Recent content by Damocles

  1. Damocles

    PC Alpha 20 Dev Diary

    When I implemented such an origin shifting, I used a "stress mode" where the origin shifted every couple of steps, and also randomly every couple of seconds, shifting it by a random amount. This was giving good quick feedback for bugs in the positioning, easily visible by objects getting stuck...
  2. Damocles

    PC Alpha 20 Dev Diary

    Do you set the CharacterControllers enabled state to false before shifting the origin? The physics engine does not like moving a CharacterController around externally when its active.
  3. Damocles

    PC Alpha 19 Dev Diary

    Thats why its good to have a second crappy computer to see performance issues early.
  4. Damocles

    PC Brightness is OP. Make it unavailable at night.

    The question is: does the game want illumination to by and atmospheric effect, or a gamplay mechanic. If its just there for atmospheric purposes, adjusting the ambient light is fine, according to player choice. But if it should be a gameplay mechanic (cannot see certain things without a...
  5. Damocles

    PC Alpha 19 Dev Diary

    That sounds definitely interesting to have the world have some more regional variation, and a reason to travel further than the hometown, and have higher risk POIs. ... and also does not sound like too complicated to implement with the current mechanics (probably need needs another world-file...
  6. Damocles

    PC Progression sucks

    If a game offers enough content to regularly experience new locations, items, enemies and mechanics for a playtime for 60 hours, it did its due diligence. 7Days more than covers that. People play this hundreds or even thousands of hours. Of course the content will repeat then. "Late game...
  7. Damocles

    PC Open Letter to TFP's...

    Thats exactly the reason to make the AI smarter AND less predictable, so it cannot be cheezed by simple pathfinding breaking shapes or non-accessible vantage points. Only when defending goes back requiering reasonable builds and active weapon use, without (low resource investment) cheezing...
  8. Damocles

    PC Progression sucks

    I wonder if there is some kind of Geiger counter "clicking" coming, to indicate the radiation "stage". Or some other visual cue. And some kind of anti rad mods that level with the players gamestage.
  9. Damocles

    PC Open Letter to TFP's...

    The zombies should also attack any vehicle parked outside and easy to reach. No more slacking with the safe parking.
  10. Damocles

    PC Alpha 19 Dev Diary

    Its the distant models (imposters) for POIs that dont get removed when getting close. I have seen that happening in A18 before. That bug seems to pop up more often now.
  11. Damocles

    PC Alpha 19 Dev Diary

    Dont worry, they have a "strike team" on it already.
  12. Damocles

    PC trees

    Thats a question very specific to that mod. Better ask the question there (if there is a thread for it) No lemon trees in the vanilla game.
  13. Damocles

    PC Using torch + one handed weapon

    Would be nice, allow a usable lightsource early and promote knifes and such. But I wonder how the UI would be structured. The must be some kind of slot to put the light-source then. (candle, torch, flashlight) ...Or alternatively activate the last used lightsource that is present in the toolbar.
  14. Damocles

    PC Trader missions distance reduction please

    If you really want to make sure, quests are not too far away, -and want a quicker game in general - you could make a relatively flat map with only one mega city, and no other settlement. This way all the quest POIs will be relatively close by.
  15. Damocles

    PC MAP CREATION > why when i create a RANDOM map are there NOT ALL Houses? and why no 16k map?

    The trees are spawned randomly by the game. That can happen on any map. If you get the newest version, and make a big enough map, you will also have all POIs. There are some buildings not activated that are very specific to Navezgane, as they need to be handplaced in a specific location (like...
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