Recent content by giKoN

  1. giKoN

    PC population -

    The coords are local, the spam is local, it contains the own player's origin reposition. Don't see the impact on PVP. Start a new world in A20.1 - that will probably fix this issue. There's been work on the originating from 0 0 0 which might cause this spam on the client now when playing an A20...
  2. giKoN

    PC (Rant) This game has never been as anti-multiplayer as it is now.

    Nah, he's not using that one. But all this drama about EOS hack doesnt make sense either. The hack used likely is just the same that existed in A19 which manipulates entity id's after succesful EAC bypass. It's a @%$#show to figure it out how to narrow down the manipulation to the point where...
  3. giKoN

    PC Are devs aware of multiplayer discussion, moderators?

    Honestly, the only reason as to why my xray- bot is just a bandaid to a broken leg is the netcode itself. If the code were implemented on the client, the issue, or at least the damage done by the issue would be fixed. There's no need to fix the clipping by itself, if you can force black screen...
  4. giKoN

    PC Are devs aware of multiplayer discussion, moderators?

    There are servers supporting 50-100 players by bypassing the gateway through steam emulation, running calculations more efficiently before the game gets to do it and balance net package load more efficiently in the sense of only sharing what’s needed. However, it’s obfuscated Chinese code and...
  5. giKoN

    PC (Rant) This game has never been as anti-multiplayer as it is now.

    You’d be surprised. Why does alloc provide a dedicated server fix as third party mod since basically dedicated servers exist, if he’s part of the inner circle.  i mean, why is that even necessary? Why is something that even TFP seems to consider crucial not just part of the dedicated server...
  6. giKoN

    PC (Rant) This game has never been as anti-multiplayer as it is now.

    This really shouldn't deteriorate into a discussion of PVP or not PVP, love towards PVP or not. If servers want to run PVP, there are enough possibilities to modify the settings and balance in order for 7 Days to be an OK PVP game. It's a lot of work, but for those whoo want to play it that...
  7. giKoN

    PC (Rant) This game has never been as anti-multiplayer as it is now.

    I think that for most "issues" PVP-servers have, there are decent ways to get around, modding in order to balance to your own desires etc. And big credits to the pimps to allow such a variety of modding opportunities in order to adjust the game. Some the hardcoded stuff currently is a no-no for...
  8. giKoN

    PC (Rant) This game has never been as anti-multiplayer as it is now.

    Honestly, A20 puts the game in a state where I personally fear most dedicated servers are at risk of closing down. Besides the bugs that were introduced with to A20 which might corrupt worlds (let's be honest, we also had those cases before) the main issue in my consideration is the question as...
  9. giKoN

    PC A20 Developer Diary Discussions

    Packages have unique tokens. For some you can compare cInfo sender vs. instance.sender (instance being the package). If cInfo Sender != instance.sender, for some packages, its a clear catch. However. it starts getting ridiculous with some packages like NetPackageDamageEntity. Here's some example...
  10. giKoN

    PC AntiCheat Update Considerations

    The patch in fact fixes many of the issues on the netcode layer so thats a very good sign. First tests were positive from what I heard. The serveradmin.xml corruption is still a thing but I expect 19.3 to receive another Build which fixes that.  For the EAC bypass which is going around it won't...
  11. giKoN

    PC AntiCheat Update Considerations

    Well, i'm testing my client side performance during the attack. So yees this doesnt show anything with regards to the CPU of the server. The proper information is available in the pimps testers discord. However, the ping is crucial given that it was performed locally - thus, no attack on the...
  12. giKoN

    PC AntiCheat Update Considerations

    It shows how the game handles netpackage spam for connect/disconnect packages. It attributes resources to the spam prior to checking for validity/steam auth, thus, all valid packages get delayed (ping) - if done with high enough frequency/long enough the CPU will cave in. RAM load is increased...
  13. giKoN

    PC AntiCheat Update Considerations

    The proof is the netcode.  Everything that has been mentioned prior we are able to provide more details for as soon as there is reasonable interest. We do share a discord group with Allocs and Hated but the communication has rather been one-sided. I think one entire tool was shared with Allocs...
  14. giKoN

    PC AntiCheat Update Considerations

    Thank you for that awesome idea. That solves all the problems. This thread can be closed now and all necessary investments into netpackage security will no longer be required.
  15. giKoN

    PC AntiCheat Update Considerations

    I will try not to deviate the topic more than necessary but I do hope you at some point get to realize how much a comment like this may upset the one or the other.  I have corrected your statement in the quote to give you a hint where you could start.
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