Recent content by overgoat

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    PC Alpha 21 Dev Diary

    May 2024 is on track!
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    PC Alpha 21 Dev Diary

    Question on the new skill books:  Will the previous perks from the old skill books still be available in other forms?  Do they unlock in order now as you get more and more books?  For instance for mining is there a way to find gold/gems while mining and eventually have the chance to auto-kill...
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    PC Alpha 21 Discussion Overflow

    I like the idea in concept, but having your weapons break and become unrepairable mid-blood moon would be very frustrating.  We have have pretty high zombie count set on our blood moons and I usually have to repair my M60 six or seven times a blood moon.  Having to carry tons of extras of the...
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    PC Alpha 21 Discussion Overflow

    Thanks for the heads up, I'll check it out.  But with that said, simple quality of life mods are usually good candidates to be added to the base game.  Nothing wrong with free, fan-sourced development!
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    PC Alpha 21 Dev Diary

    Feature Request for A21:  Could we please get an option to favorite or lock items in your inventory?  This could prevent accidental scrapping/selling/or transferring when doing transfer all.  I just accidentally scrapped my nerdy glasses today which made me think of this, but it could also be...
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    PC Alpha 20 Dev Diary

    Speaking of Tier4 weapons, it would be great if those were late game crafting goals.  Make the requirements for components stupid high and/or very expensive trader items.  It would give a late game goal that is somewhat missing now.
  7. O

    Stacks of Gunpowder Take Longer Than Non-Stacked

    Creating stacks of 1000 gunpowder at the chem station currently takes 27 minutes where individual 1000 gunpowder only takes 15 minutes.  While creating stacks does take fewer resources, the time penalty doesn't seem to make sense.  Is this is a bug?
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    PC Alpha 20 Dev Diary

    Question about Wasteland biome mechanics that feel like changed in a recent update: Sometimes when in the wasteland at night you get very rapid spawning of zombies which leads to fairly constant combat.  The weird thing is it seems to stop after a while.  Is there a mechanic that controls this...
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    PC Alpha 20 Dev Diary

    The .44 drop was fixed in the previous experimental, but I think its re-broken in the stable.  I haven't seen any in a long while.
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    PC Alpha 20 Dev Diary

    I've seen probably 30 red/orange bags in my game so far and they seem to just have more of the same.  More stacks of stuff, but it  hasn't been better quality.  I recently made a blood moon base in the wasteland and I'm finally seeing some weapons drop, but still no armor.   
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    PC Alpha 20 Dev Diary

    I've noticed what appears to be an odd change in loot table for zombie loot bags. Some items like mining helmets and hazmat clothes drop very often and weapons and armor (other than mining helmets) are now very rare.  To test this I changed the config to increase the chance for loot bag drops...
  12. O

    Disappearing Turrets A20 (b238)

    I've had a repeated problem where my turrets disappear and seem to be lost forever.  I'm familiar with the old bug where they 'drop' and you can find them by digging down or logging in and out and this is different.  I've seen this on two separate maps/installs and has impacted multiple players...
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    PC Alpha 20 Dev Diary

    Shhh!  Don't mentioned the bars!  
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    PC Alpha 20 Dev Diary

    Confirmed it works just fine in a newly created game.   Must be an issue with updated experimental on our server.  Will hold off doing a full restart/fresh build until the next experimental drops and test again then.  
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    PC Alpha 20 Dev Diary

    Got a for real LOL out of me on that one.  My game is an upgraded version of the last experimental so could be broke.   Don't want to start over, but no sledges might make me....
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