SenpaiThatIngnoresYou
New member
in build 223( i think it was that one), I had starved to death on the first day. while quite funny, it did however make me start questioning the starvation mechanic, because the current starvation mechanic removed my suspension of disbelief. Suspension of disbelief is important for every video game and movie, without it you can not get into the story or the game.
Thinking into it, i believe starvation needs multiple levels of debuff, and well fed 1 level of buff. Instead of knocking off stamina, it should slowly ramp up. The fist level, not eating for a day, should have an xp debuff(maybe 10 to 50 percent of xp lost, and a crafting time increase). The 2nd level should then start gimping stamina AND attributes.
A good example would be the death debuff, but instead of waiting you eat more.
Now, the other caveat. Food should have a buff and debuff. I only eat bacon and eggs, with the occasional canned food. There should be a buff for food where you get a diminishing return if that is all you eat.
Thinking into it, i believe starvation needs multiple levels of debuff, and well fed 1 level of buff. Instead of knocking off stamina, it should slowly ramp up. The fist level, not eating for a day, should have an xp debuff(maybe 10 to 50 percent of xp lost, and a crafting time increase). The 2nd level should then start gimping stamina AND attributes.
A good example would be the death debuff, but instead of waiting you eat more.
Now, the other caveat. Food should have a buff and debuff. I only eat bacon and eggs, with the occasional canned food. There should be a buff for food where you get a diminishing return if that is all you eat.