Diary

    Got it! Can't wait to test, but I have to go to bed - 12:36 AM in Germany.
  7. Qnut

    How far have you gone this playthrough?

    It will continue! But I wouldn't use a shovel as a (main) weapon...
  8. Qnut

    Where to edit number of mod slots in vehicles?

    I'm pretty shure there is not yet a way implemented to edit the light distances via XML. It is handled in the Assembly-CSharp.dll for all lights. There had been Mods for older versions: Light Range 2, that was a direct edit to this DLL Light Range Extension, that was a harmony DLL mod with the...
  9. Qnut

    V2.5+ Survival Revival Dev Diary

    I also continued my game from version 2.0 and have found several jars of murky water, clean water and epty jars in loot except in toilets.
  10. Qnut

    Some windows look odd facing certain directions

    I noticed the same thing some time ago. Each window block depending on its rotation (apparently also the cardinal direction) shows this behavior in every POI and self-set blocks. I always thought it had something to do with the opacity in the distance, but I remember that it wasn't like that in...
  11. Qnut

    PC V2.0-2.4 Storms Brewing Dev Diary

    And the missing experimental branch in the betas menu before a friday...
  12. Qnut

    PC V2.0-2.4 Storms Brewing Dev Diary

    Got it. :D
  13. Qnut

    Wrong Translation (DE)

    Steh ich grad aufm Schlauch, oder welchen Witz siehst du hier? Kann grad nicht sagen, ob die Übersetzung falsch ist...
  14. Qnut

    Adding a custom POI mid-game: will quests be available?

    As in game quest POIs added later to a map will be questable your custom POI will also be questable if you have it setup properly.
  15. Qnut

    Severe freezing/stutter when moving the character – GPU usage hits 100%, and game freezes for 2-3 seconds

    I already know. However, the game runs fine except the freezes from time to time and as I stated, I can live with that. I only answered to this thread because it started with its post in whitch actual hardware is mentioned with the exact same problem that I have...
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