Recent content by Locusta

  1. Locusta

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    We as customers are important yes. We might not be able to speak freely here, but we can everyone else and our wallets do the heavy lifting. Loc
  2. Locusta

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    Just because you’re responses weren’t directed at me doesn’t mean I can’t take offence to them. Others shared similar opinions as me so I consider us as one voice. It’s fine. I’m not going to dwell on any of this. It’s not worth my time and energy and is honestly becoming more of a headache than...
  3. Locusta

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    I'm not worried. At the end of the day they need us more than we need them. Thanks though Jax. Loc
  4. Locusta

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    @Roland WOW! Seriously? Snarky comments and sarcastic remarks? I posted an honest and diplomatic post for you and you completely ♥♥♥♥ all over it. I take back my compliments to you. I’ve lost pretty much all respect. Firstly, don’t use Kickstarter in any reference to a roadmap. Madmole has...
  5. Locusta

    PC Alpha 18 feedback and balancing thread

    Thanks for the response. If you need help with ideas on these, I'm sure I could come up with a few dozen or more. :smile-new: Loc
  6. Locusta

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    By "in the dark" I just meant a lot of people on the forum guessing where the gaming is heading and/or what it should be. I realize that this type of thing can have it's positives and negatives, but do you really think it could get any worse than it has in the last few days??? I think having a...
  7. Locusta

    PC Alpha 18 Dev Diary!!

    That was my thinking. The encounters could be in stages even, so helpless npc shows up and says “Zombies are attacking my house!”, which is a block away, so by the time you get there, the zombies have already spawned in. Loc
  8. Locusta

    PC Iron Hatch Quick Tip

    After all this time guessing! Thanks! (Also love your gif wizardry) Loc
  9. Locusta

    PC Alpha 18 feedback and balancing thread

    A fellow exile! Nice! Loc
  10. Locusta

    PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

    All of this back and forth over who said what is getting annoying and just shows that people care where the game is heading but are being left in the dark about it. The unknown and hypothetical are scary to some. So why not post a PROPER ROAD MAP!? Then people can prepare for what’s coming and...
  11. Locusta

    PC Alpha 18 feedback and balancing thread

    Are you planning to include new abilities that would require new animations such as a whirlwind attack with the sledge? This could be done by altering the power attack abilities. I could easily see an ability option that gives the player a version of the zombie rage mode for 10 seconds or...
  12. Locusta

    PC Alpha 18 Dev Diary!!

    I like how you think. It’s like having affixes and prefixes. Scenario part A can be randomized with a plethora of scenario part Bs. This would make each instance have a potentially unique outcome. Nice! Loc
  13. Locusta

    PC Alpha 18 Dev Diary!!

    It sounds great on paper. I hope you guys can pull it off! I’ll be optimistic until then. Thanks for explaining the vision more clearly. I wouldn’t get hung up on how we pictured everything to work. We know only what we know so you providing more context has shed some light. Loc
  14. Locusta

    PC Alpha 18 Dev Diary!!

    I think your missing the biggest part about having some kind of control of your destiny. If zombies just keep spawning in places you’ve just been for example, how does that make any sense? Being able to effectively clear an area temporarily gives the ups and downs MM is after but also gives the...
  15. Locusta

    PC Alpha 18 Dev Diary!!

    Exactly! The more I think about it, the more it makes sense to leave zombies out of the encounter system. Keep it to random traders, helping people in distress and bandits. Those would be easier to “fake” so to speak than large hordes of zombies magically appearing. Loc
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