Recent content by khzmusik

  1. khzmusik

    This would be a great feature for the base game.

    FYI, crafting boxes of ammo from loose ammo (not just resources) is also part of my Quality of Life mod. I never understood why it's not in the base game. If anyone else wants to know how to do it, here's a link to the XPath that I used...
  2. khzmusik

    Bad Medicine

    khzmusik updated Bad Medicine with a new update entry: Minor update for compatibility with Horns Open Doors Read the rest of this update entry...
  3. khzmusik

    Bad Medicine - Minor update for compatibility with Horns Open Doors

    An incompatibility was discovered between this mod and the Horn Opens Doors mod. This is due to the "hard" tag added by Bad Medicine to support the "soft hands" feature. The additional tag interferes with the XPath used by Horn Opens Doors to add its own tags. Please note that I cannot fix this...
  4. khzmusik

    Civilians Pack for NPC Core

    So, a quick note about the NPC packs. They are next on my TODO list, after zombies. Updating the zombies took quite a bit of time, because 2.x zombies use a different system for the emissive parts of their materials (the glowing green, blue, and orange parts of the radiated, charged, and...
  5. khzmusik

    Bad Medicine

    The SCore "soft hands" feature is unrelated, and requires C#, which I don't want to use with this mod. But, the good news is that I see the issues you're talking about, and I should have fixed them. If you want to test it out, here is a download link...
  6. khzmusik

    Bad Medicine

    So, I tried reproducing this, and the only issue that I could see is that honking the horn does not open the smaller, chain-link doors in traders. Double doors all worked fine. (I did not try with player-built doors though.) I found the cause of that issue. It is really an issue with the Horn...
  7. khzmusik

    Bad Medicine

    Can you link to the horns mod you're using? I will take a look at it. I have no idea how my mod could affect it.
  8. khzmusik

    Hard crash during game

    I was playing 7D2D tonight. I took a buried treasure quest, and had just reached the destination. I also killed a zombie at the location. Perhaps a second or two after this happened, the game completely locked up my computer. The sound glitched, then the screen went blank. Pressing...
  9. khzmusik

    Well, the jars do get a comeback it seems.

    If they do make jars a necessary part of the dew collector, I hope that they make them modifiable through XML. For instance, have something like <property name="ConvertFromItem" value="drinkJarEmpty/>where the value could be an empty string, meaning it doesn't need to convert from any item...
  10. khzmusik

    PC V2.0 Storms Brewing Dev Diary

    I see it now. You asked a lot of the same questions I did. Here's a link to the comment if anyone else is interested. https://community.thefunpimps.com/threads/well-the-jars-do-get-a-comeback-it-seems.45349/post-615976 EDIT: I don't know why he keeps picking on the friendly Alot though. It's...
  11. khzmusik

    PC V2.0 Storms Brewing Dev Diary

    Is this feature at a point where you can give us details? For example, are jars craftable? How common are they in loot? Do jars still disappear when you drink the water? What does it mean for the dew collector?
  12. khzmusik

    Rogues Pack for NPC Core

    They are not yet updated. I'm currently working on Unity shaders for the zombies, and I will be adding more alternate skins for many of them as well, and human NPCs are after that. However, you can try using them in 2.x. I have heard reports from people that they are at least usable. They tend...
  13. khzmusik

    V2.3 Stable

    Quick question. In the town hall stream, TFP made it clear that they intended to replace the Plague Spitter and Frostclaw with different entities. Is that still planned? I ask because people in these forums have been debating their merits, as if they were still going to be in the game. Did I...
  14. khzmusik

    V2.3 Stable

    By "new storm linings" I assume you mean the new biome survival gear? You unlock the recipes by completing all the biome challenges, and redeeming them. You also have to redeem the last one (where you gather resources) to unlock the recipe. So the last challenge is not "gather then craft," it's...
  15. khzmusik

    Thanks! Yes, I'm updating those. Right now I'm working on zombies. It turns out there was a lot...

    Thanks! Yes, I'm updating those. Right now I'm working on zombies. It turns out there was a lot of changes for 2.0 (I had to write a new Unity shader) but I'm getting there. NPCs are next after that.
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