northnomad
New member
The optimum perk system and XP gating settings will be different for different styles of game-play. A perk system that forces specialization might make sense in multi-player team play, but not in solo play. Likewise PVE and PVP play would likely have different emphasis with various traits being far more valuable in one style of play but next to useless in another. I suggest you have default settings for different difficulty levels and styles of gameplay, but then allow the server owners to adjust these settings for their own community. You can spend forever trying to find the ideal advancement settings but they will never suit everyone.