I’d like to suggest an improvement that could significantly enhance the overall feel of combat: the weapon switching animations.
Currently, switching between weapons (rifle → shotgun → pistol, etc.) feels very simple and somewhat stiff. While the core gameplay is excellent, this particular aspect slightly breaks the immersion—especially during intense combat situations where fluidity and visual feedback matter a lot.
Modern FPS games put a lot of emphasis on the “feel” of weapon handling, not just shooting. Smooth, dynamic, and weighty transition animations when swapping weapons can greatly improve the sense of responsiveness and player engagement. Even small touches—like subtle motion, inertia, or more expressive hand/weapon movement—can make a big difference.
This becomes even more noticeable for players who enjoy high-intensity gameplay or cinematic-style combat, where every action contributes to the overall experience.
It would be amazing to see more modernized and immersive weapon switching animations in the future, as it would elevate the already strong combat system to another level.
Thanks for all the work you’ve put into the game!
Currently, switching between weapons (rifle → shotgun → pistol, etc.) feels very simple and somewhat stiff. While the core gameplay is excellent, this particular aspect slightly breaks the immersion—especially during intense combat situations where fluidity and visual feedback matter a lot.
Modern FPS games put a lot of emphasis on the “feel” of weapon handling, not just shooting. Smooth, dynamic, and weighty transition animations when swapping weapons can greatly improve the sense of responsiveness and player engagement. Even small touches—like subtle motion, inertia, or more expressive hand/weapon movement—can make a big difference.
This becomes even more noticeable for players who enjoy high-intensity gameplay or cinematic-style combat, where every action contributes to the overall experience.
It would be amazing to see more modernized and immersive weapon switching animations in the future, as it would elevate the already strong combat system to another level.
Thanks for all the work you’ve put into the game!