I've been playing 7DTD long enough to say it's an amazing game, and the colorful zombies have left me very happy with the challenge they present. But I think if they implemented a few more things, the game would be considered surreal.
1) Gameplay Difficulty:
It would be reasonable to add one or two more difficulty levels. I'm playing on Insane, with zombies running around during the day, Feral Sense activated, and level VI missions. It's impossible to die because I use barbed wire and a scaffold ladder to kill all the zombies from a wall like Spiderman. To counteract this, the zombies should have less difficulty destroying the barbed wire, and all blocks not protected by Land Claim Blocks should be pulverized by the strongest zombies in seconds to collapse the elevated structures where I'm positioned.
The red dots on the compass should be optionally disabled, and as an alternative, I should use a device attached to the Toolbelt to detect alerted zombies. The red dots should look like pulses to make them difficult to read.
I'd love to see golden (and possibly flaming) dire wolves and zombie bears. Occasionally, a zombie with a special color (metallic style) should appear, extremely durable and moving very fast like a cockroach, making it difficult to hunt from high above. This would help me get rid of excess ammo because I have too many bullets.
If they could implement a zombie with a spider morph that walks on walls, that would be great.
2) Atmosphere:
I love the deep and unnerving soundscape of Doom 3. The dramatic audio logs you find throughout the facility make you feel the horror in a personal way while also telling the story. In 7DTD, the radio receivers you find in buildings would serve to transmit this type of dialogue. A special radio could be installed at the base to tune in to distress calls from the houses on the map (with a bizarre tone like the movie Event Horizon) and generate nighttime missions like Restore Power, but at Level VI and with low-opacity invisible zombies.
Vehicles could tune in to radios broadcasting apocalyptic news. The music that manages to pick up after long interferences should be of very low quality to generate a sense of nostalgia.
Outdoors, you could hear strange sounds: whispers, wind, insects. Inside large facilities, it would be nice to hear mental asylum screams, shattering dishes, and abruptly slammed doors.
The zombies you kill shouldn't just scream; they could also utter words of wailing and pain like those you'd hear in hell.
There are many Drone and Dark Ambient composers who would be happy to design exclusive soundscapes for 7DTD. It's what I hear during my play sessions.
3) Visual Effects and Filters
I installed Reshade in 7DTD with the Cshade AMD FidelityFX Lens, HDR, HDRSaturation, and Svideo effects to emulate a kind of Analog Horror genre visual aspect of the game. I think these tools should encourage developers to incorporate a wide variety of visual effects into 7DTD's graphics options, allowing you to apply that special touch you've only seen in your worst nightmares in a fully customizable way.
1) Gameplay Difficulty:
It would be reasonable to add one or two more difficulty levels. I'm playing on Insane, with zombies running around during the day, Feral Sense activated, and level VI missions. It's impossible to die because I use barbed wire and a scaffold ladder to kill all the zombies from a wall like Spiderman. To counteract this, the zombies should have less difficulty destroying the barbed wire, and all blocks not protected by Land Claim Blocks should be pulverized by the strongest zombies in seconds to collapse the elevated structures where I'm positioned.
The red dots on the compass should be optionally disabled, and as an alternative, I should use a device attached to the Toolbelt to detect alerted zombies. The red dots should look like pulses to make them difficult to read.
I'd love to see golden (and possibly flaming) dire wolves and zombie bears. Occasionally, a zombie with a special color (metallic style) should appear, extremely durable and moving very fast like a cockroach, making it difficult to hunt from high above. This would help me get rid of excess ammo because I have too many bullets.
If they could implement a zombie with a spider morph that walks on walls, that would be great.
2) Atmosphere:
I love the deep and unnerving soundscape of Doom 3. The dramatic audio logs you find throughout the facility make you feel the horror in a personal way while also telling the story. In 7DTD, the radio receivers you find in buildings would serve to transmit this type of dialogue. A special radio could be installed at the base to tune in to distress calls from the houses on the map (with a bizarre tone like the movie Event Horizon) and generate nighttime missions like Restore Power, but at Level VI and with low-opacity invisible zombies.
Vehicles could tune in to radios broadcasting apocalyptic news. The music that manages to pick up after long interferences should be of very low quality to generate a sense of nostalgia.
Outdoors, you could hear strange sounds: whispers, wind, insects. Inside large facilities, it would be nice to hear mental asylum screams, shattering dishes, and abruptly slammed doors.
The zombies you kill shouldn't just scream; they could also utter words of wailing and pain like those you'd hear in hell.
There are many Drone and Dark Ambient composers who would be happy to design exclusive soundscapes for 7DTD. It's what I hear during my play sessions.
3) Visual Effects and Filters
I installed Reshade in 7DTD with the Cshade AMD FidelityFX Lens, HDR, HDRSaturation, and Svideo effects to emulate a kind of Analog Horror genre visual aspect of the game. I think these tools should encourage developers to incorporate a wide variety of visual effects into 7DTD's graphics options, allowing you to apply that special touch you've only seen in your worst nightmares in a fully customizable way.