PC Alpha 20 Dev Diary

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I can promise you that there was not one single conversation about "we gotta stop these guys from building in the way that they love to build muwahahahahahahaaaa!" No mustaches were twirled or capes flourished or damsels tied to railroad tracks.
and i can believe you but the result is that it does. I doesn't think that was an evil plot or something diabolically melodramatic like that but is not a good solution and breaks more things that it solves. If it solves any at all.

 
Eighmy_Lupin said:
Sure if you're ok with with anything that isn't a square block being ripped a part in seconds and leaving you open to attack. Ya know something literally no one will do. And no wasting quest rewards on blocks isn't an answer and pretending it is is disingenuous at best.


I watched the Kage video. It wasn't ripped out in seconds. The actual evidence is against your wild claims.

Eighmy_Lupin said:
If we are using the logic(YOUR logic by the way)that plates are smaller therefore have less hp then they 100% should use less materials to make.


I really doubt you would be satisfied. You simply don't want poles and plates to be less HP end of story. If the next update comes with adjusted building costs and greater HP for the multishapes, I really don't think you will be celebrating.

Eighmy_Lupin said:
Telling players they should be ok with spending 100% resources for 25% protection is beyond stupid and goes against the balance you claim to be doing this in the name of. "BUT like resources are tots easy to get!11!" So? They're still a time sink to get, a time sink that I and most other players would rather not have 75% of flushed down the toilet.

But no things won't change because you don't actually believe in the logic of "realism" that's just your excuse to punish players for stepping out of line.

Hell you're not even willing to give any sort of warning to players in game to let them know only of a few shapes have the promised HP until they've already wasted the resources.


Again, you are playing an experimental build. There is no reason to believe the current state is final. What we need is more feedback like what we saw in the Kage video. Show the developers how impossible it is now to have a base the way you like it. Test the change. It is what experimental is for. What experimental is not for is assuming that every single changelog represents the game in its final intended form. The devs aren't going to rush to explain every tiny change they do. They kind of expect that if someone opts in to experimental then they understand that changes are part of the experience.

Man please, all blocks are under the same generic shape that the trader gives you for "free".

Only that, as pigs said, some blocks are most equal than others.


Come on...that was a joke. If you can't take a joke about the change then you are too emotionally involved with it. Take a break. There is no evidence this is the end of it. We are still in experimental.

It would be nice to hear people ask questions rather than make assumed accusations and rants. 

 
There have been some measured responses and good feedback given. But there has also been wailing. You are wailing. You probably need to take a break until experimental is over since you seem not to have the temperament for it. This voluntary beta is for those who are willing to test changes and give things a fair shake and not rant or make overly dramatic sweeping and untrue statements about TFP competing against players and how they build.

I can promise you that there was not one single conversation about "we gotta stop these guys from building in the way that they love to build muwahahahahahahaaaa!" No mustaches were twirled or capes flourished or damsels tied to railroad tracks.

What even makes you think that the current state is the final state?

The reason we don't say that people should play a certain way is because we don't believe that. You are making wild accusations and assuming the worst possible motives which tells me you're a bit emotionally compromised about this change. 

How about you opt out of the beta and go back to A19 until we get to about A20.4 which will be the golden age of A20 that when some future player hates a change in A21 will say, remember when things were great back in A20.4?


This guys...

Sorry to quote you so much, lel, but experimental is the perfect place to test stuff like this. 

I doubt they will keep this change, but just give the actual reasons and try to not rage at them, lel. 

Pretty sure MM is going to be like, "Oh yeah, we should probably change this back". 

If anything you guys should maybe nerf the new 3x3x1 blocks... not that I really want you to, because they are perfect for my needs. 

I already made a video about it which almost no one will watch, heh. 

 
In the new release I've noticed my robotic sledges aren't engaging enemies anymore.  I've tried different sledges, moving them to new locations, and logging in and out, but they are just ignoring enemies.  Is this just me or can anyone else confirm they are seeing it to?

 
lol...That change to LOTL 2 was planned even before experimental dropped but there was not time to implement it. It was not added because of some complaining. It was added to the very first patch that was available after experimental released.  Nice try though.


"No, this wasn't the devs actually LISTENING to their player base and making reasonable changes in response, they just did what they were always planning regardless. The fact it matched up with some of the player's feedback is just a coincidence." Why are you saying this like it's a good thing? Why do you sound smug about it? I read that change in the patch notes it  initially raised my opinion of the devs because it did indeed look like they had heard the feedback and were making at least small changes to help balance things. (Because to be fair, usually it is SMALL changes that are needed, not the dramatic ones that are often immediately called for.) And yes, for every major change in the game systems there is going to be a LOT of "wailing" as you call it, but mixed in with that wailing is going to be some people giving actual constructive feedback, and that shouldn't be ignored. Even the wailers sometimes make good points, even if they present them wrongly or overestimate the problem. It's never something to be proud of to say the gamer developers don't care what their players think.

 
In the new release I've noticed my robotic sledges aren't engaging enemies anymore.  I've tried different sledges, moving them to new locations, and logging in and out, but they are just ignoring enemies.  Is this just me or can anyone else confirm they are seeing it to?


TFP determined that sledges were too OP against zombies so they have been changed to only target chickens. We really hated the fact that players were enjoying sledges so much and using them so effectively.

(test them in a fresh game. Could be they are glitched if you continued from the last build. if they still don't target anything post it as a bug.)

 
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"No, this wasn't the devs actually LISTENING to their player base and making reasonable changes in response, they just did what they were always planning regardless. The fact it matched up with some of the player's feedback is just a coincidence." Why are you saying this like it's a good thing? Why do you sound smug about it? I read that change in the patch notes it  initially raised my opinion of the devs because it did indeed look like they had heard the feedback and were making at least small changes to help balance things. (Because to be fair, usually it is SMALL changes that are needed, not the dramatic ones that are often immediately called for.) And yes, for every major change in the game systems there is going to be a LOT of "wailing" as you call it, but mixed in with that wailing is going to be some people giving actual constructive feedback, and that shouldn't be ignored. Even the wailers sometimes make good points, even if they present them wrongly or overestimate the problem. It's never something to be proud of to say the gamer developers don't care what their players think.


Maybe he said it so people don't think they need to hyperventilate in the forum to get their will. 

 
Eighmy_Lupin said:
If you truly believe what you claim to then there is a clear path, either reverse the HP change or change the material amount. Until you do one or the other it is clear you are either lying about your reasoning for making the HP chance or you don't actually believe in the "realism" argument.


I, myself, am not going to do anything of the sort ever. The programmers may do it after the designers get the feedback they are looking for-- which happens to be actual gameplay experience and usecases after a period of time.

You saying that they will rip everything to shreds in seconds is not going to be compelling feedback for them to make any change. Them watching bases get assaulted will let them determine whether they went too far or not. They are fully aware of the logic of making building cost match HP. They will make a decision about that, I have no doubt.

Please, be assured that your message has been delivered. Now there is nothing more to do but wait and see what happens next.

 
TFP determined that sledges were to OP against zombies so they have been changed to only target chickens. We really hated the fact that players were enjoying sledges so much and using them so effectively.

(test them in a fresh game. Could be they are glitched if you continued from the last build. if they still don't target anything post it as a bug.)
Got a for real LOL out of me on that one.  My game is an upgraded version of the last experimental so could be broke.   Don't want to start over, but no sledges might make me....

 
"No, this wasn't the devs actually LISTENING to their player base and making reasonable changes in response, they just did what they were always planning regardless. The fact it matched up with some of the player's feedback is just a coincidence." Why are you saying this like it's a good thing? Why do you sound smug about it? I read that change in the patch notes it  initially raised my opinion of the devs because it did indeed look like they had heard the feedback and were making at least small changes to help balance things. (Because to be fair, usually it is SMALL changes that are needed, not the dramatic ones that are often immediately called for.) And yes, for every major change in the game systems there is going to be a LOT of "wailing" as you call it, but mixed in with that wailing is going to be some people giving actual constructive feedback, and that shouldn't be ignored. Even the wailers sometimes make good points, even if they present them wrongly or overestimate the problem. It's never something to be proud of to say the gamer developers don't care what their players think.


You can accurately get smug out of text? Bach was saying that 10 complainers got a change they wanted. I was letting him know that at least in this case that wasn't so. I just gave the true account, man. I'm sorry if that disillusions you. The devs definitely listen to complaints. They know all about this initial reaction to the block change. They also have their plans. In the case of LOTL 2 they knew that it needed to be buffed and the steps needed to smoothed out. I'm sure there have been balancing changes completely due to user complaints even if this particular case wasn't one of them. Even if everyone would have been gleeful about the farming change, LOTL 2 was going to get changed. But you needn't suppose that just because I set the record straight about this case that I'm somehow making a sweeping statement that the devs never listen to community feedback. That is just crazy.

 
Come on...that was a joke. If you can't take a joke about the change then you are too emotionally involved with it. Take a break. There is no evidence this is the end of it. We are still in experimental.

It would be nice to hear people ask questions rather than make assumed accusations and rants. 
Maybe you you misinterpreted me, I'm literally lol with that and I suppose that it will be reverted or adjusted because make no sense at all, or at least I hoped so.

 
Got a for real LOL out of me on that one.  My game is an upgraded version of the last experimental so could be broke.   Don't want to start over, but no sledges might make me....


Right so start a new game and cheat in a sledge and run a quick test on that fresh game. If it targets just fine then you know and can decide whether or not to restart. If it doesn't then put in a bug report for it. Should be another update coming probably next week and maybe it will fix them.

 
ive been thinking about this since i first saw it but with the art of mining how we can craft compact stacks of things it would be really good to add sand and clay to them its obviously not needed majorly but it would be really nice because when i go mining sometimes i mine that long that i have 18k sand and i cant really craft some stacks for them 

 
Right so start a new game and cheat in a sledge and run a quick test on that fresh game. If it targets just fine then you know and can decide whether or not to restart. If it doesn't then put in a bug report for it. Should be another update coming probably next week and maybe it will fix them.
Confirmed it works just fine in a newly created game.   Must be an issue with updated experimental on our server.  Will hold off doing a full restart/fresh build until the next experimental drops and test again then.  

 
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