SMiThaYe
New member
Whenever I used memcl in previous alphas it helped a little, A18 so far has no bearing on memory usage as it remains the same from what I've noted: 7.3GB VRAM (out of 12GB available) and 5.7GB RAM. Playing for several hours, afk, etc that's what I see.Your mileage will vary. Depends on how close you are sitting to running out of VRAM.
Mem command is triggering a flush of the old high res texture atlases, which is a subset of all textures in the game. These seem to also be getting loaded on startup and staying in mem for a while.
Faatal, Is memcl redundant for most or are there cases you've seen it can be beneficial in A18?
Btw, I keep seeing one core (core 12) pegged at 100% on 9900K, first four are at 50% normal gameplay and the other 12 at 25%. It would help performance if load was evenly distributed to avoid a potential bottleneck, I hope AI isn't pegging on core 12.
Have to say that the work TFP have done is fantastic, too many great things to single out and yes it's fun again :applouse: