Recent content by khzmusik

  1. khzmusik

    Rogues Pack for NPC Core

    khzmusik submitted a new resource: Rogues Pack for NPC Core - Adds "Rogue" human NPCs to the game. Read more about this resource...
  2. khzmusik

    Rogues Pack for NPC Core 1.0.1.0

    Adds "Rogue" human NPCs to the game. All of them are in the Bandit faction. The characters come in two flavors: "basic" and "advanced." The "basic" versions can be spawned into horde spawners, but cannot be interacted with or hired. The "advanced" versions cannot be spawned into hordes (the...
  3. khzmusik

    Psychos Pack for NPC Core

    khzmusik submitted a new resource: Psychos Pack for NPC Core - Adds "Psycho" human NPCs to the game. Read more about this resource...
  4. khzmusik

    Psychos Pack for NPC Core 1.0.1.0

    Adds "Psycho" human NPCs to the game. All of them are in the Bandit faction. Almost every character can wield all supported NPC weapons. The exception is the Male Psycho Brute. He does not wield: Spear Bat M60 Pipe Pistol Pistol Desert Vulture Hunting Rifle Sniper Rifle Bow The characters...
  5. khzmusik

    Civilians Pack for NPC Core

    khzmusik submitted a new resource: Civilians Pack for NPC Core - Adds "Civilian" human NPCs to the game. Read more about this resource...
  6. khzmusik

    Civilians Pack for NPC Core 1.2.1.0

    Adds "Civilian" human NPCs to the game. All of them are in the Whiteriver faction, and can be hired. Almost every character can wield all supported NPC weapons. The only exception is "Female Young 2" (with the blue spiky hair). She has problems with the rocket launcher, so she can't...
  7. khzmusik

    New forum guide for modders?

    Can you find out if this also work for links, rather than direct downloads? Meaning, if the direct download is a link, and the link changes, will the previous link show up as an older version? There is a form field for dependencies, but it is just a text field. IMHO it would be nice if it...
  8. khzmusik

    New forum guide for modders?

    These added features are turning out to be very useful, thank you. One more question. When a new major version of the game comes out, usually the mods for it have to be updated, and sometimes completely re-written. For those of us who host on Git and use the Mod Launcher, we start an entirely...
  9. khzmusik

    Space (empty) between blocks.

    OCB Maurice has a mod which adds a tool that can do this. https://www.nexusmods.com/7daystodie/mods/2806
  10. khzmusik

    New forum guide for modders?

    I thought of another suggestion. It would be nice if resource authors (modders) could have their own page dedicated specifically to their mods. This could include things like general instructions about how to download their mods (like how to download from GitHub and/or GitLab), a link to the...
  11. khzmusik

    New forum guide for modders?

    I used that before to update the images, and I could swear that option wasn't there before. Is it new? Regardless, I'm glad we can do it ourselves now, anything that saves work for the forum mods is a good thing.
  12. khzmusik

    New forum guide for modders?

    I see that it's been moved. Thank you!
  13. khzmusik

    New forum guide for modders?

    Is there any way to change the category of a mod post, once it's created? When I added my "Rain Collector" mod, I put it under "Food and Drink" since it deals with water collection, and people drink water. But on reflection, it should probably go into "Gameplay". I haven't seen any way to edit...
  14. khzmusik

    Zombies

    khzmusik submitted a new resource: Zombies - Adds new zombies to the game. Read more about this resource...
  15. khzmusik

    Zombies 1.0.1.1

    New Zombies: zombieBurntKhz - a new burnt zombie zombieBusinessmanKhz - an older businessman zombie zombieBusinesswomanKhz - an older businesswoman zombie zombieCowgirlKhz - a skinny cowgirl zombie zombieFemaleKhz - a generic, but skinny, female zombie zombieFemaleLumberjackKhz - a...
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