Test_Subject_No.22
Refugee
- Version
- 3.0 Stable
- Platform
- Windows
- Sandbox Code
- AASJBAAAMLANBAOBBNBBOA
So I have a world I made in 2.3 and upgraded it up to 2.6 as time went on. I had soon gotten to level 300 and I really want to upgrade my world to 3.0 but all I get is:
FormatException: Illegal encoding for 7 bit encoded int
at PooledBinaryReader.Read7BitEncodedInt () [0x0002d] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at PooledBinaryReader.ReadString () [0x00000] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at SleeperVolume.Read (System.IO.BinaryReader _br) [0x000e1] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World.ReadSleeperVolumes (System.Int32 _version, System.IO.BinaryReader _br) [0x000d1] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World+<LoadWorld>d__73.MoveNext () [0x0042f] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c39a522eee05469b8171a6cfeb646c59>:0
I'm currently trying to load a copy of the world, and I have no mods installed. loading up a new world is fine but not my older one.
I don't know what exactly is wrong but I hope it's something that can be fixed.
In the Sandbox Presets, things might look a little different since I fiddled with them afterwards to see if it was the issue or not. The code is what I had at the end and are my preferred settings. It still did not load after changing the settings.
FormatException: Illegal encoding for 7 bit encoded int
at PooledBinaryReader.Read7BitEncodedInt () [0x0002d] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at PooledBinaryReader.ReadString () [0x00000] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at SleeperVolume.Read (System.IO.BinaryReader _br) [0x000e1] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World.ReadSleeperVolumes (System.Int32 _version, System.IO.BinaryReader _br) [0x000d1] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World+<LoadWorld>d__73.MoveNext () [0x0042f] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c39a522eee05469b8171a6cfeb646c59>:0
I'm currently trying to load a copy of the world, and I have no mods installed. loading up a new world is fine but not my older one.
I don't know what exactly is wrong but I hope it's something that can be fixed.
In the Sandbox Presets, things might look a little different since I fiddled with them afterwards to see if it was the issue or not. The code is what I had at the end and are my preferred settings. It still did not load after changing the settings.
- Reproduction Steps
- Step 1: have a world older than 2.6, that was updated to 2.6
Step 2: Update the game to 3.0
Step 3: Make a copy of the world and try to load it up.
- Link to Logs
- https://pastebin.com/pnQP7txF
- Link to Screenshot/Video
- https://youtu.be/15n4_NGEd3Q