Recent content by Matyese

  1. Matyese

    PC A19 pre-experimental testing

    Steam name: lilbentleytruck https://steamcommunity.com/id/Matyese Hours played: 898 Started on Alpha: 1 (it was on version arghh in summer 2013, then I bought the full game on Steam in Dec 2013) Discord name: Matyese#7446 Native language: Polish
  2. Matyese

    PC Alpha 18 Dev Diary!!

  3. Matyese

    PC Alpha 18 Dev Diary!!

    Where could I send a message about me wanting to translate 7DTD to polish?
  4. Matyese

    PC Alpha 18 Dev Diary!!

    @madmole or anyone at the dev team: please tell me that different icon means different model; tell me that now an iron axe looks different than a steel axe!!! QoL
  5. Matyese

    PC Alpha 18 Dev Diary!!

    @madmole are you guys gonna fix the lighting underground? Right now, if you have a base underground with lamps/torches and it's day outside, it's so bright my eyes bleed. You have to basically turn them off or remove torches, to see normally and still be able to see everything without any...
  6. Matyese

    PC Alpha 18 Dev Diary!!

    Yes!!! Fun Pimps on E3 would be the best thing to see.
  7. Matyese

    PC Alpha 18 Dev Diary!!

    @madmole Have you seen Subquake's Undead Legacy mod for Alpha 17? It's in works actually. He posted a brand new HUD today on forums and posts much more on Discord. It's more than amazing
  8. Matyese

    PC Alpha 18 Dev Diary!!

    yeah, I wanted to call them instrumental but I guess that would also be incorrect. Anyway I get your point and I am looking forward to seeing that
  9. Matyese

    PC Alpha 18 Dev Diary!!

    there is supposed to be a whole soundtrack for this game. I wonder how many songs are we going to get
  10. Matyese

    PC Alpha 18 Dev Diary!!

    pretty much whole audio in this game needs a lot of work
  11. Matyese

    PC Alpha 18 Dev Diary!!

    They are "aight" I'd say. So bad Madmole actually skipped my question. Many developers underestimate the power of sounds. It's literally what makes people like things more in game, even though "it just works" is much, much better when it sounds good. Look how many people come back to older...
  12. Matyese

    PC Alpha 18 Dev Diary!!

    @madmole Are you guys gonna hire some sort of audio engineer or somebody like this? Auger, chainsaw, vehicles sounds are horrible, there should also be more zombie sounds, many FX in background like you used to have many alphas ago. It would be cool to hear some sort of songs like you can hear...
  13. Matyese

    PC Developer Discussions: Alpha 17

    Yeah unfortunately I have no power to explain again what it means. Even though I explained the definition in 2 sentences + gave 3 examples, they still do not understand it and come up with their own one. Whatever
  14. Matyese

    PC Developer Discussions: Alpha 17

    yet again you can't understand the definition and try to come up with your own one i love this forum
  15. Matyese

    PC Developer Discussions: Alpha 17

    Yeah, but actually we can call endgame in Grim Dawn when you finish Act 4 on Normal (or Act 6 when you have DLC) and you are about to start the same game on higher difficulty. Yet still it would be awesome if Grim Dawn was less repetetive and we could find random events like we do in D3.
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