Recent content by khzmusik

  1. khzmusik

    V2.5 Survival Revival Dev Diary

    If you're really hard up for NPCs, and don't mind installing mods, you can always go with NPC Core and install some NPC packs. https://community.thefunpimps.com/resources/npccore.38/ Disclaimer: I created a couple NPC packs. Look in the "Mods" section under "NPC Mods".
  2. khzmusik

    V2.5 Survival Revival Dev Diary

    This is good news. Any inkling about what's going to be in the 2.6 update? I'm particularly interested in the chicken coop.
  3. khzmusik

    NPCCore

    There are a couple of options. (Only one is needed.) 1. In the vanilla npc.xml file, change the Whiteriver faction to hate everyone: <faction name="whiteriver"> <relationship name="*" value="hate"/> </faction> The "whiteriver" faction is the one that is considered friendly, so this will...
  4. khzmusik

    V2.5 Survival Revival Dev Diary

    The issue with this is that many players like to smelt Dukes for the brass. That ability would be lost if money was "virtual."
  5. khzmusik

    Psychos Pack for NPC Core

    khzmusik updated Psychos Pack for NPC Core with a new update entry: Psychos updated for 2.0 Read the rest of this update entry...
  6. khzmusik

    Psychos Pack for NPC Core - Psychos updated for 2.0

    I am pleased to announce that Psychos have been updated for vanilla version 2.0. The new mod version is 2.0.1.0. This has been tested and verified to work with 2.0 and 2.5. Changes: Unity: updated NPC controller Unity: new shader for masks (avoids z-fighting and is probably more efficient)...
  7. khzmusik

    V2.5 Survival Revival Dev Diary

    BTW - whoever designed the POI called "Duck Station" deserves a raise. Is that new for the experimental version of 2.5? I haven't seen it before.
  8. khzmusik

    Why is TFP making water so complicated? They don't need to!

    Regarding points 4 and 5, I have a mod which does this, if you're interested: https://community.thefunpimps.com/resources/polluted-water.20/ Regarding point 2 (dew collectors requiring jars): It is possible to mod in that functionality right now, but unfortunately you can't change the "fuel"...
  9. khzmusik

    Civilians Pack for NPC Core

    Glad you like them. The commented-out XML in entitygroups.xml shows you an easy way to increase the spawns. It works by decreasing the probably of "none" to spawn into the entity groups. (As you probably guessed, that's the game's way of saying "instead of spawning an entity, spawn nothing.")...
  10. khzmusik

    Rogues Pack for NPC Core

    khzmusik updated Rogues Pack for NPC Core with a new update entry: Rogues updated for 2.0 Read the rest of this update entry...
  11. khzmusik

    Rogues Pack for NPC Core - Rogues updated for 2.0

    I am pleased to announce that the Rogues NPC pack has been updated to version 2.0.1.0. It has been tested with 7D2D versions 2.0 and 2.5, and works in both. New for version 2.0.1.0: Unity updates (new controller, collider material) Better and additional translations Update "pick up" items to...
  12. khzmusik

    Civilians Pack for NPC Core

    BTW - if anyone is wondering why it took so long: in addition to life getting in the way, I was trying to write new shader code to make the characters compatible with vanilla 7D2D zombies, and to also make the textures look better. I did not succeed - and it turns out zombie shaders don't work...
  13. khzmusik

    Civilians Pack for NPC Core

    khzmusik updated Civilians Pack for NPC Core with a new update entry: Civilians updated for 2.x Read the rest of this update entry...
  14. khzmusik

    Civilians Pack for NPC Core - Civilians updated for 2.x

    I am pleased to announce that the Civilians NPC pack has been updated for 7D2D version 2.0 and up. (Tested with versions 2.0 and 2.5.) The characters are mostly the same, there were only a few things that needed to be updated for 2.0: * Unity changes needed for 2.x (updated and modified NPC...
  15. khzmusik

    V2.5 Survival Revival Dev Diary

    It seems that the new Trader Jen character has a transform hierarchy or bone names that don't match the "Player" entry in physicsbodies.xml. I just did a test in 2.5 and the log entries also showed up for me when I teleported to Trader Jen. I'd report it as a bug, if it hasn't been reported...
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