PC (Rant) This game has never been as anti-multiplayer as it is now.

I think that the part that TFP only supports MP up to 8 players should be made more accessible. Most people find out about that when they encounter problems with servers that have more players than that.

The new cities are kind of a slap in the face tbh. Yes, they look great, it feels super nice, looks way more realistic. And i love them.

But getting huge FPS drops on medium settings with a system that is way above the minimum requirements after beeing told over and over that we can´t have more zombies due to minimum requirements is quite the joke.


I understand your pain, however I don't think the number of active AI entities and POIs is a fair comparison.  Optimization in downtown areas is a work in progress.  There was a major FPS optimization during streamer weekend and on the level design side, we are also making additional lighter weight (Verts/Tris) POIs to help performance in that district.  I personally added a lighter remnant skyscraper for stable B238.

 
I will provide an example though.  Almost every large server needs to run an auto reboot script, due to memory leaks I suppose.  Why is this a third party mod?
You’d be surprised. Why does alloc provide a dedicated server fix as third party mod since basically dedicated servers exist, if he’s part of the inner circle. 
i mean, why is that even necessary? Why is something that even TFP seems to consider crucial not just part of the dedicated server instance itself? 
Why is it even called „server fixes“? If it fixed something, why is it third party but from TFP? And why does it „fix“ the same things for years? 

Even if I run 8 player dedi I will need to download third party stuff to manage my server. 
 

And as I said before, the lack of love for dedi mode currently forces many Servers to actually abandon the official Pimps Gateway and instead rely on some Chinese stuff which is potentially harmful. 
But maybe that topic is rather something for Valve then for TFP to consider.

P.S.: Merry Christmas and lovely holidays! 

 
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@giKoN Every half decent server host company allows you to set automatic restarts of the server. You don´t need any tool for that.

And it´s generally a common thing to restart a server once every 24hours, not only in this game. There is a reason pretty much every server hosting company has that option and they didn´t put that in for 7 days to die specifically.

 
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Is this still current? Planning on playing with some friends over the holidays.

https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server
It's mostly accurate. I've been making the minor edits where it is required, but I'm not happy with the current layout.  Have plans for a larger re-write, but don't have a lot of free time to work on it. It gives the absolute basics, but not a lot else.

If you have a spare PC you can load up Linux on, I have a guide for that here. It's easy to set up if you can read and understand English, and will be easier to automate with better performance results than a server on Windows.

Even if I run 8 player dedi I will need to download third party stuff to manage my server. 
Which is pretty normal for a dedicated game server that you intend to have open to the public.  And yes, that Chinese stuff is harmful. You only need it if you plan to greatly exceed what the game is actually designed for.  We host 20-slot servers without an issue using only the basic management mods.

And it´s generally a common thing to restart a server once every 24hours, not only in this game. There is a reason pretty much every server hosting company has that option and they didn´t put that in for 7 days to die specifically.
Absolutely correct. We do daily restarts for our servers that are Vanilla or only have a few mods. When we have a server with major overhauls then it's needed to be done more often. We restart those every 12 hours.

 
Speaking of halfway decent server hosting. Does anyone have any suggestions?

I tried one and while I am not gonna name names, it was the cheapest option and well, you get what you pay for.

Their worldgen was FUBAR. I refunded.

 
I am pretty happy with G-portal for years now, never had more than 10 slots though, so if you want to run a big server i can´t tell you how they run on there. Heard only good things about bluefang also. Can´t really tell about others.

And yeah you usually get what you pay for, i had that with nitrado.

 
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@giKoN Every half decent server host company allows you to set automatic restarts of the server. You don´t need any tool for that.

And it´s generally a common thing to restart a server once every 24hours, not only in this game. There is a reason pretty much every server hosting company has that option and they didn´t put that in for 7 days to die specifically.
There are 7 days specific issues here, such as cleaning up spawned vehicles and restarts during horde night. I hesitated to even provide a specific example because I knew the focus would be on proving that specific example unnecessary somehow, rather than addressing the overall theme of lack of attention.

 
There are 7 days specific issues here, such as cleaning up spawned vehicles and restarts during horde night. I hesitated to even provide a specific example because I knew the focus would be on proving that specific example unnecessary somehow, rather than addressing the overall theme of lack of attention.
Every good manager has the shutdown command set to be bloodmoon aware. Cleaning up spawned vehicles is only an issue on servers that greatly exceed what the client is designed for.

 
Every good manager has the shutdown command set to be bloodmoon aware. Cleaning up spawned vehicles is only an issue on servers that greatly exceed what the client is designed for.
I know some third party server managers let you inspect player’s inventory and even warn you or ban them if they have something restricted, like Dev Only armor.  This is useful sometimes when cheaters exploit the bugs with multiplayer and give themselves admin privileges.

Or, if the admin accidentally puts that item in their base, next to a bedroll whose location was broadcasted to everyone due to the bug referenced earlier, and a regular player raids the base and puts it on.

Of course, you’d have to have deep knowledge of running servers and research all the third party mod options, validate they are OK from a security standpoint, and whatnot.

I don’t know of any server managers that help with finding the second set of dev armor that I hid somewhere on the map, though.

Would be great if that existed and had official support.

FE38E531-0C44-4E22-B333-587330EE944A.jpeg

 
Every good manager has the shutdown command set to be bloodmoon aware. Cleaning up spawned vehicles is only an issue on servers that greatly exceed what the client is designed for.
You kind of proved his point here with your response.  You replied to his specific issues when his point was that it's a "the whole is greater than the sum of its parts".  It's not the importance of each specific issue that needs to be fixed, it's the general inattentiveness that has led to junk being piled up over time.

 
It pains me to see so many good admins getting burned out trying to run a PvP server.  If I understand the current issues (as of 12/30), it doesnt matter if it's 8 or 50 people on the server, or even PvE vs PvP, all are subject to bad actors doing malicious things (such as at NaPvP).  This game is so much more fun and challenging on multiplayer.

I have been playing since A7 or so.  I have seen the game getting a lot more polished over time and I am not worried about some of the issues other have mentioned.  The game will get prettier.  The game will have better map generation.  Building recipes will get balanced.  These are all evolutions of the game.  The problem I see are elements such as multiplayer, the limit to the # of zombies, the network traffic, hacker prevention, and other elements that are probably tied to the underlying game engine.  I would love to see a video Q/A session like they have been doing, but with an eye towards the game engine capabilities and issues.

Mad Dog

 
hack.png

confirmed! new Eos_hack is out!!! NAPVP GOT HIT WITH IT LAST NIGHT AND IM SURE MORE SERVERS GOING GET HIT TODAY!!!!

 
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plz help grampa minion ive gone crazy like 1203498 times and took it out on him cause multplayer is such of mess and he lets all the cyber criminals play on his server

i really love grampa im sick of theese people taking advantage of him

 
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My question is what we expect of the The Fun Pimps in regard to supporting "big" servers (8+ players). I've seen suggestions in regard to better logging and additional specific admin-use commands. But, other than that in general the baseline is there already.

 
Well, this thread has gone south. Honestly, mods should go ahead and lock this thread now.
I only ever intended it to highlight the issues a20 brings and how we're hoping for more support of larger population multiplayer, that is all.
I hope the conversation continues in the other thread that RyanX made and madmole replied to, but regardless, nothing of great value will be accomplished if its just constant lashing out at each other and only serves to deface what we're asking for.

 
I'm quite sure they will release it and probably in the next 2 years. 


I do not know English and use a translator, I do not know how well it will translate such a large text and how well the thought will be conveyed correctly.
I started my acquaintance with this game with Alpha 3. To this day, I continue to pay attention to the game thanks to the best marketing move for this game - the release of a new alpha, as the release of a new game. What you mentioned is death for this game. Every new alpha, I have great pleasure going to a pvp server with a large online and every year I see how nothing changes and nothing happens, everything seems to get worse and worse for large servers. If this game goes out of alpha stage, this game will lose its only way to attract attention to itself and will forever lose the people who have played it for so many years. People love this game only because of this marketing move with the release of a new alpha - this is the only thing that keeps the audience in this game. 
But there is also the second thing that has become new to keep players in this game - these are large pvp / pve servers that have grown so much to the old chip of the new alpha that it now looks impossible if a new alpha is released and there are no large servers - it looks like a corpse.
A20 just came out and again inspired to return to the game and the problems with the big serers began so quickly that it became ridiculous to wait for the release of a21, and to say that there will be a full release of the game, don't make me laugh. If this happens, it means the end of the game.
This year I decided to conduct an experiment and found a group of 5 people who only play cooperative games for a small amount of time and brought them to the 7dtd. We started playing 6 people on a standard map. The beginning of the game was something cool for them and caused a lot of emotions, and at the end of the day they had nothing to do in the game and the next day they no longer wanted to play it, completely lost interest. Then I offered them to go to a large pvp server and you know what? it seems they could not tear themselves away from the game for about a month, when every day there was a competitive spirit against other players, completely changed their opinion about the game, until the server died from ddos attacks and cheaters.
The A20 brought drastic changes with cities and a new feature that allowed you to get a better FPS than before. To this day I am surprised by the new alpha.

 
plz help grampa minion ive gone crazy like 1203498 times and took it out on him cause multplayer is such of mess and he lets all the cyber criminals play on his server

i really love grampa im sick of theese people taking advantage of him
To be fair, some of the tools that the larger servers use to get their increased player counts more stable are not exactly from trustworthy sources. One of which I am almost certain is the source of this attack.

 
To be fair, some of the tools that the larger servers use to get their increased player counts more stable are not exactly from trustworthy sources. One of which I am almost certain is the source of this attack.
Use Chinese software, get hacked.

Play stupid games, win stupid prizes.

 
To be fair, some of the tools that the larger servers use to get their increased player counts more stable are not exactly from trustworthy sources. One of which I am almost certain is the source of this attack.
Nah, he's not using that one. But all this drama about EOS hack doesnt make sense either. The hack used likely is just the same that existed in A19 which manipulates entity id's after succesful EAC bypass. It's a @%$#show to figure it out how to narrow down the manipulation to the point where nothing is left to do for servers as unfortunately, a lot of valid reasons exist for clients to send e.g. damage packages without their own entity id as source.

Here's the example i posted like a year ago when trying to narrow it down and make a case for anticheat mods. Just watching zombies run into barbed wire caused my client to send damage packages to the server.

In terms of what's really new in A20 i'd maybe be more worried about harmony on the client. I haven't checked in detail but in general sounds promising to not have to inject into IL.

unknown2.png

unknown.png

 
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