Recent content by lumpoycustards

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    PC Optimisation

    I'm having the opposite issue.  Previously running mid-high settings and it ran ok while looking fabulous.  Now I can max the settings but many objects are blurry, the ground glows and everything is washed out, distracting pop-ins...  No idea where to even begin.   EDIT - I can get close to...
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    PC Alpha 19 Dev Diary

    Those proprietary things are occasionally great but 90% of them just drive marketing materials for a few years and then disappear when they start pushing the next thing. The current stable is looking and running amazingly well (and I'm only on a 5700xt). As new textures arrive it gets better...
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    PC Alpha 18 Dev Diary!!

    Oh don't you dare :miserable:
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    PC Alpha 18 Dev Diary!!

    Imagine if we also had a remote control to turn on the landing lights and open the door
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    PC Game Development 101 (and other arguments)

    Imminent release HYYYYPE!
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    PC Alpha 18 Dev Diary!!

    I agree with the sentiment that making fuel prohibitively rare wouldn't be fun, and neither would extreme solutions like killing the player for leaving during horde night. There's always a middle-ground though: engines running poorly, moderate stamina debuff... Plenty of things can work as...
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    PC Would it be possible to create a 2K map? Like one big city?

    If it's well designed it could be awesome. Sounds small but potentially hundreds of hours to explore POIs. The big challenge would be optimisation.
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    PC 1 july and the upcoming version 18

    You must be new here. Everyone understood this means Xmas if we're lucky, but more realistically Feb with crucial hotfixes following in late March
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    PC I just realised base defense is quite flawed in A17.

    The main thing is that you have time to shoot them, so make the foundation thicker. You can easily fill a 5x5 using basic tools. Wooden bars are cheap so sight lines shouldn't be a problem with a bit of planning. Passive defences are weaker by themselves, but spamming more wire/spikes still...
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    PC Developer Discussions: Alpha 17

    We accidentally tested that on a tiny scale. The default POI content refreshed while the new additions remained (stash, lights, campfire, spikes). On a large scale I can definitely see the potential for conflicts though. I especially wonder how structural changes are managed.
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    PC Alpha 17 Stable B240 bug reporting thread

    17 stable is the current release version. The list there lets you access legacy builds.
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    PC How do you like A17 experimental NOW?

    Strongly agree with this. Early A17 had clear vision. It needed balancing, which everyone is ok with. Instead we get radical system overhauls in response to people spamming the forum with knee-jerk feedback. Kudos to TFP for showing that they listen and they care what people say. But now...
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    PC Forget about balencing Perks, XP, etc. Have defaults, but let players adjust them.

    Some of us want to play a game, not a system. By all means add as many options as possible (later), but this will never replace balancing the game according to a vision.
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    PC I think the starvation mechanic needs some work.

    Spoilage could actually make the game more fun if it's simple enough, ie only applies to meat. Currently there's a tension with animal spawn rates. If there are too many the entire hunger mechanic is made trivial, but too few and you have no idea if you can hunt when you need to. If meat...
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    PC New world gen in A17 B233 is horrible

    Perhaps the way forward is 30+ terrain bias templates that create worlds about as random as A17e was before. Civilization does this well. Then we have unknown layouts which are still convincing. Maybe also chuck in a few crazy ones that the player could specifically choose.
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