I'd like some improvements to electricity like a simple grid mechanic where you can connect all kind of sources as many as you want (or performance allows) and consumers of all kind at the other end.
It also happens with RWG tiles. If you replace gravel/topsoil with asphalt the gravel/topsoil shines through the asphalt. Before 2.6 asphalt looked like asphalt.
It always used to be on tiles (also POI surfaces) that gravel or topsoil replacing asphalt keeps looking like asphalt. If you look in...
Hello modders,
since three days I try to add the bulletproof shapes to the craftable variant helper, e.g. the windowStoreOneSidedBulletproofFull shape. Even Gemini couldn't find a working solution.
Here is what I got so far to get it nearly working:
blocks.xml
<configs>
<set...
Try:
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<Name value="ZZZ_MyWeatherFix" />
<DisplayName value="Weather Fix" />
<Description value="Weather Fix" />
<Author value="M" />
<Version value="2.6.14.1" />
</xml>
No Website, Version value with more than one dot and in another...
Hi,
solche Angebote sollten Sie/solltest du hier eher schon auf Englisch machen, aber viel wichtiger noch direkt eine Bewerbung über den offiziellen Weg an TFP richten.
Und vielleicht etwas an korrekter Interpunktion arbeiten. ;)
I'm pretty shure there is not yet a way implemented to edit the light distances via XML. It is handled in the Assembly-CSharp.dll for all lights. There had been Mods for older versions:
Light Range 2, that was a direct edit to this DLL
Light Range Extension, that was a harmony DLL mod with the...
I noticed the same thing some time ago. Each window block depending on its rotation (apparently also the cardinal direction) shows this behavior in every POI and self-set blocks. I always thought it had something to do with the opacity in the distance, but I remember that it wasn't like that in...