Recent content by Hell_Vice

  1. Hell_Vice

    PC Alpha 18 Dev Diary!!

    Thx for the update Love the dismemberment working so much :) Boom headshot is Op from tier 1 amazing! The maps may be a bit to loaded in cities and towns for my taste, but RWG seems better needs finer tuning that's it. Can't wait for A18 and will scratch 17.3 to the bones. In Pimps I Trust
  2. Hell_Vice

    Alphado's modlet

    yeah this is exactly what it is 8k with 630 ko :p I just modified your rwgmixer in prefabs here is my version (WIP) for CP38 https://github.com/Hell-Vice/Alphado-Prefabs-rando-with-CP38 to go this dense you have to change the height obviously, but already with that addition it populates...
  3. Hell_Vice

    Alphado's modlet

    Just to let you and the good people of the forum know that your mod is on point for 17.2. Like Ragsy 2145 I've added lots of prefabs to your prefabs rando (compopack 38 especially in residentialnew) and it gives impressive results allowing 350+kb with default rwgmixer height. As stated before...
  4. Hell_Vice

    Alphado's modlet

    I've been testing it intensively and noticed an interesting "feature". As you mention flattening the terrain will increase city size, so using your mods + @DelStryker Rwg terrain generator values https://github.com/DelStryker/Delmod-7D2D-A17-Mods/blob/master/RWGMIXER/rwgmixer.xml allowed me to...
  5. Hell_Vice

    Vanilla+ modlet collection

    Ok it works on my dedi as long as client got the prefabs in it's folder, obviously server too :p got the mods on server but just prefabs on client the map i generated using the rwg modlets, works fine even with an already modified rwgmixer so all seems ok Edit : lol that cross message...
  6. Hell_Vice

    PC Developer Discussions: Alpha 17

    very interested in what you found Royal Deluxe, can you go check the steam 17.2 seed page I added seeds and my "fixes" to prefab rules
  7. Hell_Vice

    PC Good seeds 17.2 and how to make them more enjoyable (tolerable)

    Hi, I've been messing with rwg mixer since A17.1 to improve the quality of life. The changes in A17.2 are huge and... it's totally broken atm! There's almost no wilderness, a lot of seeds gives a >10kb prefabs and same kind of poi all around seems to be the new norm. (even more than...
  8. Hell_Vice

    PC RWG Just When you think it can't get any worse

    I found a seed "Eternal Slayers" 220 kb prefab, no traders at all! only 10 wilderness poi's on it this is just ridiculous, we need wilderness back imo
  9. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Hey @DelStryker very interesting moddifs you've made, I'm playing a bit with the values to try tuning it down a bit since the maps I've tried with it looks a bit too square for my tastes. Nice adds to prefabs rules with the rule of max spawn but it really down the prefabs size in huge order...
  10. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Hey zuzad, the RWG will change very soon (for 17.2 it seems), 16k works but are very long to create (even on OP PC) and if used in MP could cause issue for other players. Starbuck seems to be good in 16k if you want to try, if you play solo you'll have no problems if you got a good pc. You can...
  11. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    That's cool, now I'm good until new rwg changes with maps working okish with : 0626 90991992 SpiritHorseOfTheCherokee The Village extinction StairwayToHell Starbuck (which is good in 8k too) Afterlife can't wait until new rwg changes tho xD
  12. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    The prefabs file, you check in the world preview a biome at your convenience and it's coordinate (approximately) then in prefabs you look for a big poi around those location (since prison is a big one) as junkyard_lg01 or else (skyscraper_04) and you replace it by the prison_01 and you can even...
  13. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Another juicy one Seed : StairwayToHell 8k map generated in 17.1 b9 256ko prefabs 2 skyscraper_03, 7 skyscraper _04 (change 4 of them to 01 and 02 you'll be fine) , 2 factories 01 Strange thing it only has 4 traders on it but again with this prefabs file (full of spawning pois) and sizes of...
  14. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    prefabs is where the buildings are stored, so the bigger it is, the most POI's you'll find the smallier it is the more wilderness with empty space, you're right for size, i will add mine, but by default size gen is 8k since 16k doesn't work properly atm, the map size seems to change the seed...
  15. Hell_Vice

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Hey everyone, long time lurker on this thread wanted to share a fine catch imo : name : "SpiritHorseOfTheCherokee" 8k map generated in 17.1 b9 263ko prefabs file 14 skyscrapers on it all of them but skyscraper_01 missing (lots of skyscrapers_04 to rename in prefab tho), good amount of...
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