Recent content by forger

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    PC Alpha 18 Dev Diary!!

    It would be insanely fun to see rocker bandits on motorcycles driving around and shooting things, maybe that would be one gangs way to survive blood moon and also annoy/make it harder for players to survive, because defenses against zombies are quite different compared to NPC. I just am afraid...
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    PC Alpha 18 Dev Diary!!

    I don't know any 7D2D player who doesn't use electricity, and I know a lot of players. Obviously 90% of players will be casual players, please, don't tell me that you care more about casual players who play your game and move on than players who dump thousands of hours of their life in 7D2D...
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    PC Alpha 18 Dev Diary!!

    All my underground bases always had a special zombie entrance with big neon sign saying welcome, so no digging necessary :) My old a16 base had to be heavily reinforced for a17 though, but still zombies brought all goodies to me and I didn't even have to spend ammo...after I reinforced my...
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    PC Alpha 18 Dev Diary!!

    After you implement bandits, please make sure that sometimes (on toughest difficulty, i.e.) on blood moon night in the middle of your horde fight come bandits and try to raid you. Only great games are ones that surprise and challenge players. Also would be cool if players could lead zombie horde...
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    PC Alpha 18 Dev Diary!!

    no problem ;) it was always weird to build on top of spikes, however, then I can place wood frame to a wall and have a walkway 5-6 blocks long in any direction, same deal, unless you consider sticking wood frames to cobblestone as a bug too ;p
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    PC Alpha 18 Dev Diary!!

    no issues whatsoever, drop frames on top of spikes to make a temp walkway and move around as needed, that way you can reach any place and repair/replace any spike.
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    PC Alpha 18 Dev Diary!!

    when you add zeros to all biome zombie spawns :) I had "wondering hordes" everywhere all day long and they were not friendly at all.
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    PC Alpha 18 Dev Diary!!

    Please do so! I always play with 2x upscaled zombie bear model (also 4x bigger vulture, both with greatly improved health) and it is one scary experience. Most of the time bear moved fine but sometimes just got stuck where no obstacle was visible in open field, vulture had no issues, just...
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    PC Alpha 18 Dev Diary!!

    In a17 we had insaneGameDifficultyBonus, which, if increased, rewarded with higher XP. I usually cranked it up immensely to have insane enemies early on, but also that allowed me to level up quicker and it had good challenge vs reward ratio - much harder to kill enemies but when killed the...
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    PC Weekend Arguments

    I tested a lot wandering horde sizes to find out sweet spot for my server and found that around 130 is fine, never had any issues with no spawning zombies in POIs even while all biome spawns were multiplied by 10 so there were "wandering hordes" everywhere. But when I set hordes to 300+ the...
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    PC Alpha 18 Dev Diary!!

    With few xml changes you can get any size of roaming horde you want - in my last playthrough I had 200 zombie hordes and to make things worse it is easy to make wondering hordes composed only from zombie dogs or zombie bears or radiated cops or wrights, it is so funny when 150-200 zombie dogs...
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    PC Alpha 18 Dev Diary!!

    I just hope that you guys optimize the game at some point and I can finally have my 500+ wandering zombie hordes. Last time I played I multiplied zombie spawns in different bioms by 5 to 20 and set wandering horde size to 250 and also had only zombie dog or only zombie bear wandering hordes...
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    PC Alpha 18 Dev Diary!!

    Hmmm, I never ever had issues with ammo and I always played on insane with some funny multipliers to get my gamestage in thousands quickly. Brass=car radiators, also brass, bullets and bullet casings can be bought from traders, it was very easy to get bullets in a16 and now in a17, I had full...
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    PC Developer Discussions: Alpha 17

    I have no issues with hordes or blood moons, all you have to do is edit a little xml. My wandering hordes are 100-150 zombies, most fun are green only hordes, my insane difficulty multiplier is 25, I played on 7000 gamestage blood moons where zombies spawn non stop and 80% are greenies, it is...
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    PC Developer Discussions: Alpha 17

    now we can start treating pages likes "years" so today is 2003 - will we see a17 before "year" 2018? :)
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