Recent content by EverLee66

  1. EverLee66

    Turning off individual Trader protection

    SOLUTION: In prefabs.xml replace the name of the trader POI at that location (using F3 to find location) with the new POI.
  2. EverLee66

    Turning off individual Trader protection

    It didn't work. I reset the chunk three times after removing the trader POI, protection is still on. So, to replace that specific trader POI with the prefab I want to put there, in the prefabs.xml - how do I know which trader it is? Is there a way to get a location in World Editor, for...
  3. EverLee66

    Turning off individual Trader protection

    I will give it a try and let you know :) Thanks again!
  4. EverLee66

    Turning off individual Trader protection

    Thank you! So in World Editor, I can replace the trader POI with another POI, reset the chunk and it should remove the protection, correct?
  5. EverLee66

    Turning off individual Trader protection

    I created a large RWG map which spawned 4 traders per biome. I want to remove all but 1 trader per biome. I know I can make the trader 'broken' by adding an x to the end of their name at that individual location in the "prefabs.xml" file, however, what I would like to do is remove the trader...
  6. EverLee66

    RWG - large map and traders/quests

    Yes please! That would be perfect! So I could name them trader_CousinHughie, or anything I wanted for the fallen ones?
  7. EverLee66

    RWG - large map and traders/quests

    Thank you - have you noticed if having only 1 trader in each biome in a large RWG map affected the quests? I am concerned it will limit the quests and we won't get all of them.
  8. EverLee66

    RWG - large map and traders/quests

    Large RWG map (10k) - typically 4 traders per biome - we want 1 trader per biome. Rumor: trader quests are by proximity (1km) - disproved as I have gotten quests up to 4km away. Would like experienced (have done a large RWG with 1 trader per biome) or knowledgeable (TFP) answer please: Will...
  9. EverLee66

    STEAM DECK CURSOR on TV

    We got a Steam Deck to play 7DtD and want to use the TV with it. However, the in-game cursor is not the knife - it is a super small, very hard to see, tiny circle.  Is there anyone else who has the same cursor? Is there a fix to make it the knife or to make it bigger so we can actually see it...
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