Recent content by ginc

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    PC Do you Turret cheat? or use any other exploits? Eg cheese ai base strats etc.

    Yeah, "cheesing" and "exploiting" is pretty much defined as doing something the devs never intended, in order to get an advantage. On rare occasions it can add depth/complexity to a game (like advanced movement tech) but most of the time it breaks or trivializes gameplay. Breaking the zombie AI...
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    PC Alpha 19 Dev Diary

    Re: Secret Stash shenanigans I've been doing this too, the most obvious benefit is that you have a lot more crafting recipes and vehicle parts available to buy from traders every reset. It definitely feels like an exploit though. As for how fixing it: only thing I can think of is that Better...
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    PC Club swing mechanic alpha 18

    The spear has the best "feel" of the melee weapons IMO, because the animation more closely matches what you're hitting. Swinging melee weapons have always been a bit janky and A18 hasn't done enough to fix that
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    PC Catering to New Players hurts Replayability for Experienced Players

    As someone that's been playing on and off since before RWG even existed, the game used to be much more simple and easy back in the day. There were fewer options in terms of base building and weapons, but Wood Log Spikes and a Shotgun were all you needed for any difficulty at any game stage. You...
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    PC Quest rewards stuck at level 5?

    18.2 b5 (ie. the latest stable update) lowered the item quality on rewards from Fetch-only quests, which means that Tier 5 quests will only give Q6 rewards from Clear and Fetch+Clear quests. So basically, if you want them purples, be prepared to kill a ton of zombies and then chase down that...
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    PC Lucky Looter VS Better Barter?

    If there's a trader nearby, then both perks are worth it and they have synergy. Lucky Looter gets you more dukes from selling higher quality loot, especially in the early game - Q1 items sell for much less than Q2 and Q3. Better Barter gets you more value for your dukes, but more importantly it...
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    PC Announcement: A18.3 b3 Experimental Languages

    I don't have any strong opinions about the current font, but the old font's ALL CAPS (ie. A17 and earlier) was terrible for sentences or anything other than titles or menu items really. Item descriptions were like emails from grandma
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    PC What are some things you miss that could be integrated back in?

    Only thing I really miss is the hub cities and the increased zombie activity around them. I definitely don't miss LBD, it sounds good in theory but shapes player behavior in a really stupid way. Spam-crafting stone axes, holding down W and running into walls, hurting yourself on purpose, etc...
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    PC Zombie damage to poles

    6 is a weirdly specific number, maybe the pole blocks are taking damage on every single face (ie. 6 sides) for some reason
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    PC A18 Tips/Mechanics I've Missed

    Interesting, didn't know about the engine limit of 15. I could have sworn that some of the bridges in Navezgane have gaps longer than 30 blocks between supports - they use special blocks with increased carrying capacity and/or reduced mass. Then again, those bridge supports aren't supporting a...
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    PC Alpha 18 feedback and balancing thread

    Some more thoughts: A common tactic/exploit I find myself using is that I'll toggle the INT bonus from the Nerdy Glasses in order to change my Better Barter perk level. It basically makes 2 sets of trader items available every reset from the Secret Stash tab. How to do it: Raise INT to 4 (or 6...
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    PC A18 Tips/Mechanics I've Missed

    I was messing around with Creative mode a few days ago just to test SI, built a pillar of Iron blocks and was able to attach 16 blocks to one face. Seems to be working fine. Its worth noting that if the supported blocks have multiple materials, they're all treated like they have the mass of the...
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    PC Alpha 18 feedback and balancing thread

    Master Chef should also allow you to feed other players IMO, so any benefits from the skill also help other players. Idea for the Advanced Engineering problem: instead of having forge/workbench perk crafting bonuses apply to the player, have them apply to the crafting stations that the player...
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    PC Alpha 18 feedback and balancing thread

    Been playing A18 for like 2 months and thought I'd give my feedback. Even though this post will probably be too long and loaded with suggestions/wishes, keep in mind that for the most part I'm happy with how things are now. Tl;dr: I like A18, its an improvement over older alphas, I like the...
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    PC Sleeper volumes, What did they bring?

    IMO sleepers are a big improvement over zeds that randomly appear out of thin air one at a time. They provide some actual resistance inside POIs, whereas in earlier alphas you just busted a hole in POIs, looted the good stuff, and left before any outside zeds got in. Wandering hordes or even...
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