Recent content by Oscar90s

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    Improving Weapon Sound Design for Prolonged Combat

    Dear The Fun Pimps Team, First of all, I would like to congratulate you on the tremendous work you have done with 7 Days to Die. From a global perspective, it is one of the most complete zombie games available today, successfully combining deep survival systems, fully destructible building, and...
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    Headless zombies that won't stop chasing you

    I must apologize for my offenses. I thought the game's difficulty was limited to Insane, Nightmare, and Level VI missions. I even said the word "repetitive" once. But I increased the AI's block damage by 300%, reset all skill points, left my m60 stored, and couldn't survive. I see the game...
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    Headless zombies that won't stop chasing you

    Well, a safe zone is a two-block-high structure that you can jump or climb over when you're in a real danger situation. Zombies can scale it in a few seconds if they pile up or break a block, but it allows you to calm the situation if you have an M60. When you do a lot of Level VI missions in...
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    Headless zombies that won't stop chasing you

    Ideas could be imported from other games like Dead Space, where zombies mutate depending on the injury, and the only way to stop them is to process them with a meat grinder. In 7DTD's case, the mutation could be internal without needing to be physically externalized. The idea is to keep the...
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    Headless zombies that won't stop chasing you

    I've noticed that you can easily deal with a horde of zombies from a standing position if you only aim for the heads because they die instantly from critical damage, causing their heads to explode, or they stumble and prevent the zombies behind from advancing toward you. But if some zombies...
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    Some suggestions from someone who loves 7DTD

    Yes, sorry for mentioning so many topics. Next time I'll focus on just one. I don't know if right now you can adjust the damage to zombie blocks and increase the hardness of blocks under land claim blocks in the save game settings. This should be an option for those who enjoy a more risky...
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    Some suggestions from someone who loves 7DTD

    I've been playing 7DTD long enough to say it's an amazing game, and the colorful zombies have left me very happy with the challenge they present. But I think if they implemented a few more things, the game would be considered surreal. 1) Gameplay Difficulty: It would be reasonable to add one...
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    Too much special ammo and feeling of spawning less zombies

    I finally got a silencer schematic. Those loud bangs were giving me brain damage. Which makes me curious if there's a mod that changes the sound of gunfire to something more addictive or satisfying.
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    Too much special ammo and feeling of spawning less zombies

    I just completed a Tier VI Shotgun Factory mission on Insane difficulty, and I have to say, the special ammo not only saved my life twice, it also saved my time. I have the game set to 120 minutes per day, and the mission lasted 24 hours, or 120 minutes. Which is very good. I think the game is...
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    Too much special ammo and feeling of spawning less zombies

    In those circumstances, special ammunition would be more appropriate, especially with direwolves, which do not respect barbed wire much, are quite stealthy in urban wasteland environments and the stun they generate can be lethal with many zombies.
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    Too much special ammo and feeling of spawning less zombies

    Yes, I'm very interested. I hadn't thought about it before. I saw some interesting mods for dismantling ammo. Combining them with zombie-spawning mods like the ones you're showing me would be the perfect touch I'm looking for. If that increases zombie spawns in Tier VI missions, we'd be talking...
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    Too much special ammo and feeling of spawning less zombies

    Thanks for the feedback guys. Changing the difficulty to insane as suggested, and now it's more fun. Activating Feral Sense would be the next step; I understand that logic. But as some players say: if you know the game, you'll know how to handle every situation. It's not just about difficulty...
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    Too much special ammo and feeling of spawning less zombies

    I understand that point, but in my case, it's made the game very easy and safe. There's no way the zombies can touch me at all. Adding to that, there's less zombie spawning. My previous experience in 7 Days to Die: If I wanted to survive a Level VI mission, I had to set up barbed wire, escape...
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    Too much special ammo and feeling of spawning less zombies

    Hi friends. I'm on day 25, on Adventurer difficulty, and this is my first time playing the PC version. I've realized I've only been collecting special ammo the entire time. When I played on console, I had full clips of regular ammo and liked the feeling of slowly killing zombies for a while...
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    Strange and very heavy GPU usage as I approach my base since the 8th

    Another tip I found helpful with a previous issue: disable dynamic mesh if you don't want your CPU to get 20 degrees hotter for every clay cube you break out of the ground.
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