Wow, this did not age well. :thumb:
Either way, It's the first I've seen a response from anyone in charge despite multiple people and years of posting, and that's a win.
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Wow, this did not age well. :thumb:
I think that the part that TFP only supports MP up to 8 players should be made more accessible. Most people find out about that when they encounter problems with servers that have more players than that.
The new cities are kind of a slap in the face tbh. Yes, they look great, it feels super nice, looks way more realistic. And i love them.
But getting huge FPS drops on medium settings with a system that is way above the minimum requirements after beeing told over and over that we can´t have more zombies due to minimum requirements is quite the joke.
You’d be surprised. Why does alloc provide a dedicated server fix as third party mod since basically dedicated servers exist, if he’s part of the inner circle.I will provide an example though. Almost every large server needs to run an auto reboot script, due to memory leaks I suppose. Why is this a third party mod?
It's mostly accurate. I've been making the minor edits where it is required, but I'm not happy with the current layout. Have plans for a larger re-write, but don't have a lot of free time to work on it. It gives the absolute basics, but not a lot else.Is this still current? Planning on playing with some friends over the holidays.
https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server
Which is pretty normal for a dedicated game server that you intend to have open to the public. And yes, that Chinese stuff is harmful. You only need it if you plan to greatly exceed what the game is actually designed for. We host 20-slot servers without an issue using only the basic management mods.Even if I run 8 player dedi I will need to download third party stuff to manage my server.
Absolutely correct. We do daily restarts for our servers that are Vanilla or only have a few mods. When we have a server with major overhauls then it's needed to be done more often. We restart those every 12 hours.And it´s generally a common thing to restart a server once every 24hours, not only in this game. There is a reason pretty much every server hosting company has that option and they didn´t put that in for 7 days to die specifically.
There are 7 days specific issues here, such as cleaning up spawned vehicles and restarts during horde night. I hesitated to even provide a specific example because I knew the focus would be on proving that specific example unnecessary somehow, rather than addressing the overall theme of lack of attention.@giKoN Every half decent server host company allows you to set automatic restarts of the server. You don´t need any tool for that.
And it´s generally a common thing to restart a server once every 24hours, not only in this game. There is a reason pretty much every server hosting company has that option and they didn´t put that in for 7 days to die specifically.
Every good manager has the shutdown command set to be bloodmoon aware. Cleaning up spawned vehicles is only an issue on servers that greatly exceed what the client is designed for.There are 7 days specific issues here, such as cleaning up spawned vehicles and restarts during horde night. I hesitated to even provide a specific example because I knew the focus would be on proving that specific example unnecessary somehow, rather than addressing the overall theme of lack of attention.
I know some third party server managers let you inspect player’s inventory and even warn you or ban them if they have something restricted, like Dev Only armor. This is useful sometimes when cheaters exploit the bugs with multiplayer and give themselves admin privileges.Every good manager has the shutdown command set to be bloodmoon aware. Cleaning up spawned vehicles is only an issue on servers that greatly exceed what the client is designed for.
You kind of proved his point here with your response. You replied to his specific issues when his point was that it's a "the whole is greater than the sum of its parts". It's not the importance of each specific issue that needs to be fixed, it's the general inattentiveness that has led to junk being piled up over time.Every good manager has the shutdown command set to be bloodmoon aware. Cleaning up spawned vehicles is only an issue on servers that greatly exceed what the client is designed for.
I'm quite sure they will release it and probably in the next 2 years.
To be fair, some of the tools that the larger servers use to get their increased player counts more stable are not exactly from trustworthy sources. One of which I am almost certain is the source of this attack.plz help grampa minion ive gone crazy like 1203498 times and took it out on him cause multplayer is such of mess and he lets all the cyber criminals play on his server
i really love grampa im sick of theese people taking advantage of him
Use Chinese software, get hacked.To be fair, some of the tools that the larger servers use to get their increased player counts more stable are not exactly from trustworthy sources. One of which I am almost certain is the source of this attack.
Nah, he's not using that one. But all this drama about EOS hack doesnt make sense either. The hack used likely is just the same that existed in A19 which manipulates entity id's after succesful EAC bypass. It's a @%$#show to figure it out how to narrow down the manipulation to the point where nothing is left to do for servers as unfortunately, a lot of valid reasons exist for clients to send e.g. damage packages without their own entity id as source.To be fair, some of the tools that the larger servers use to get their increased player counts more stable are not exactly from trustworthy sources. One of which I am almost certain is the source of this attack.