PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
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Okay, since we're on day 527 of the modders anonymous support group and we seem to have devs wandering in and out...

The players character controller, how likely is that to change? I've wanted to do a particular mod for quite some time but I ain't doin' the same work twice.

I know fataal was on about unity's character controller being clunky and slow. Was he referring to the NPC's or the PC's... or both?

 
The players character controller, how likely is that to change? I've wanted to do a particular mod for quite some time but I ain't doin' the same work twice.
I know fataal was on about unity's character controller being clunky and slow. Was he referring to the NPC's or the PC's... or both?
I believe he is "touching it" but he may have to show you on the doll where he touched it.

 
I believe he is "touching it" but he may have to show you on the doll where he touched it.
I'll wait for a bit then. I either need to bypass it entirely at will or wrap it in enough boiler-plate code that you could stick wheels on it and call it a traction engine.

 
We already have a rare schematic you need to find. What is the fundamental difference? You *know* this recipe but you still have to go find a rare thing to make it. Which is exactly how it is now except you don't know it, but you need to find the rare schematic. At the end of the day it would be a bunch of work changing something that works fine, to something nearly identical. It would add more clutter objects that have limited crafting value clogging up players inventory and be more work making these items, localization, etc.
As another poster mentioned, I think this is an issue of labels more than anything. A 'schematic' getting used up is nonsensical but if you were to find, say, a 4x lens then it being used up in creating a scope makes a lot more sense (not to mention the ability to make a 4x lens for your scope in your workbench is also immensely nonsensical :D ). The downside there is its use would not be as abundantly clear as with a schematic that outright names what it creates. These unique items would essentially replace the schematics not be in addition to in my opinion. Basically just a reskin. Not sure if the change would be worth the dev time as it is just a small immersion issue. Might make a rather simple MOD though...

 
Don't forget that this is a magical workbench where you can craft auto turrets with friend/foe recognition from a few random parts.

 
Don't forget that this is a magical workbench where you can craft auto turrets with friend/foe recognition from a few random parts.
Target acquisition? Easy enough with a raspi, some stepper motors, and something like OpenCV.

Telling the difference between a friend and foe? Not even DARPA has that particular ability automated. :-)

 
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This 100% I just started learning sound design and it's way more hands on, into the field than I realized. If they don't have a dedicated sound designer then there is no way in hell they are getting quality sound effects. There is only so much you can do with stock sounds and music. The atmosphere greatly decreased where sound ambiance is concerned in my opinion. Older alphas had much more of a "mood" for sure.
Not saying they are bad, just unrefined.
They are "aight" I'd say. So bad Madmole actually skipped my question. Many developers underestimate the power of sounds. It's literally what makes people like things more in game, even though "it just works" is much, much better when it sounds good.

Look how many people come back to older games just because of a soundtrack, e.g. Diablo, Skyrim, Oblivion, GTA: SA and so on...

 
@madmole
Could do it that way aswell,

But it would be better i think if we still had to use the schematics at least once to know them permanently, that way we still have to find the schematics atleast once, Maybe reading them like one does a book? but you can only "read" them to absorb their knowledge with a higher tier yeah science perk. Then once you've read one you can make them permanently if that's easier to work around. :) all only suggestions of course! I'm sure you guys will have your own ideas about all this

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^ Yes this is what I meant initially, exactly (just which ever idea is most effective with the least amount of work for you guys)
In real life this is how things work, as an Engineer I/we learn a process or design and we can replicate that over and over, after a few times we never even look at the original instructions/design except for quality check. so maybe there is a fail factor that needs to be added so until I make this XX times or have reach perk level X/N I have a chance to break it .

 
What happens when you hold down 'R' with a firearm equipped? Do you have the option for AP rounds?

 
This 100% I just started learning sound design and it's way more hands on, into the field than I realized. If they don't have a dedicated sound designer then there is no way in hell they are getting quality sound effects. There is only so much you can do with stock sounds and music. The atmosphere greatly decreased where sound ambiance is concerned in my opinion. Older alphas had much more of a "mood" for sure.
Not saying they are bad, just unrefined.
The guy made all the sounds for Duke Nukem Forever so I think he's plenty good enough and the sounds are good, but the sound engine isn't the best and it needs a remix once we get final sound tech is all. We have a new dynamic music system coming.

 
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