I'm having the opposite issue. Previously running mid-high settings and it ran ok while looking fabulous. Now I can max the settings but many objects are blurry, the ground glows and everything is washed out, distracting pop-ins... No idea where to even begin.
EDIT - I can get close to...
Those proprietary things are occasionally great but 90% of them just drive marketing materials for a few years and then disappear when they start pushing the next thing.
The current stable is looking and running amazingly well (and I'm only on a 5700xt). As new textures arrive it gets better...
I agree with the sentiment that making fuel prohibitively rare wouldn't be fun, and neither would extreme solutions like killing the player for leaving during horde night.
There's always a middle-ground though: engines running poorly, moderate stamina debuff... Plenty of things can work as...
The main thing is that you have time to shoot them, so make the foundation thicker. You can easily fill a 5x5 using basic tools.
Wooden bars are cheap so sight lines shouldn't be a problem with a bit of planning.
Passive defences are weaker by themselves, but spamming more wire/spikes still...
We accidentally tested that on a tiny scale. The default POI content refreshed while the new additions remained (stash, lights, campfire, spikes). On a large scale I can definitely see the potential for conflicts though. I especially wonder how structural changes are managed.
Strongly agree with this. Early A17 had clear vision. It needed balancing, which everyone is ok with. Instead we get radical system overhauls in response to people spamming the forum with knee-jerk feedback. Kudos to TFP for showing that they listen and they care what people say. But now...
Some of us want to play a game, not a system. By all means add as many options as possible (later), but this will never replace balancing the game according to a vision.
Spoilage could actually make the game more fun if it's simple enough, ie only applies to meat. Currently there's a tension with animal spawn rates. If there are too many the entire hunger mechanic is made trivial, but too few and you have no idea if you can hunt when you need to. If meat...
Perhaps the way forward is 30+ terrain bias templates that create worlds about as random as A17e was before. Civilization does this well.
Then we have unknown layouts which are still convincing. Maybe also chuck in a few crazy ones that the player could specifically choose.